Update configVariables.sqf

DZE_UI is no longer a configurable variable.
This commit is contained in:
worldwidesorrow
2020-04-21 14:30:51 -05:00
committed by GitHub
parent cdb5c45b35
commit 30e530dbae

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@@ -29,7 +29,6 @@ if (!isDedicated) then {
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend) DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc. DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
DZE_UI = "vanilla"; //"vanilla","epoch","dark","WhiteBorders","GreenBorders" UI status icons style. Dark accommodates color blind people.
DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect. DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect.
timezoneswitch = 0; // Changes murderMenu times with this offset in hours. timezoneswitch = 0; // Changes murderMenu times with this offset in hours.