mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 10:02:02 +03:00
1.0.1 RC2
+ [CHANGED] Personal safe model, texture, and icon reworked. + [FIXED] Fixed issue with being unable to bloodbag. + [FIXED] Potential fix for storage buildings disappearing. + [UPDATED] traders updated to have more items. + [FIXED] Weights updated for new items added on each mission template.
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@@ -25,12 +25,7 @@ if (!_parachuteWest) then {
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if (_objectID == "0" && _uid == "0") then
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{
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_object_position = getPosATL _object;
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diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
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typeOf _object,
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_object_position select 0,
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_object_position select 1,
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_object_position select 2]);
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_isNotOk = true;
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_isNotOk = true;
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// Loop to wait it out
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_counter = _object getVariable ["markedForRemoval",0];
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@@ -41,7 +36,7 @@ if (!_parachuteWest) then {
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};
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if (_isNotOk and _removeCounter < 10) exitWith { diag_log(format["About to remove vehicle: %1 - %2 / 10", typeOf _object, _removeCounter]); };
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if (_isNotOk and _removeCounter >= 10) exitWith { deleteVehicle _object; };
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if (_isNotOk and _removeCounter >= 10) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
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_lastUpdate = _object getVariable ["lastUpdate",time];
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