From 30ffebbad0d103d9d59fbad7f12e56de7d8471bb Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Fri, 8 Nov 2013 07:28:57 -0600 Subject: [PATCH] updated anim pbo version --- ROLLING CHANGE LOG 1.0.3.txt | 10 +++++++--- SQF/dayz_code/Configs/cfgLoot.hpp | 5 ++--- SQF/dayz_code/system/player_monitor.fsm | 2 +- 3 files changed, 10 insertions(+), 7 deletions(-) diff --git a/ROLLING CHANGE LOG 1.0.3.txt b/ROLLING CHANGE LOG 1.0.3.txt index 879eef63e..2a5b05936 100644 --- a/ROLLING CHANGE LOG 1.0.3.txt +++ b/ROLLING CHANGE LOG 1.0.3.txt @@ -3,6 +3,7 @@ * [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer +* [FIXED] Building on roads no longer allowed as it was intended. @dayz10k * [FIXED] Fixed expression error with vehicles/safes when loading a large inventory. @vbawol * [FIXED] No more bleeding trees, rocks, etc with melee weapons from DayZ CE 1.8. @vbawol * [FIXED] Variable added to player zombie vision to better support anit-hacks @Skaronator @@ -12,16 +13,19 @@ increase. @Armifer * [FIXED] Zombies no longer attack players unless they have true line of sight. @vbawol * [FIXED] RPT error on all clients when dragging a player. @zabn * [FIXED] Reduced zombie attack ranges back to normal levels since it is no longer needed due to removal of vilas vehicles. @vbawol -* [FIXED] Typo in Axeman's tower light code was preventing it from working. @Torndeco +* [FIXED] Small typo in Axeman's tower light code was preventing it from working. @Torndeco * [FIXED] Case sensitivity issues with last versions SQL update calls. -* [ADDED] better in sring function by KK +* [ADDED] Remove nearest tanktrap with right click option on toolbo +* [ADDED] Faster in string function by Killzone Kid http://killzonekid.com/arma-scripting-tutorials-how-to-find-a-string-within-a-string/ * [ADDED] Halo jump option from a helicopter when above 500m. @zabn * [ADDED] Localization support added. @zabn * [ADDED] Added 7 more male skins from Arma http://i.imgur.com/1b0n2Jy.png @axles @vbawol * [ADDED] Added 8 more Trucks from Arma: V3S_Civ, V3S_TK_EP1_DZE, V3S_RA_TK_GUE_EP1_DZE, UralCivil_DZE, UralCivil2_DZE, KamazOpen_DZE, MtvrRefuel_DZ, MTVR @vbawol * [ADDED] Destroy tent option when you have a full jerry can and matches. @vbawol -* [ADDED] Tag friendly system now stores your 5 most recent friends. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol +* [ADDED] Tag friendly system now stores your 5 most recent friends with your life. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol * [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol +* [CHANGED] Removed 12m restriction of other players when buying and selling vehicles. Added requirement that you must be the last to get in the drivers seat to sell the vehicle. +* [CHANGED] Opening supply crate now returns a empty supply crate. @dayz10k * [CHANGED] Updated Makarov, MakarovSD, and M1911 damage settings to the same as DayZ CE 1.8. @vbawol * [CHANGED] Base building enhancements and changed count down timer. @zabn * [CHANGED] Base Building now requires a plot pole again. @vbawol diff --git a/SQF/dayz_code/Configs/cfgLoot.hpp b/SQF/dayz_code/Configs/cfgLoot.hpp index 2142b3acb..8c2a45f9b 100644 --- a/SQF/dayz_code/Configs/cfgLoot.hpp +++ b/SQF/dayz_code/Configs/cfgLoot.hpp @@ -585,7 +585,7 @@ class CfgLoot { "Skin_Rocker4_DZ", "Skin_SurvivorW3_DZ", "Skin_SurvivorWpink_DZ", - "Skin_SurvivorWurban_DZ" + "Skin_SurvivorWurban_DZ", "Skin_INS_Bardak_DZ", "Skin_INS_Worker1_DZ", }, @@ -619,8 +619,7 @@ class CfgLoot { "Skin_FR_OHara_DZ", "Skin_FR_Rodriguez_DZ", "Skin_CZ_Soldier_Sniper_EP1_DZ", - "Skin_Graves_Light_DZ" - + "Skin_Graves_Light_DZ", "Skin_INS_Soldier_AR_DZ", "Skin_INS_Soldier_CO_DZ" }, diff --git a/SQF/dayz_code/system/player_monitor.fsm b/SQF/dayz_code/system/player_monitor.fsm index 6ddfad967..e414bf8fa 100644 --- a/SQF/dayz_code/system/player_monitor.fsm +++ b/SQF/dayz_code/system/player_monitor.fsm @@ -1371,7 +1371,7 @@ class FSM priority = 2.000000; to="ERROR__No_Player_1"; precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"(_myEpochAnim != ""1.0.2.6"") || (_myEpoch != ""1.0.2.6"") || (_myEpochB != ""1.0.2.7"") || (_myEpochSfx != ""1.0.2.6"")"/*%FSM*/; + condition=/*%FSM*/"(_myEpochAnim != ""1.0.2.7"") || (_myEpoch != ""1.0.2.6"") || (_myEpochB != ""1.0.2.7"") || (_myEpochSfx != ""1.0.2.6"")"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/