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Add handling of other fadeSound events in player_toggleMuteSound
Fixes icon staying up after fadeSound to 1 by unconscious and low blood events.
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@@ -8,7 +8,10 @@ while {1==1} do {
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playSound "heartbeat_1";
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addCamShake [2, 0.5, 25];
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if (r_player_lowblood) then {
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0 fadeSound ((r_player_blood/r_player_bloodTotal) + 0.5);
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if (!dayz_soundMuted) then {
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// muted is 0.25, so this is always higher
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0 fadeSound ((r_player_blood/r_player_bloodTotal) + 0.5);
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};
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"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [4]; "dynamicBlur" ppEffectCommit 0.2;
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};
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uiSleep 0.5;
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