diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt
index 09d800201..e1d495def 100644
--- a/CHANGE LOG 1.0.6.txt
+++ b/CHANGE LOG 1.0.6.txt
@@ -1,4 +1,4 @@
-[NEW] Rebased everything on DayZ Mod 1.8.7 code @icomrade @ebaydayz
+[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
- Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
- New loot table format is incompatible with old loot tables. See CfgLoot\README
- ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates
diff --git a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf
index ab36609ba..afc0975e7 100644
--- a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf
+++ b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf
@@ -15,7 +15,7 @@ if ((vehicle player) == player) then {
if (DZE_BackpackAntiTheft) then {
_friendlies = player getVariable ["friendlies",[]];
_rcharID = _cTarget getVariable ["CharacterID","0"];
- if ((!canbuild) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {!((typeOf _cTarget) in serverTraders)} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then {
+ if (!canbuild && {_cTarget isKindOf "Man"} && {alive _cTarget} && {!((typeOf _cTarget) in serverTraders)} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then {
cutText [(localize "STR_EPOCH_PLAYER_316"),"PLAIN DOWN"];
_display closeDisplay 1;
};
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 35165a0a5..602d61914 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -4,20 +4,26 @@ scriptName "Functions\misc\fn_selfActions.sqf";
- Function
- [] call fnc_usec_selfActions;
************************************************************/
-private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_vehicleOwnerID","_totalKeys"];
-
-if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
+if (DZE_ActionInProgress) exitWith {};
+private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasRawMeat","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isFuel","_isAlive","_unlock","_lock","_buy","_dogHandle","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_traderMenu","_humanity","_speed","_dog","_hasbottleitem","_findNearestGen","_cursorTarget","_itemsPlayer","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_player_deleteBuild","_player_lockUnlock_crtl","_hasHotwireKit","_isModular","_isModularDoor","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached","_vehicleOwnerID","_totalKeys","_hasBarrel","_isDisallowRefuel"];
_vehicle = vehicle player;
-_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
-_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);
-
-_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
+_cursorTarget = cursorTarget;
+_primaryWeapon = primaryWeapon player;
+_currentWeapon = currentWeapon player;
+_magazinesPlayer = magazines player;
+_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
+//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
-_nearLight = nearestObject [player,"LitObject"];
+_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
+_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
+_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
+_isPZombie = player isKindOf "PZombie_VB";
+_dogHandle = player getVariable ["dogID",0];
+
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
@@ -38,10 +44,8 @@ if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
s_player_removeflare = -1;
};
-if (s_player_equip_carry < 0) then
-{
- if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then
- {
+if (s_player_equip_carry < 0) then {
+ if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
dz_plr_carryActionItem = dayz_onBack;
_text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
s_player_equip_carry = player addAction [
@@ -49,16 +53,66 @@ if (s_player_equip_carry < 0) then
"\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
nil, 0.5, false, true];
};
-}
-else
-{
- if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then
- {
+} else {
+ if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};
};
+/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
+ if (s_player_equip_carry < 0) then {
+ _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
+ s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
+ };
+} else {
+ player removeAction s_player_equip_carry;
+ s_player_equip_carry = -1;
+};*/
+
+//fishing
+if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
+ if (s_player_fishing < 0) then {
+ s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
+ };
+} else {
+ player removeAction s_player_fishing;
+ s_player_fishing = -1;
+};
+if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
+ if (s_player_fishing_veh < 0) then {
+ s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
+ };
+} else {
+ _vehicle removeAction s_player_fishing_veh;
+ s_player_fishing_veh = -1;
+};
+
+_canDoThis=false;
+if (_canDo && !_inVehicle && !dayz_isSwimming) then {
+ {
+ _waterHoles = if (typeOf _x == "waterHoleProxy") then {nearestObjects [_x, [], 1];} else {[_x];};
+ {
+ _w2m = _x worldToModel (getPosATL player);
+ _bb = (boundingbox _x) select 1;
+ _dir = [player, _x] call BIS_fnc_relativeDirTo; if (_dir > 180) then {_dir = _dir - 360};
+ if (((abs _dir < 45) && {(_x distance player < 2.22)}) // wells, kasna, pumpa
+ or {((("" == typeOf _x) && ((_w2m select 2) < 0.05)) && {((abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1)))})}) exitWith { // ponds
+ _canDoThis = true;
+ };
+ } count _waterHoles;
+ if (_canDoThis) exitWith {
+ if (s_player_Drinkfromhands < 0) then {
+ s_player_Drinkfromhands = player addAction [localize "str_player_31_drink", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true];
+ };
+ };
+ } foreach nearestObjects [player, ["waterHoleProxy", "Land_pumpa"], 50];
+};
+if (!_canDoThis && s_player_Drinkfromhands >= 0) then {
+ player removeAction s_player_Drinkfromhands;
+ s_player_Drinkfromhands = -1;
+};
+
if (_inVehicle && {_vehicleOwnerID != "0"} && {!(_vehicle isKindOf "Bicycle")}) then {
if (s_player_lockUnlockInside_ctrl < 0) then {
DZE_myVehicle = _vehicle;
@@ -70,16 +124,16 @@ if (_inVehicle && {_vehicleOwnerID != "0"} && {!(_vehicle isKindOf "Bicycle")})
_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
if (locked DZE_myVehicle) then {
if (_hasKey || _oldOwner) then {
- _Unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (parseNumber _vehicleOwnerID))], 2, true, true];
- s_player_lockUnlockInside set [count s_player_lockUnlockInside,_Unlock];
+ _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (parseNumber _vehicleOwnerID))], 2, true, true];
+ s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
} else {
if (_hasHotwireKit) then {
- _Unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
+ _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
} else {
- _Unlock = DZE_myVehicle addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
+ _unlock = DZE_myVehicle addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
};
- s_player_lockUnlockInside set [count s_player_lockUnlockInside,_Unlock];
+ s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
};
} else {
@@ -99,7 +153,7 @@ if (_inVehicle && {_vehicleOwnerID != "0"} && {!(_vehicle isKindOf "Bicycle")})
if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
- if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
+ if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
@@ -110,8 +164,8 @@ if (DZE_HeliLift) then {
};
};
-if(DZE_HaloJump) then {
- if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
+if (DZE_HaloJump) then {
+ if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
@@ -134,7 +188,7 @@ if (!DZE_ForceNameTagsOff) then {
};
};
-if(_isPZombie) then {
+if (_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false];
};
@@ -145,13 +199,13 @@ if(_isPZombie) then {
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
- if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
- _isAnimal = cursorTarget isKindOf "Animal";
- _isZombie = cursorTarget isKindOf "zZombie_base";
- _isHarvested = cursorTarget getVariable["meatHarvested",false];
- _isMan = cursorTarget isKindOf "Man";
- // Pzombie Gut human corpse || animal
- if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
+ if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
+ _isAnimal = _cursorTarget isKindOf "Animal";
+ _isZombie = _cursorTarget isKindOf "zZombie_base";
+ _isHarvested = _cursorTarget getVariable["meatHarvested",false];
+ _isMan = _cursorTarget isKindOf "Man";
+ // Pzombie Gut human corpse or animal
+ if (!alive _cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false];
};
@@ -165,145 +219,208 @@ if(_isPZombie) then {
};
};
-// Increase distance only if AIR || SHIP
-_allowedDistance = 4;
-_isAir = cursorTarget isKindOf "Air";
-_isShip = cursorTarget isKindOf "Ship";
-if(_isAir || _isShip) then {
- _allowedDistance = 8;
-};
+// Increase distance only if AIR or SHIP
+_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};
-if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
-
- // set cursortarget to variable
- _cursorTarget = cursorTarget;
-
- // get typeof cursortarget once
+if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
+//Has some kind of target
_typeOfCursorTarget = typeOf _cursorTarget;
-
- // hintsilent _typeOfCursorTarget;
-
_isVehicle = _cursorTarget isKindOf "AllVehicles";
- _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
- _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
-
- // get items && magazines only once
- _magazinesPlayer = magazines player;
-
- //boiled Water
- _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
- _hastinitem = false;
- {
- if (_x in _magazinesPlayer) then {
- _hastinitem = true;
- };
- } count boil_tin_cans;
- _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
- _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
- _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
-
- _itemsPlayer = items player;
- _hasKnife = "ItemKnife" in _itemsPlayer;
- _hasToolbox = "ItemToolbox" in _itemsPlayer;
-
+ _isBicycle = _cursorTarget isKindOf "Bicycle";
_isMan = _cursorTarget isKindOf "Man";
- _traderType = _typeOfCursorTarget;
- _ownerID = _cursorTarget getVariable ["CharacterID","0"];
_isAnimal = _cursorTarget isKindOf "Animal";
- _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
- _isWreck = _typeOfCursorTarget in DZE_isWreck;
- _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
+ _isHarvested = _cursorTarget getVariable["meatHarvested",false];
+ _isGenerator = _cursorTarget isKindOf "Generator_DZ";
+ _ownerID = _cursorTarget getVariable ["characterID","0"];
+ _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
+ _isFuel = false;
+ _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
+ _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
+ _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
+ _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
+ _itemsPlayer = items player;
+ _hasToolbox = "ItemToolbox" in _itemsPlayer;
+ _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || ("ItemWaterBottleInfected" in _magazinesPlayer) || ("ItemWaterBottleSafe" in _magazinesPlayer));
+ _isAlive = alive _cursorTarget;
+ _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
+ _isPlant = _typeOfCursorTarget in Dayz_plants;
+ _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
+ _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"];
+ _isCampSite = _cursorTarget isKindOf "IC_Fireplace1";
+
+ _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
+ _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
-
- _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
- _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
-
- _isTent = _cursorTarget isKindOf "TentStorage";
+ _player_deleteBuild = false;
+ _player_lockUnlock_crtl = false;
- _isAlive = alive _cursorTarget;
-
- _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
-
- _rawmeat = meatraw;
- _hasRawMeat = false;
- {
- if (_x in _magazinesPlayer) then {
- _hasRawMeat = true;
- };
- } count _rawmeat;
-
- _isFuel = false;
- if (_hasFuelE || _hasFuelBarrelE) then {
+ //fuel tanks
+ if (_hasEmptyFuelCan) then {
{
- if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
+ if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};
- // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
+ //remove gathered plant if empty
+ if (_isPlant) then {
+ _cursorTarget call player_gather;
+ };
+
+ //flip vehicle
+ if (_isVehicletype && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
+ if (s_player_flipveh < 0) then {
+ s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
+ };
+ } else {
+ player removeAction s_player_flipveh;
+ s_player_flipveh = -1;
+ };
- // logic vars
- _player_flipveh = false;
- _player_deleteBuild = false;
- _player_lockUnlock_crtl = false;
+ //Allow player to fill Fuel can
+ if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling}) then {
+ if (s_player_fillfuel < 0) then {
+ s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true];
+ };
+ } else {
+ player removeAction s_player_fillfuel;
+ s_player_fillfuel = -1;
+ };
+
+ if (damage _cursorTarget < 1) then {
+ //Allow player to fill vehicle 20L
+ if ((_hasFuel20 or _hasBarrel) && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
+ if (s_player_fillfuel20 < 0) then {
+ s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan"], 0, true, true, "", "(('ItemJerrycan' in magazines player) or ('ItemFuelBarrel' in magazines player))"];
+ };
+ } else {
+ player removeAction s_player_fillfuel20;
+ s_player_fillfuel20 = -1;
+ };
- if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
- if (s_player_maintain_area < 0) then {
- s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
- s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
- };
- } else {
- player removeAction s_player_maintain_area;
- s_player_maintain_area = -1;
- player removeAction s_player_maintain_area_preview;
- s_player_maintain_area_preview = -1;
- };
-
- // CURSOR TARGET ALIVE
- if(_isAlive) then {
+ //Allow player to fill vehicle 5L
+ if (_hasFuel5 && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling}) then {
+ if (s_player_fillfuel5 < 0) then {
+ s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan"], 0, true, true, "", "'ItemFuelcan' in magazines player"];
+ };
+ } else {
+ player removeAction s_player_fillfuel5;
+ s_player_fillfuel5 = -1;
+ };
+ /*
+ //power on Gen
+ if (_isGenerator && (fuel _cursorTarget > 0)) then {
+ player action["EngineOn", _cursorTarget];
+ };
+ */
+ //
+ //Allow player to siphon vehicles
+ if (_hasEmptyFuelCan && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then {
+ if (s_player_siphonfuel < 0) then {
+ s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
+ };
+ } else {
+ player removeAction s_player_siphonfuel;
+ s_player_siphonfuel = -1;
+ };
+ } else {
+ player removeAction s_player_fillfuel20;
+ s_player_fillfuel20 = -1;
+ player removeAction s_player_fillfuel5;
+ s_player_fillfuel5 = -1;
+ player removeAction s_player_siphonfuel;
+ s_player_siphonfuel = -1;
+ };
+
+ //Harvested
+ if (!_isAlive && (_isAnimal or _isZombie) && !_isHarvested) then {
+ //_hasknife = {_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0;
+ //make sure the player has a knife
+ //if (_hasknife) then {
+ if (s_player_butcher < 0) then {
+ if (_isZombie) then {
+ s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true];
+ } else {
+ s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true];
+ };
+ };
+ //} else {
+ // player removeAction s_player_butcher;
+ // s_player_butcher = -1;
+ //};
+ } else {
+ player removeAction s_player_butcher;
+ s_player_butcher = -1;
+ };
+
+ //Fireplace Actions check
+ if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
+ _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
+ _hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
+ //Cook Meat
+ if (_hasRawMeat && !a_player_cooking) then {
+ if (s_player_cook < 0) then {
+ s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
+ };
+ };
+ //Boil Water
+ if (_hastinitem && _hasbottleitem && !a_player_boil) then {
+ if (s_player_boil < 0) then {
+ s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
+ };
+ };
+ } else {
+ if (a_player_cooking) then {
+ player removeAction s_player_cook;
+ s_player_cook = -1;
+ };
+ if (a_player_boil) then {
+ player removeAction s_player_boil;
+ s_player_boil = -1;
+ };
+ };
+
+// Not needed.
+/*
+ if(_cursorTarget == dayz_hasFire) then {
+ if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then {
+ s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true];
+ };
+ } else {
+ player removeAction s_player_fireout;
+ s_player_fireout = -1;
+ };
+*/
+ if (_isAlive) then {
//Allow player to delete objects
- if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
- if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
+ if (_isDestructable || ((_typeOfCursorTarget in DZE_isWreck) or (_typeOfCursorTarget in DZE_isWreckBuilding)) || (_typeOfCursorTarget in DZE_isRemovable)) then {
+ if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
+ _player_deleteBuild = true;
+ };
+ };
+ //Allow owners to delete modulars
+ if (_isModular && (dayz_characterID == _ownerID)) then {
+ if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
-
- //Allow owners to delete modulars
- if(_isModular && (dayz_characterID == _ownerID)) then {
- if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
- _player_deleteBuild = true;
- };
- };
//Allow owners to delete modular doors without locks
- if(_isModularDoor && (dayz_characterID == _ownerID)) then {
- if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
- _player_deleteBuild = true;
- };
- };
- // CURSOR TARGET VEHICLE
- if(_isVehicle) then {
-
- //flip vehicle small vehicles by your self && all other vehicles with help nearby
- if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
- _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
- if(_isVehicletype || (_playersNear >= 2)) then {
- _player_flipveh = true;
- };
- };
-
-
- if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
+ if (_isModularDoor && (dayz_characterID == _ownerID)) then {
+ if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
+ _player_deleteBuild = true;
+ };
+ };
+ if (_isVehicle) then {
+ if ((_ownerID != "0") && {!_isMan} && {!_isBicycle}) then {
_player_lockUnlock_crtl = true;
};
-
};
-
};
-
- if(_player_deleteBuild) then {
+
+ if (_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true];
};
@@ -311,44 +428,241 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
+
+ //remove Own objects
+ if (_ownerID == dayz_characterID) then {
+ //upgrade items
+ if (_typeOfCursorTarget in _upgradeItems) then {
+ if (s_player_upgradestroage < 0) then {
+ if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then {
+ _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
+ s_player_upgradestroage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
+ };
+ };
+ } else {
+ player removeAction s_player_upgradestroage;
+ s_player_upgradestroage = -1
+ };
+ if (_istypeTent) then {
+ //Packing my tent
+ if (s_player_packtent < 0) then {
+ s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
+ };
+ //sleep
+ if (s_player_sleep < 0) then {
+ s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
+ };
+ } else {
+ player removeAction s_player_packtent;
+ s_player_packtent = -1;
+ player removeAction s_player_sleep;
+ s_player_sleep = -1;
+ };
+ } else {
+ player removeAction s_player_deleteBuild;
+ s_player_deleteBuild = -1;
+ player removeAction s_player_upgradestroage;
+ s_player_upgradestroage = -1;
+ player removeAction s_player_packtent;
+ s_player_packtent = -1;
+ player removeAction s_player_sleep;
+ s_player_sleep = -1;
+ };
+ //other tents
+ if (_istypeTent) then {
+ //destroy tents
+ //Located in variables Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
+ _hasIgnators = {_x in Dayz_Ignators} count _itemsPlayer > 0;
+ if ((_hasFuel20 or _hasFuel5) && _hasIgnators) then {
+ if (s_player_destorytent < 0) then {
+ s_player_destorytent = player addAction [localize "str_actions_self_destorytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
+ };
+ } else {
+ player removeAction s_player_destorytent;
+ s_player_destorytent = -1;
+ };
+
+ if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
+ if (s_player_packtentinfected < 0) then {
+ s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
+ };
+ } else {
+ player removeAction s_player_packtentinfected;
+ s_player_packtentinfected = -1;
+ };
+ };
+
+ //Study Body
+ if (_isMan && {!_isAlive} && {!_isZombie} && {!_isAnimal}) then {
+ if (s_player_studybody < 0) then {
+ s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
+ };
+ } else {
+ player removeAction s_player_studybody;
+ s_player_studybody = -1;
+ };
+/*
+ //Carbomb
+ _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
+ if (((cursorTarget isKindOf "Car") || (cursorTarget isKindOf "Air") || (cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
+ if (s_player_attach_bomb < 0) then {
+ s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",cursorTarget, 3, true, true];
+ };
+ } else {
+ player removeAction s_player_attach_bomb;
+ s_player_attach_bomb = -1;
+ };
+*/
+ //Repairing Vehicles
+ if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
+ if (s_player_repair_crtl < 0) then {
+ dayz_myCursorTarget = _cursorTarget;
+ _menu = dayz_myCursorTarget addAction [localize "str_actions_rapairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
+ _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
+ s_player_repairActions set [count s_player_repairActions,_menu];
+ s_player_repairActions set [count s_player_repairActions,_menu1];
+ s_player_repair_crtl = 1;
+ } else {
+ {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
+ s_player_repairActions = [];
+ s_player_repair_crtl = -1;
+ };
+ };
+
+ // House locking and unlocking
+ _isHouse = (typeOf cursorTarget) in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
+ _isGate = (typeOf cursorTarget) in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
+ _isFence = (typeOf cursorTarget) in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"];
+
+ //Only the owners can lock the gates
+ _isLockableGate = (typeOf cursorTarget) in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
+ _isUnlocked = cursorTarget getVariable ["isOpen","0"] == "1";
+
+ //Allow the gates to be opened when not locked by anyone
+ _isOpen = ((cursorTarget animationPhase "DoorL") == 1) || ((cursorTarget animationPhase "DoorR") == 1);
+ _isClosed = ((cursorTarget animationPhase "DoorL") == 0) || ((cursorTarget animationPhase "DoorR") == 0);
+
+ //[["ownerArray",["PID"]]]
+ _ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
+ _ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
+ _ownerPID = (_ownerArray select 0);
+
+ // open Gate
+ if (_isGate && _isClosed && _isUnlocked && _canDo) then {
+ if (s_player_openGate < 0) then {
+ s_player_openGate = player addAction ["Open Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
+ };
+ } else {
+ player removeAction s_player_openGate;
+ s_player_openGate = -1;
+ };
+ // Close Gate
+ if (_isGate && _isOpen && _isUnlocked && _canDo) then {
+ if (s_player_CloseGate < 0) then {
+ s_player_CloseGate = player addAction ["Close Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
+ };
+ } else {
+ player removeAction s_player_CloseGate;
+ s_player_CloseGate = -1;
+ };
+ // Set
+ if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then {
+ if (s_player_setCode < 0) then {
+ s_player_setCode = player addAction ["Set Lock Code", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
+ };
+ } else {
+ player removeAction s_player_setCode;
+ s_player_setCode = -1;
+ };
+ //Lock Build point
+ if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then {
+ if (s_player_BuildLock < 0) then {
+ s_player_BuildLock = player addAction ["Lock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
+ };
+ } else {
+ player removeAction s_player_BuildLock;
+ s_player_BuildLock = -1;
+ };
+ //UnLock Build point
+ if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then {
+ if (s_player_BuildUnLock < 0) then {
+ s_player_BuildUnLock = player addAction ["UnLock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
+ };
+ } else {
+ player removeAction s_player_BuildUnLock;
+ s_player_BuildUnLock = -1;
+ };
+ // Unlock Gate/House
+ if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then {
+ if (s_player_unlockhouse < 0) then {
+ s_player_unlockhouse = player addAction ["Unlock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
+ };
+ } else {
+ player removeAction s_player_unlockhouse;
+ s_player_unlockhouse = -1;
+ };
+ // Lock Gate/House
+ if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then {
+ if (s_player_lockhouse < 0) then {
+ s_player_lockhouse = player addAction ["Lock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
+ };
+ } else {
+ player removeAction s_player_lockhouse;
+ s_player_lockhouse = -1;
+ };
+ //Break In
+ if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then {
+ if (s_player_breakinhouse < 0) then {
+ s_player_breakinhouse = player addAction ["Break In", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
+ };
+ } else {
+ player removeAction s_player_breakinhouse;
+ s_player_breakinhouse = -1;
+ };
+
+ if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo} && {speed player <= 1}) then {
+ if (s_player_maintain_area < 0) then {
+ s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
+ s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
+ };
+ } else {
+ player removeAction s_player_maintain_area;
+ s_player_maintain_area = -1;
+ player removeAction s_player_maintain_area_preview;
+ s_player_maintain_area_preview = -1;
+ };
if (DZE_HeliLift) then {
_liftHeli = objNull;
- _found = false;
-
+ _found = false;
_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
- if(!_allowTow) then {
+ if (!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};
- //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
-
if (_allowTow) then {
- _liftHelis = player nearEntities [DZE_HeliAllowTowFrom,15];
{
- if(!_found) then {
+ if (!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
- if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
- if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
+ if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
+ if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
_liftHeli = _x;
_found = true;
};
};
};
- } count _liftHelis;
+ } count (player nearEntities [DZE_HeliAllowTowFrom,15]);
};
- //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
-
_attached = _cursorTarget getVariable["attached",false];
- if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
+ if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
};
@@ -358,45 +672,44 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
};
- // Allow Owner to lock && unlock vehicle
- if(_player_lockUnlock_crtl) then {
+ // Allow Owner to lock and unlock vehicle
+ if (_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
- if(locked _cursorTarget) then {
- if(_hasKey || _oldOwner) then {
- _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true];
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
+ if (locked _cursorTarget) then {
+ if (_hasKey || _oldOwner) then {
+ _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true];
+ s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
} else {
- if(_hasHotwireKit) then {
- _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
+ if (_hasHotwireKit) then {
+ _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
} else {
- _Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true];
+ _unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true];
};
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
+ s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
- if(_hasKey || _oldOwner) then {
+ if (_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
- };
-
+ };
} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
- if(DZE_AllowForceSave) then {
+ if (DZE_AllowForceSave) then {
//Allow player to force save
- if((_isVehicle || _isTent) && !_isMan) then {
+ if ((_isVehicle || _istypeTent) && !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true];
};
@@ -406,10 +719,8 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
};
-
-
- If(DZE_AllowCargoCheck) then {
- if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
+ if (DZE_AllowCargoCheck) then {
+ if ((_isVehicle || _istypeTent || (_typeOfCursorTarget in DZE_isNewStorage)) && _isAlive && !_isMan && !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true];
};
@@ -419,103 +730,8 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
};
-
- //flip vehicle small vehicles by your self && all other vehicles with help nearby
- if(_player_flipveh) then {
- if (s_player_flipveh < 0) then {
- s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
- };
- } else {
- player removeAction s_player_flipveh;
- s_player_flipveh = -1;
- };
-
- //Allow player to fill jerrycan
- if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
- if (s_player_fillfuel < 0) then {
- s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true];
- };
- } else {
- player removeAction s_player_fillfuel;
- s_player_fillfuel = -1;
- };
-
- // logic vars for addactions
- _player_butcher = false;
- _player_studybody = false;
- _player_SurrenderedGear = false;
-
- // CURSOR TARGET NOT ALIVE
- if (!_isAlive) then {
-
- // Gut animal/zed
- if((_isAnimal || _isZombie) && _hasKnife) then {
- _isHarvested = _cursorTarget getVariable["meatHarvested",false];
- if (!_isHarvested) then {
- _player_butcher = true;
- };
- };
-
- // Study body
- if (_isMan && !_isZombie && !_isAnimal) then {
- _player_studybody = true;
- }
- } else {
- // unit alive
-
- // gear access on surrendered player
- if(_isMan && !_isZombie && !_isAnimal) then {
- _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
- if (_isSurrendered) then {
- _player_SurrenderedGear = true;
- };
- };
- };
-
-
- // Human Gut animal || zombie
- if (_player_butcher) then {
- if (s_player_butcher < 0) then {
- if(_isZombie) then {
- s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true];
- } else {
- s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true];
- };
- };
- } else {
- player removeAction s_player_butcher;
- s_player_butcher = -1;
- };
-
- // Study Body
- if (_player_studybody) then {
- if (s_player_studybody < 0) then {
- s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
- };
- } else {
- player removeAction s_player_studybody;
- s_player_studybody = -1;
- };
-
- // logic vars
- _player_cook = false;
- _player_boil = false;
-
- // CURSOR TARGET IS FIRE
- if (inflamed _cursorTarget) then {
-
- //Fireplace Actions check
- if (_hasRawMeat) then {
- _player_cook = true;
- };
-
- // Boil water
- if (_hasbottleitem && _hastinitem) then {
- _player_boil = true;
- };
- };
-
- if (_player_SurrenderedGear) then {
+ // gear access on surrendered player
+ if (_isMan && {_isAlive} && {!_isZombie} && {!_isAnimal} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
};
@@ -524,58 +740,11 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
s_player_SurrenderedGear = -1;
};
- //Fireplace Actions check
- if (_player_cook) then {
- if (s_player_cook < 0) then {
- s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
- };
- } else {
- player removeAction s_player_cook;
- s_player_cook = -1;
- };
-
- // Boil water
- if (_player_boil) then {
- if (s_player_boil < 0) then {
- s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
- };
- } else {
- player removeAction s_player_boil;
- s_player_boil = -1;
- };
-
- if(_cursorTarget == dayz_hasFire) then {
- if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
- s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true];
- };
- } else {
- player removeAction s_player_fireout;
- s_player_fireout = -1;
- };
-
- //Packing my tent
- if(_isTent && (player distance _cursorTarget < 3)) then {
- if (_ownerID == dayz_characterID) then {
- if (s_player_packtent < 0) then {
- s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
- };
- } else {
- if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
- if (s_player_packtent < 0) then {
- s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true];
- };
- };
- };
- } else {
- player removeAction s_player_packtent;
- s_player_packtent = -1;
- };
-
//Allow owner to unlock vault
- if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
+ if ((_typeOfCursorTarget in DZE_LockableStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then {
if (s_player_unlockvault < 0) then {
- if(_typeOfCursorTarget in DZE_LockedStorage) then {
- if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
+ if (_typeOfCursorTarget in DZE_LockedStorage) then {
+ if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
} else {
@@ -584,7 +753,7 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
s_player_unlockvault = 1;
} else {
- if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
+ if (_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
@@ -597,10 +766,9 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
//Allow owner to pack vault
- if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
-
+ if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then {
if (s_player_lockvault < 0) then {
- if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
+ if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
};
};
@@ -614,10 +782,8 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
s_player_lockvault = -1;
};
-
-
//Player Deaths
- if(_typeOfCursorTarget == "Info_Board_EP1") then {
+ if (_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
};
@@ -627,21 +793,18 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
//Fuel Pump
- if(_typeOfCursorTarget in dayz_fuelpumparray) then {
- if (s_player_fuelauto < 0) then {
-
+ if (_typeOfCursorTarget in dayz_fuelpumparray) then {
+ if (s_player_fuelauto < 0) then {
// check if Generator_DZ is running within 30 meters
- _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
_findNearestGen = [];
{
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
- _findNearestGen set [(count _findNearestGen),_x];
+ _findNearestGen set [count _findNearestGen,_x];
};
- } count _findNearestGens;
- _IsNearRunningGen = count (_findNearestGen);
+ } count (nearestObjects [player,["Generator_DZ"],30]);
// show that pump needs power if no generator nearby.
- if(_IsNearRunningGen > 0) then {
+ if ((count _findNearestGen) > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
} else {
s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
@@ -653,10 +816,10 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
//Fuel Pump on truck
- if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
+ if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
- if(isEngineOn _cursorTarget) then {
+ if (isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
} else {
s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
@@ -676,9 +839,8 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
};
if (s_player_upgrade_build < 0) then {
- // s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
- s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
+ s_player_upgrade_build = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
};
} else {
player removeAction s_player_upgrade_build;
@@ -686,14 +848,13 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
// downgrade system
- if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
+ if ((DZE_Lock_Door == _ownerID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
-
if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
@@ -704,14 +865,13 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
// inplace maintenance tool
- if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
+ if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
-
if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
@@ -721,20 +881,18 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
s_player_maint_build = -1;
};
-
//Start Generator
- if(_cursorTarget isKindOf "Generator_DZ") then {
- if (s_player_fillgen < 0) then {
-
+ if (_isGenerator) then {
+ if (s_player_fillgen < 0) then {
// check if not running
- if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
+ if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
} else {
- // check if not filled && player has jerry.
- if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
+ // check if not filled and player has jerry.
+ if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
} else {
- if("ItemJerrycan" in _magazinesPlayer) then {
+ if (_hasFuel20) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
};
};
@@ -761,85 +919,47 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
*/
-
- //Sleep
- if(_isTent && _ownerID == dayz_characterID) then {
- if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
- s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
- };
- } else {
- player removeAction s_player_sleep;
- s_player_sleep = -1;
- };
-
- //Repairing Vehicles
- if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
- if (s_player_repair_crtl < 0) then {
- dayz_myCursorTarget = _cursorTarget;
- _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
- _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
- s_player_repairActions set [count s_player_repairActions,_menu];
- s_player_repairActions set [count s_player_repairActions,_menu1];
- s_player_repair_crtl = 1;
- } else {
- {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
- s_player_repair_crtl = -1;
- };
- };
-
// All Traders
- if (_isMan && !_isPZombie && _traderType in serverTraders) then {
-
+ if (_isMan && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
if (s_player_parts_crtl < 0) then {
-
- // get humanity
_humanity = player getVariable ["humanity",0];
- _traderMenu = call compile format["menu_%1;",_traderType];
-
- // diag_log ("TRADER = " + str(_traderMenu));
-
+ _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
_low_high = "low";
_humanity_logic = false;
- if((_traderMenu select 2) == "friendly") then {
+ if ((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
- if((_traderMenu select 2) == "hostile") then {
+ if ((_traderMenu select 2) == "hostile") then {
_low_high = "high";
_humanity_logic = (_humanity > -5000);
};
- if((_traderMenu select 2) == "hero") then {
+ if ((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
- if(_humanity_logic) then {
+ if (_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
s_player_parts set [count s_player_parts,_cancel];
- } else {
-
+ } else {
// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
- s_player_parts set [count s_player_parts,_buy];
-
+ s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buy];
-
};
- s_player_parts_crtl = 1;
-
+ s_player_parts_crtl = 1;
};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
-
- if(dayz_tameDogs) then {
-
+ if (dayz_tameDogs) then {
//Dog
- if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
+ if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true];
};
@@ -847,17 +967,15 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
- if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
- _dogHandle = player getVariable ["dogID", 0];
+ if (_isDog && {_ownerID == dayz_characterID} && {_isAlive}) then {
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
};
- if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
+ if (s_player_waterdog < 0 && _hasbottleitem) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
};
if (s_player_staydog < 0) then {
- _lieDown = _dogHandle getFSMVariable "_actionLieDown";
- if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
+ if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
};
if (s_player_trackdog < 0) then {
@@ -868,7 +986,7 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
- if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
+ if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
};
if (s_player_followdog < 0) then {
@@ -891,36 +1009,14 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
s_player_followdog = -1;
};
};
-
} else {
//Engineering
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
+ player removeAction s_player_repair_crtl;
s_player_repair_crtl = -1;
-
- {player removeAction _x} count s_player_combi;s_player_combi = [];
-
dayz_myCursorTarget = objNull;
- s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
-
- {player removeAction _x} count s_player_parts;s_player_parts = [];
- s_player_parts_crtl = -1;
-
- {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
- s_player_lockUnlock_crtl = -1;
-
- player removeAction s_player_checkGear;
- s_player_checkGear = -1;
-
- player removeAction s_player_SurrenderedGear;
- s_player_SurrenderedGear = -1;
-
- //Others
- player removeAction s_player_maintain_area;
- s_player_maintain_area = -1;
- player removeAction s_player_maintain_area_preview;
- s_player_maintain_area_preview = -1;
- player removeAction s_player_forceSave;
- s_player_forceSave = -1;
+ //player removeAction s_player_forceSave;
+ //s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
@@ -937,11 +1033,66 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
+ player removeAction s_player_packtentinfected;
+ s_player_packtentinfected = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
- //Dog
+ //fuel
+ player removeAction s_player_fillfuel20;
+ s_player_fillfuel20 = -1;
+ player removeAction s_player_fillfuel5;
+ s_player_fillfuel5 = -1;
+ //Allow player to siphon vehicle fuel
+ player removeAction s_player_siphonfuel;
+ s_player_siphonfuel = -1;
+ //Allow player to gather
+ player removeAction s_player_gather;
+ s_player_gather = -1;
+ player removeAction s_player_destorytent;
+ s_player_destorytent = -1;
+ // player removeAction s_player_attach_bomb;
+ // s_player_attach_bomb = -1;
+ //debug
+ //player removeAction s_player_debugCheck;
+ //s_player_debugCheck = -1;
+ player removeAction s_player_upgradestroage;
+ s_player_upgradestroage = -1;
+ //Unlock,Lock
+ player removeAction s_player_setCode;
+ s_player_setCode = -1;
+ player removeAction s_player_lockhouse;
+ s_player_lockhouse = -1;
+ player removeAction s_player_unlockhouse;
+ s_player_unlockhouse = -1;
+ player removeAction s_player_openGate;
+ s_player_openGate = -1;
+ player removeAction s_player_CloseGate;
+ s_player_CloseGate = -1;
+ player removeAction s_player_breakinhouse;
+ s_player_breakinhouse = -1;
+ player removeAction s_player_BuildUnLock;
+ s_player_BuildUnLock = -1;
+ player removeAction s_player_BuildLock;
+ s_player_BuildLock = -1;
+
+ {player removeAction _x} count s_player_combi;s_player_combi = [];
+ s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
+ {player removeAction _x} count s_player_parts;s_player_parts = [];
+ s_player_parts_crtl = -1;
+ {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
+ s_player_lockUnlock_crtl = -1;
+ player removeAction s_player_checkGear;
+ s_player_checkGear = -1;
+ player removeAction s_player_SurrenderedGear;
+ s_player_SurrenderedGear = -1;
+ player removeAction s_player_maintain_area;
+ s_player_maintain_area = -1;
+ player removeAction s_player_maintain_area_preview;
+ s_player_maintain_area_preview = -1;
+ player removeAction s_player_forceSave;
+ s_player_forceSave = -1;
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
@@ -958,15 +1109,12 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
-
- // vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
-
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
@@ -985,33 +1133,31 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
s_player_fuelauto2 = -1;
};
-
-
//Dog actions on player self
-_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
- _ownerID = "0";
- if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
if (s_player_movedog < 0) then {
- s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true];
+ s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
};
if (s_player_speeddog < 0) then {
- _text = (localize "str_epoch_player_249");
+ _text = localize "str_epoch_player_249";
_speed = 0;
- if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
- s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true];
+ if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
+ s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
};
if (s_player_calldog < 0) then {
- s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true];
+ s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
};
};
} else {
player removeAction s_player_movedog;
- s_player_movedog = -1;
+ s_player_movedog = -1;
player removeAction s_player_speeddog;
- s_player_speeddog = -1;
+ s_player_speeddog = -1;
player removeAction s_player_calldog;
- s_player_calldog = -1;
+ s_player_calldog = -1;
};
+
+//Monitor
+player setVariable ["selfActions", diag_ticktime, false];
\ No newline at end of file
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 5663b9c48..331805eac 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -631,6 +631,7 @@
Réparer le véhicule
Opravit vozidlo
Fahrzeug reparieren
+ Repareer voertuig
Salvage Vehicle
@@ -639,6 +640,7 @@
Récupérer le véhicule
Rozebrat vozidlo
Fahrzeug ausschlachten
+ Demonteer voertuig
To pilot's seat
@@ -888,6 +890,7 @@
Zničit stan
Détruisez Tente
Zelt zerstören
+ Vernietig Tent
Rest
@@ -1664,7 +1667,7 @@
Upgrade %1
- Улучшить %1
+ Улучшить %1
Améliorer la %1
Vylepšit %1
%1 erweitern
@@ -4248,7 +4251,7 @@
Combine to 8 rounds
- Собрать в 8п.
+ Собрать в 8п.
Combinar a 8 rondas
Assembler en 8 balles
Zkombinovat do 8 nábojů
@@ -4352,7 +4355,7 @@
Caliber: 12 gauge <br/>Rounds: 2 <br/>Used in: M1014
- Патрон: 12-й калибр <br/>Количество: 2 <br/>Используется в: M1014, Двустволках
+ Патрон: 12-й калибр <br/>Количество: 2 <br/>Используется в: M1014, Двустволках
Calibre: 12 gauge <br/>Rondas: 2 <br/>Usada en: M1014
Calibre: 12<br/>Munitions: 2<br/>Pour: M1014
Ráže: 12 <br/>Munice: 2 <br/>Pro: M1014
@@ -8037,7 +8040,7 @@
At least I haven't got any broken bones
Wenigstens sind meine Knochen noch heil
- По крайней мере нет переломов
+ По крайней мере нет переломов
Al menos no tengo ningún hueso roto
Au moins je n'ai rien de cassé
Aspoň, že jsem si nic nezlomil
@@ -8045,7 +8048,7 @@
The situation looks dire. I've got multiple broken bones
Die Lage ist ernst, mehrere meiner Knochen scheinen gebrochen
- Ситуация хреновая. У меня несколько переломов
+ Ситуация хреновая. У меня несколько переломов
La situación parece grave. Tengo multiples huesos rotos
La situation est terrible. J'ai plusieurs fractures
Situace vypadá bledě. Mám několik zlomenin
@@ -8053,7 +8056,7 @@
Things could be better. My leg is broken
Die Situation könnte besser sein. Mein Bein ist gebrochen
- Все могло быть и лучше. Моя нога сломана
+ Все могло быть и лучше. Моя нога сломана
La cosas no podrían estar mejor... Tengo una pierna rota
J'ai connu mieux. Ma jambe est cassée
Mohlo by být lépe. Má noha je zlomená
@@ -8061,7 +8064,7 @@
Things aren't so good. My arm is broken
Das sieht nicht gut aus. Mein Arm ist gebrochen
- Дела обстоят не так уж и хорошо. Моя рука сломана
+ Дела обстоят не так уж и хорошо. Моя рука сломана
Las cosas no estan bien. Mi brazo está roto
Ça ne va pas bien. Mon bras est cassé
Má ruka je zlomená a že by mi bylo do zpěvu, to se říct nedá
@@ -8069,7 +8072,7 @@
, although I do feel really sick
, aber ich fühle mich überhaupt nicht wohl
- , хотя я чувствую себя действительно больным
+ , хотя я чувствую себя действительно больным
, encima me siento realmente mal
, bien que je me sens malade
, i přesto, že se cítím nemocný
@@ -8077,7 +8080,7 @@
, I feel really feverish
, aber ich scheine Fieber zu haben
- , чувствую, как меня лихорадит
+ , чувствую, как меня лихорадит
, me siento muy febril
, je me sens très fébril
, i když mám horečku
@@ -9022,7 +9025,7 @@
Steel Beam
- Стальная балка
+ Стальная балка
Poutrelle
Traverza
Stahlträger
@@ -10478,5 +10481,4 @@
A Rail Integration System kit designed for the SA-58 assault rifle.
-
-
+
\ No newline at end of file
diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml
index 16863764b..183258730 100644
--- a/SQF/dayz_epoch_b/stringtable.xml
+++ b/SQF/dayz_epoch_b/stringtable.xml
@@ -3002,15 +3002,6 @@
\n\nVous ne pouvez accéder à des engins de vos amis dans ce domaine.
\n\nMůžete mít přístup pouze zařízení uživatele do této oblasti.
-
- Repair Vehicle
- Fahrzeug reparieren
- Починить транспорт
-
- Repareer voertuig
- Réparer le véhicule
- Opravit vozidlo
-
Repair
Reparieren
@@ -3029,15 +3020,6 @@
Retirer
Demontovat
-
- Salvage Vehicle
- Fahrzeug demontieren
- Демонтировать запчасти
-
- Demonteer voertuig
- Récupérer des pièces
- Demontovat vozidlo
-
Cargo Check
Gepäck prüfen
@@ -3398,15 +3380,6 @@
Équipement
Vybavení
-
- Destroy Tent
- Zelt zerstören
- Сломать палатку
-
- Vernietig Tent
- Détruire la tente
- Zničit Stan
-
Open %1
%1 öffnen
@@ -3461,15 +3434,6 @@
Énergie Nécessaire
Potřebuje Energii
-
- Upgrade %1
- %1 aufrüsten
- Улучшить %1
-
-
- Améliorer %1
- Upgradovat
-
Remove Lock from %1