Remove useless loop/waituntil

This commit is contained in:
icomrade
2014-03-27 01:02:05 -04:00
parent 094c127e7b
commit 2fb92a00a1

View File

@@ -1,40 +1,36 @@
[] spawn { [] spawn {
while {1 == 1} do { BIS_Effects_Init = true; //A2 won't overwrite this if var is not nil
waitUntil {((isNil "BIS_Effects_Rifle") OR {(count(toArray(str(BIS_Effects_Rifle)))!=7)})}; diag_log "Res3tting B!S effects...";
diag_log "Res3tting B!S effects..."; /* BIS_Effects_* fixes from Dwarden */
/* BIS_Effects_* fixes from Dwarden */ BIS_Effects_Rifle = {false};
BIS_Effects_Rifle = {false}; BIS_Effects_EH_Fired = {false};
BIS_Effects_EH_Fired = {false}; BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf"; BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf"; BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf"; BIS_Effects_Secondaries = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\secondaries.sqf";
BIS_Effects_Secondaries = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\secondaries.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = { BIS_Effects_globalEvent = {
switch (_this select 0) do { BIS_effects_gepv = _this;
case "AirDestruction": { publicVariable "BIS_effects_gepv";
[_this select 1] spawn BIS_Effects_AirDestruction; _this call BIS_Effects_startEvent;
}; };
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2; BIS_Effects_startEvent = {
}; switch (_this select 0) do {
case "Burn": { case "AirDestruction": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn; [_this select 1] spawn BIS_Effects_AirDestruction;
}; };
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
}; };
}; };
};
"BIS_effects_gepv" addPublicVariableEventHandler { "BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
};
sleep 1;
}; };
}; };