Add handling of other fadeSound events in player_toggleMuteSound

Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
This commit is contained in:
ebaydayz
2016-07-20 17:36:40 -04:00
parent f314a39e43
commit 2f844060ec
6 changed files with 14 additions and 3 deletions

View File

@@ -19,7 +19,11 @@ fnc_usec_pitchWhine = {
playMusic ["PitchWhine",0];
if (!r_player_unconscious) then {
_visual call fnc_usec_bulletHit;
_sound fadeSound 1;
if (dayz_soundMuted) then {
_sound fadeSound 0.25;
} else {
_sound fadeSound 1;
};
};
r_pitchWhine = true;
[] spawn {