Add handling of other fadeSound events in player_toggleMuteSound

Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
This commit is contained in:
ebaydayz
2016-07-20 17:36:40 -04:00
parent f314a39e43
commit 2f844060ec
6 changed files with 14 additions and 3 deletions

View File

@@ -27,6 +27,7 @@ autoRunActive = false;
player playAction "CanNotMove";
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0;
"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0;
if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound
0 fadeSound 0.05;
while { (diag_tickTime - _start) < _timeout and r_player_unconscious and alive player } do {