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Remove legacy stream_location functions
These are no longer used for anything.
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@@ -113,7 +113,7 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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if (_canSpawn) then {
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_dis = _x distance player;
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_checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
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_islocal = _x getVariable ["", false]; // object created locally via TownGenerator. See stream_locationFill.sqf
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_islocal = _x getVariable ["", false]; // object created locally via TownGenerator.
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//Make sure wrecks always spawn Zeds
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_isWreck = _x isKindOf "CrashSite";
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