Add 9 new buildings for server admins to add

Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
This commit is contained in:
A Man
2022-03-20 15:58:02 +01:00
parent 0efc0478cd
commit 2e3f16c241
4 changed files with 610 additions and 205 deletions

View File

@@ -712,4 +712,160 @@ class CCTV_DZ: Loudspeaker
offset[] = {0,4,0};
removeoutput[] = {{"cctv_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Rabbit_Hutch_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\Hutch\Misc_Hutch.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_RABBIT_HUTCH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"rabbit_hutch_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Chicken_Coop_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\ChickenCoop\Misc_ChickenCoop.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_CHICKEN_COOP;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"chicken_coop_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Doghouse_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\buildings\psi_bouda.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_CHICKEN_COOP;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"doghouse_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Postbox_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\Misc_PostBox\Misc_PostBox.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_POSTBOX;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"postbox_kit",1}};
transportMaxWeapons = 1;
transportMaxMagazines = 5;
transportMaxBackpacks = 1;
};
class Boggle_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\Misc_Small\Misc_Boogieman.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_BOGGLE;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"boggle_kit",1}};
};
class Satellite_Dish_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\misc3\parabola_big\parabola_big.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_SATELLITE_DISH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",1}};
constructioncount = 1;
removeoutput[] = {{"satellite_dish_kit",1}};
};
class Fueltank_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,5,0};
model = "\Ca\buildings2\Ind_Tank\Ind_TankSmall2";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1200;
displayName = $STR_EQUIP_NAME_FUELTANK_BIG;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",1}};
constructioncount = 3;
removeoutput[] = {{"fueltank_kit",1}};
};
class Watertank_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,5,0};
model = "\Ca\buildings2\Ind_Tank\Ind_TankSmall";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1200;
displayName = $STR_EQUIP_NAME_WATERTANK;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",1}};
constructioncount = 3;
removeoutput[] = {{"watertank_kit",1}};
};
class Watertower_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,5,0};
model = "\CA\misc\water_tank.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1200;
displayName = $STR_EQUIP_NAME_WATERTOWER;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",2}};
constructioncount = 3;
removeoutput[] = {{"watertower_kit",1}};
};