Add handling of other fadeSound events in player_toggleMuteSound

Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
This commit is contained in:
ebaydayz
2016-07-20 17:36:40 -04:00
parent f314a39e43
commit 2f844060ec
6 changed files with 14 additions and 3 deletions

View File

@@ -56,6 +56,7 @@ publicVariableServer "PVDZ_plr_Death";
_id = [player,20,true,getPosATL player] call player_alertZombies;
uiSleep 0.5;
player setDamage 1;
if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound
0.1 fadeSound 0;
player setVariable ["NORRN_unconscious", false, true];