From 2ef93e6c579ab286ff0de9dc3371e7c039b4b238 Mon Sep 17 00:00:00 2001 From: ebayShopper Date: Sun, 12 Feb 2017 16:04:48 -0500 Subject: [PATCH] Fix panic sound chance from fbc56ff #1861 Previously was ~8% chance every 1 second, so ~72% chance to play once or more every 9 seconds. Now it is a 50% chance to play once every 9 seconds. --- SQF/dayz_code/compile/player_zombieCheck.sqf | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/compile/player_zombieCheck.sqf b/SQF/dayz_code/compile/player_zombieCheck.sqf index 01a3ac33c..9b58fae9a 100644 --- a/SQF/dayz_code/compile/player_zombieCheck.sqf +++ b/SQF/dayz_code/compile/player_zombieCheck.sqf @@ -131,10 +131,11 @@ if (_attacked) then { [_refObj, "scream", 6, false] call dayz_zombieSpeak; } else { _lowBlood = (r_player_blood / r_player_bloodTotal) < 0.5; - if (diag_ticktime - dayz_panicCooldown > 18 && _lowBlood) then { + if (diag_ticktime - dayz_panicCooldown > 9 && _lowBlood) then { //Prevents overlapping sounds (panic tracks are 4-9s, this script is called every 1s) + //50% chance every 9s dayz_panicCooldown = diag_ticktime; - [_refObj, "panic", 6, false] call dayz_zombieSpeak; + [_refObj, "panic", 1, false] call dayz_zombieSpeak; }; }; };