Remove legacy stream_location functions

These are no longer used for anything.
This commit is contained in:
ebaydayz
2016-04-17 21:23:25 -04:00
parent 4a32f34268
commit 2f45d46d05
8 changed files with 1 additions and 392 deletions

View File

@@ -113,7 +113,7 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
if (_canSpawn) then {
_dis = _x distance player;
_checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
_islocal = _x getVariable ["", false]; // object created locally via TownGenerator. See stream_locationFill.sqf
_islocal = _x getVariable ["", false]; // object created locally via TownGenerator.
//Make sure wrecks always spawn Zeds
_isWreck = _x isKindOf "CrashSite";