diff --git a/SQF/dayz_code/Configs/CfgWorlds/intro.dayzmod/mission.sqm b/SQF/dayz_code/Configs/CfgWorlds/intro.dayzmod/mission.sqm index 32954d134..721258327 100644 --- a/SQF/dayz_code/Configs/CfgWorlds/intro.dayzmod/mission.sqm +++ b/SQF/dayz_code/Configs/CfgWorlds/intro.dayzmod/mission.sqm @@ -727,7 +727,7 @@ class Intro position[]={5210.0571,0,7646.0366}; id=16; side="WEST"; - vehicle="UH1Wreck_DZ"; + vehicle="CrashSite_US"; leader=1; skill=0.60000002; }; diff --git a/SQF/dayz_server/modules/crash_spawner.sqf b/SQF/dayz_server/modules/crash_spawner.sqf index 9424169ad..c82bea695 100644 --- a/SQF/dayz_server/modules/crash_spawner.sqf +++ b/SQF/dayz_server/modules/crash_spawner.sqf @@ -13,7 +13,7 @@ _maxLootRadius = 4; _spawnRoll = random 1; if (_spawnRoll <= _spawnChance) then { -_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom; +_crashModel = ["UH60Wreck_DZ","CrashSite_US","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom; if(_crashModel == "Mass_grave_DZ") then { _lootTable = "MassGrave";