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Duplicate define
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@@ -683,18 +683,24 @@ if(!isDedicated) then {
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dayz_spawnZombies = 0;
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dayz_spawnZombies = 0;
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dayz_swarmSpawnZombies = 0;
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dayz_swarmSpawnZombies = 0;
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//Max local
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//Max local
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dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
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//Current NearBy
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dayz_CurrentNearByZombies = 0;
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dayz_CurrentNearByZombies = 0;
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//Max NearBy
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//Max NearBy
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dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
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if (isNil "dayz_maxNearByZombies") then {
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dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
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//Current total
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//Current total
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};
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dayz_currentGlobalZombies = 0;
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dayz_currentGlobalZombies = 0;
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//Max global zeds.
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//Max global zeds.
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dayz_maxGlobalZeds = 3000;
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if (isNil "dayz_maxGlobalZeds") then {
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dayz_spawnDelay = 120;
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dayz_maxGlobalZeds = 3000;
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dayz_spawnWait = -120;
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};
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dayz_lootDelay = 3;
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if (isNil "dayz_spawnDelay") then {
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dayz_spawnDelay = 120;
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};
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dayz_spawnWait = -(dayz_spawnDelay);
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if (isNil "dayz_lootDelay") then {
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dayz_lootDelay = 3;
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};
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dayz_lootWait = -300;
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dayz_lootWait = -300;
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//used to count global zeds around players
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//used to count global zeds around players
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dayz_CurrentZombies = 0;
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dayz_CurrentZombies = 0;
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