mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-18 22:22:57 +03:00
1.0.1 RC2
+ [CHANGED] Personal safe model, texture, and icon reworked. + [FIXED] Fixed issue with being unable to bloodbag. + [FIXED] Potential fix for storage buildings disappearing. + [UPDATED] traders updated to have more items. + [FIXED] Weights updated for new items added on each mission template.
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@@ -2670,8 +2670,8 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Safe";
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model = "\dayz_equip\models\safe1_onside.p3d";
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picture = "\dayz_equip\textures\equip_safe_ca.paa";
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model = "\dayz_equip\models\safe2_onside.p3d";
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picture = "\dayz_equip\textures\equip_safe2_ca.paa";
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descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!";
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class ItemActions
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{
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@@ -3391,7 +3391,7 @@ class CfgVehicles
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{
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scope = 2;
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displayName = "Safe";
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model = "\dayz_equip\models\safe1.p3d";
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model = "\dayz_equip\models\safe2.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgMagazines','ItemVault'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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@@ -3585,7 +3585,7 @@ class CfgVehicles
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{
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vehicleClass = "Survival";
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displayName = "Safe";
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model = "\dayz_equip\models\safe1.p3d";
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model = "\dayz_equip\models\safe2.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 200;
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@@ -3596,7 +3596,7 @@ class CfgVehicles
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{
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vehicleClass = "Survival";
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displayName = "Locked Safe";
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model = "\dayz_equip\models\safe1.p3d";
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model = "\dayz_equip\models\safe2.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 0;
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BIN
dayz_equip/textures/equip_safe2_ca.paa
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dayz_equip/textures/equip_safe2_ca.paa
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dayz_equip/textures/safe2.rvmat
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dayz_equip/textures/safe2.rvmat
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@@ -0,0 +1,45 @@
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ambient[]={0.74650967,0.74192148,0.74213719,0.87};
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diffuse[]={1,1,1,0.92000002};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.34901962,0.4509804,0.68235296,1};
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specularPower=66.599998;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="dayz_equip\textures\safe2_norm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="dayz_equip\textures\safe2_spec.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,0,0};
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up[]={0,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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Filter="Point";
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};
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class Stage3
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{
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texture="#(ai,64,64,1)fresnel(2.68,3.69)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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dayz_equip/textures/safe2_diffuse.paa
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dayz_equip/textures/safe2_diffuse.paa
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dayz_equip/textures/safe2_norm.paa
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dayz_equip/textures/safe2_norm.paa
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dayz_equip/textures/safe2_spec.paa
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dayz_equip/textures/safe2_spec.paa
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