1.0.1 RC2

+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
This commit is contained in:
vbawol
2013-05-25 14:25:48 -05:00
parent d8bfe59cb7
commit 2fa0118fc6
52 changed files with 4990 additions and 1554 deletions

View File

@@ -46,7 +46,7 @@ if(_IsNearPlot == 0) then {
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
// check if friendly to owner
if(dayz_characterID == _ownerID) then {
@@ -143,6 +143,8 @@ if (_hasrequireditem) then {
// Start Build
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_tmpbuilt setVariable ["ObjectID",1,true];
_dir = getDir player;
_tmpbuilt setdir _dir;
@@ -252,7 +254,7 @@ if (_hasrequireditem) then {
//["dayzPublishObj",[dayz_characterID,_tmpbuilt,[_dir,_location],_classname]] call callRpcProcedure;
dayzPublishObj = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
publicVariableServer "dayzPublishObj";
publicVariableServer "dayzPublishObj";
} else {
deleteVehicle _tmpbuilt;