Add handling of other fadeSound events in player_toggleMuteSound

Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
This commit is contained in:
ebaydayz
2016-07-20 17:36:40 -04:00
parent f314a39e43
commit 2f844060ec
6 changed files with 14 additions and 3 deletions

View File

@@ -1,5 +1,7 @@
if (0 != count Dayz_constructionContext) then {
if (dayz_soundMuted) then {call player_toggleSoundMute;}; // disable before fadeSound
if (!(Dayz_constructionContext select 3)) then {
_ghost = Dayz_constructionContext select 0;
if (abs(([_ghost, player] call BIS_fnc_distance2D) - (1 + (sizeOf (typeOf _ghost)) * 0.5)) < 1) then {