1.0.1 RC2

+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
This commit is contained in:
vbawol
2013-05-25 14:25:48 -05:00
parent d8bfe59cb7
commit 2fa0118fc6
52 changed files with 4990 additions and 1554 deletions

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@@ -2670,8 +2670,8 @@ class CfgMagazines
count = 1;
type = 256;
displayName = "Safe";
model = "\dayz_equip\models\safe1_onside.p3d";
picture = "\dayz_equip\textures\equip_safe_ca.paa";
model = "\dayz_equip\models\safe2_onside.p3d";
picture = "\dayz_equip\textures\equip_safe2_ca.paa";
descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!";
class ItemActions
{
@@ -3391,7 +3391,7 @@ class CfgVehicles
{
scope = 2;
displayName = "Safe";
model = "\dayz_equip\models\safe1.p3d";
model = "\dayz_equip\models\safe2.p3d";
class eventHandlers
{
init = "[(_this select 0),'cfgMagazines','ItemVault'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
@@ -3585,7 +3585,7 @@ class CfgVehicles
{
vehicleClass = "Survival";
displayName = "Safe";
model = "\dayz_equip\models\safe1.p3d";
model = "\dayz_equip\models\safe2.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
@@ -3596,7 +3596,7 @@ class CfgVehicles
{
vehicleClass = "Survival";
displayName = "Locked Safe";
model = "\dayz_equip\models\safe1.p3d";
model = "\dayz_equip\models\safe2.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;

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@@ -0,0 +1,45 @@
ambient[]={0.74650967,0.74192148,0.74213719,0.87};
diffuse[]={1,1,1,0.92000002};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.34901962,0.4509804,0.68235296,1};
specularPower=66.599998;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\safe2_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="dayz_equip\textures\safe2_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={0,0,0};
up[]={0,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Point";
};
class Stage3
{
texture="#(ai,64,64,1)fresnel(2.68,3.69)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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