1.0.1 RC2

+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
This commit is contained in:
vbawol
2013-05-25 14:25:48 -05:00
parent d8bfe59cb7
commit 2fa0118fc6
52 changed files with 4990 additions and 1554 deletions

View File

@@ -472,7 +472,10 @@ class CfgWeight
{
weight = 0.3;
};
class AKS_GOLD
{
weight = 4.0;
};
class AKS_74
{
weight = 2.7;
@@ -1098,6 +1101,30 @@ class CfgWeight
{
weight = 0.2;
};
class FoodCanUnlabeled
{
weight = 0.2;
};
class FoodMRE
{
weight = 0.4;
};
class FoodPistachio
{
weight = 0.003;
};
class FoodNutmix
{
weight = 0.003;
};
class FoodSteakCooked
{
weight = 0.25;
@@ -1181,10 +1208,22 @@ class CfgWeight
{
weight = 1;
};
class MeleeMachete
{
weight = 1;
};
class MeleeMachete
{
weight = 1;
};
class ItemHatchet
{
weight = 1;
};
class ItemCrowbar
{
weight = 1;
};
class ItemMatchbox
{
weight = 0.005;
@@ -1197,8 +1236,43 @@ class CfgWeight
{
weight = 1;
};
class Skin_FR_OHara_DZ
{
weight = 1;
};
class Skin_FR_Rodriguez_DZ
{
weight = 1;
};
class Skin_CZ_Soldier_Sniper_EP1_DZ
{
weight = 1;
};
class Skin_Graves_Light_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_MG_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Sniper_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_CO_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_2_DZ
{
weight = 1;
};
class Skin_Survivor2_DZ
{
weight = 1;
@@ -1211,6 +1285,126 @@ class CfgWeight
{
weight = 1;
};
class Skin_Rocket_DZ
{
weight = 1;
};
class Skin_Soldier1_DZ
{
weight = 1;
};
class Skin_RU_Policeman_DZ
{
weight = 1;
};
class Skin_Pilot_EP1_DZ
{
weight = 1;
};
class Skin_Haris_Press_EP1_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_GL_DZ
{
weight = 1;
};
class Skin_GUE_Commander_DZ
{
weight = 1;
};
class Skin_Functionary1_EP1_DZ
{
weight = 1;
};
class Skin_Priest_DZ
{
weight = 1;
};
class Skin_Rocker1_DZ
{
weight = 1;
};
class Skin_Rocker2_DZ
{
weight = 1;
};
class Skin_Rocker3_DZ
{
weight = 1;
};
class Skin_Rocker4_DZ
{
weight = 1;
};
class Skin_Bandit1_DZ
{
weight = 1;
};
class Skin_Bandit2_DZ
{
weight = 1;
};
class Skin_BanditW1_DZ
{
weight = 1;
};
class Skin_BanditW2_DZ
{
weight = 1;
};
class Skin_SurvivorW2_DZ
{
weight = 1;
};
class Skin_SurvivorWpink_DZ
{
weight = 1;
};
class Skin_SurvivorWcombat_DZ
{
weight = 1;
};
class Skin_SurvivorWdesert_DZ
{
weight = 1;
};
class Skin_SurvivorWurban_DZ
{
weight = 1;
};
class Skin_SurvivorW3_DZ
{
weight = 1;
};
class Skin_Soldier_TL_PMC_DZ
{
weight = 1;
};
class Skin_Soldier_Sniper_PMC_DZ
{
weight = 1;
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ
{
weight = 1;
};
class Skin_Drake_Light_DZ
{
weight = 1;
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Warlord_EP1_DZ
{
weight = 1;
};
class HandRoadFlare
{
@@ -1228,29 +1422,33 @@ class CfgWeight
{
weight = 0.1;
};
class ItemBandage
{
weight = 0.005;
};
class Hatchet_Swing
{
weight = 0;
};
class Crowbar_Swing
class Machete_Swing
{
weight = 0;
};
class Fishing_Swing
{
weight = 0;
};
class Crowbar_Swing
{
weight = 0;
};
class ItemVault
{
weight = 100;
};
class PartWoodPile
{
weight = 0.5;
weight = 1;
};
class PartWheel
{
@@ -1292,6 +1490,14 @@ class CfgWeight
{
weight = 5;
};
class ItemTentDomed
{
weight = 5;
};
class ItemTentDomed2
{
weight = 5;
};
class TrapBear
{
weight = 1;
@@ -1348,10 +1554,31 @@ class CfgWeight
{
weight = 0.08;
};
class WoodenArrow
{
weight = 0.02;
};
class Quiver
{
weight = 0.08;
};
class TrashTinCan
{
weight = 0.003;
};
class FoodCanUnlabeledEmpty
{
weight = 0.003;
};
class ItemTrashRazor
{
weight = 0.003;
};
class ItemTrashToiletpaper
{
weight = 0.001;
};
class 7Rnd_45ACP_1911
{
weight = 0.02;
@@ -1376,13 +1603,174 @@ class CfgWeight
{
weight = 0.002;
};
class ItemSodaCokeEmpty
{
weight = 0.002;
};
class ItemSodaPepsiEmpty
{
weight = 0.002;
};
class ItemSodaMdewEmpty
{
weight = 0.002;
};
class TrashJackDaniels
{
weight = 0.02;
};
class ItemCanvas
{
weight = 4;
};
class ItemBurlap
{
weight = 8;
};
class ItemLightBulb
{
weight = 0.02;
};
class ItemPole
{
weight = 10;
};
class ItemCorrugated
{
weight = 29;
};
class PartWoodPlywood
{
weight = 4;
};
class PartWoodLumber
{
weight = 2;
};
class ItemTrout
{
weight = 1;
};
class ItemTroutCooked
{
weight = 1;
};
class ItemSeaBass
{
weight = 6;
};
class ItemSeaBassCooked
{
weight = 5;
};
class ItemTuna
{
weight = 27;
};
class ItemTunaCooked
{
weight = 25;
};
class 30m_plot_kit
{
weight = 0.02;
};
class fuel_pump_kit
{
weight = 50;
};
class light_pole_kit
{
weight = 10;
};
class stick_fence_kit
{
weight = 6;
};
class park_bench_kit
{
weight = 50;
};
class wood_shack_kit
{
weight = 50;
};
class storage_shed_kit
{
weight = 100;
};
class outhouse_kit
{
weight = 50;
};
class wooden_shed_kit
{
weight = 75;
};
class rusty_gate_kit
{
weight = 80;
};
class sun_shade_kit
{
weight = 50;
};
class m240_nest_kit
{
weight = 100;
};
class ItemFuelBarrel
{
weight = 167;
};
class ItemFuelBarrelEmpty
{
weight = 20;
};
class ItemOilBarrel
{
weight = 140;
};
class bulk_NVGoggles
{
weight = 25;
};
class bulk_DZ_Backpack_EP1
{
weight = 25;
};
class bulk_15Rnd_9x19_M9SD
{
weight = 25;
};
class bulk_30Rnd_556x45_StanagSD
{
weight = 25;
};
class bulk_ItemSandbag
{
weight = 25;
};
class bulk_ItemGPS
{
weight = 25;
};
class bulk_ItemMap
{
weight = 25;
};
class bulk_ItemEtool
{
weight = 25;
};
class bulk_17Rnd_9x19_glock17
{
weight = 25;
};
};
};

View File

@@ -19,4 +19,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define R3F_WEIGHT_SHOW_WEIGHT
//show or not classes not found in arma.rpt
#define R3F_WEIGHT_SHOW_CLASSES_NOT_FOUND
//#define R3F_WEIGHT_SHOW_CLASSES_NOT_FOUND

View File

@@ -1,96 +0,0 @@
/*%FSM<COMPILE "D:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, stdin">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-52.011097,-242.579758,37.988903,-192.579758,0.000000,"init"};
item1[] = {"true",8,218,-42.857147,-180.166443,47.142853,-130.166443,0.000000,"true"};
item2[] = {"Broadcast",2,250,-37.031898,-113.592247,52.968117,-63.592247,0.000000,"Broadcast"};
item3[] = {"isRetard",4,218,-85.298180,-33.703201,4.701797,16.296804,0.000000,"isRetard"};
item4[] = {"I_has_small_dick",2,250,-27.045757,58.668503,62.954262,108.668503,0.000000,"I has small dick"};
item5[] = {"isOwned",4,218,43.689316,-30.790573,133.689301,19.209412,0.000000,"isOwned"};
link0[] = {0,1};
link1[] = {1,2};
link2[] = {2,3};
link3[] = {3,4};
link4[] = {4,5};
link5[] = {5,2};
globals[] = {0.000000,0,0,0,16777215,640,480,1,8,6316128,1,-306.241333,293.758667,267.741943,-346.774170,372,381,1};
window[] = {0,-1,-1,-1,-1,576,50,812,50,1,390};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "stdin";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Broadcast";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Broadcast">*/
class Broadcast
{
name = "Broadcast";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "isRetard">*/
class isRetard
{
priority = 0.000000;
to="I_has_small_dick";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(dialog&&isNull(findDisplay 106)&&isNull(findDisplay 6902))||(!isNil(""nil"")&&alive(player))"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "I_has_small_dick">*/
class I_has_small_dick
{
name = "I_has_small_dick";
init = /*%FSM<STATEINIT""">*/"closeDialog 0;" \n
"player enableSimulation false;" \n
"_tinypenis = format[""AntiCheat: Incredibly small penis detected for %1 with UID %2"",name player,getPlayerUID player];" \n
"player setVariable [""cheat"",_tinypenis,true];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "isOwned">*/
class isOwned
{
priority = 0.000000;
to="Broadcast";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!dialog&&!alive(player)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
};
};
/*%FSM</COMPILE>*/