mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add Steyr Aug A3
Thx to SyNcRoNiCzZ
This commit is contained in:
@@ -56,6 +56,7 @@ Included Custom Addons
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* German Firefighters Pack by Marseille77 - http://www.armaholic.com/page.php?id=20391
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* German Firefighters Pack by Marseille77 - http://www.armaholic.com/page.php?id=20391
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* German Civil Pack by Marseille77 - http://www.armaholic.com/page.php?id=9793
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* German Civil Pack by Marseille77 - http://www.armaholic.com/page.php?id=9793
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* Sahrani Rearmed: Sahrani Civilians by Marseille77 - http://www.armaholic.com/page.php?id=24325
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* Sahrani Rearmed: Sahrani Civilians by Marseille77 - http://www.armaholic.com/page.php?id=24325
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* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9505
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--------------------------
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--------------------------
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Included Custom Islands
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Included Custom Islands
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@@ -192,6 +192,7 @@ AmmoEU[] =
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{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
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{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
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{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
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{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
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{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
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{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
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{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
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// Battle rifles
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// Battle rifles
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{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
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{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
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@@ -188,6 +188,9 @@ weaponsEU[] =
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{Loot_WEAPON, 3, MK17_CCO_SD_DZ},
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{Loot_WEAPON, 3, MK17_CCO_SD_DZ},
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{Loot_WEAPON, 3, MK17_Holo_SD_DZ},
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{Loot_WEAPON, 3, MK17_Holo_SD_DZ},
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{Loot_WEAPON, 3, MK17_ACOG_SD_DZ},
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{Loot_WEAPON, 3, MK17_ACOG_SD_DZ},
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{Loot_WEAPON, 3, SteyrAug_A3_Green_DZ},
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{Loot_WEAPON, 3, SteyrAug_A3_ACOG_Green_DZ},
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{Loot_WEAPON, 3, SteyrAug_A3_Holo_Green_DZ},
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// Machine Guns
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// Machine Guns
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{Loot_WEAPON, 6, XM8_SAW_DZ},
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{Loot_WEAPON, 6, XM8_SAW_DZ},
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@@ -153,17 +153,29 @@ class 30Rnd_556x45_G36SD : 30Rnd_556x45_G36
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};
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};
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};
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};
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//ice apo resistance mod new 60rnd stanag mag
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class 60Rnd_556x45_Stanag_Taped : 30Rnd_556x45_Stanag {
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class 60Rnd_556x45_Stanag_tape_ice_DZE : CA_Magazine {
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displayName = $STR_DZE_MAG_60RND_556x45_STANAG_NAME;
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scope = public;
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displayName = $STR_DZE_MAG_60RND_556x45_STANAG_NAME;
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cartridgeName = "556x45";
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ammo = "B_556x45_Ball";
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count = 60;
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initSpeed = 930;
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//type = 2* 256;
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type = 256;
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tracersEvery = 0;
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descriptionShort = $STR_DZE_MAG_60RND_556x45_STANAG_DESC;
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descriptionShort = $STR_DZE_MAG_60RND_556x45_STANAG_DESC;
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picture = "\ice_apo_weapons\data\double_ca.paa";
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count = 60;
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//picture = "\ice_apo_weapons\data\double_ca.paa"; - will be replaced soon
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class ItemActions
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{
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COMBINE_MAG
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class ReloadMag {};
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};
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};
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class 30Rnd_556x45_Aug : 30Rnd_556x45_Stanag {
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displayName = $STR_DZ_MAG_30RND_556x45_AUG_NAME;
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descriptionShort = $STR_DZ_MAG_30RND_AUG_DESC;
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picture = "\MIDF_Weapons\aug_a3\pictures\aug_a3_mag.paa";
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model = "\MIDF_Weapons\aug_a3\aug_a3_mag.p3d";
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class ItemActions
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{
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COMBINE_MAG
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class ReloadMag {};
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};
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};
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};
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@@ -69,6 +69,7 @@ class Category_21 {
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//Assault Rifle Ammo
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//Assault Rifle Ammo
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class Category_22 {
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class Category_22 {
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class 30Rnd_6x35_KAC {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
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class 30Rnd_6x35_KAC {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
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class 30Rnd_556x45_Aug {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
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class 30Rnd_556x45_Stanag {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
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class 30Rnd_556x45_Stanag {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
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class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
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class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
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class 30Rnd_556x45_G36 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
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class 30Rnd_556x45_G36 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
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@@ -237,6 +237,24 @@ class Category_16 {
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class Famas_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class Famas_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class Famas_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class Famas_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class Famas_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class Famas_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class SteyrAug_A3_Green_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_Black_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_Blue_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_Holo_Green_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_Holo_Black_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_Holo_Blue_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_ACOG_Green_DZ {type = "trade_weapons";buy[] = {12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class SteyrAug_A3_ACOG_Black_DZ {type = "trade_weapons";buy[] = {12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class SteyrAug_A3_ACOG_Blue_DZ {type = "trade_weapons";buy[] = {12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class SteyrAug_A3_GL_Green_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_GL_Black_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_GL_Blue_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SteyrAug_A3_Holo_GL_Green_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class SteyrAug_A3_Holo_GL_Black_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class SteyrAug_A3_Holo_GL_Blue_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class SteyrAug_A3_ACOG_GL_Green_DZ {type = "trade_weapons";buy[] = {-12,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class SteyrAug_A3_ACOG_GL_Black_DZ {type = "trade_weapons";buy[] = {-12,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class SteyrAug_A3_ACOG_GL_Blue_DZ {type = "trade_weapons";buy[] = {-12,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class G36C_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class G36C_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class G36C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class G36C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class G36C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class G36C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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@@ -13,24 +13,11 @@ class CfgWeapons
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class ItemCore;
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class ItemCore;
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class Rifle;
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class Rifle;
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class Pistol;
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class Pistol;
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class GrenadeLauncher;
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class GrenadeLauncher;
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/* Dummy weapons */
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/* Dummy weapons */
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#include "Throw.hpp"
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#include "Throw.hpp"
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#include "Loot.hpp"
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#include "Loot.hpp"
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//Sniper Rifles
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#include "Rifles\Anzio_20.hpp"
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#include "Rifles\AS50.hpp"
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#include "Rifles\M107.hpp"
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#include "Rifles\KSVK.hpp"
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#include "Rifles\M4SPR.hpp"
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#include "Rifles\CZ750.hpp"
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//Ak107
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#include "Rifles\AK107.hpp"
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//each include is preceded by its required external references.
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//each include is preceded by its required external references.
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@@ -39,6 +26,7 @@ class CfgWeapons
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class AK_74;
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class AK_74;
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class AKS_74_UN_kobra;
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class AKS_74_UN_kobra;
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#include "Rifles\AK74.hpp"
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#include "Rifles\AK74.hpp"
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#include "Rifles\AK107.hpp"
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#include "Rifles\AN94.hpp"
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#include "Rifles\AN94.hpp"
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class AKS_74_U;
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class AKS_74_U;
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@@ -52,10 +40,6 @@ class CfgWeapons
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#include "Rifles\RPK.hpp"
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#include "Rifles\RPK.hpp"
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//VSS
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#include "Rifles\VSSVintorez.hpp"
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#include "Rifles\VAL.hpp"
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class DMR : Rifle
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class DMR : Rifle
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{
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{
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class Single;
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class Single;
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@@ -88,15 +72,12 @@ class CfgWeapons
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#include "Rifles\M4A1.hpp"
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#include "Rifles\M4A1.hpp"
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#include "Rifles\M4A3.hpp"
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#include "Rifles\M4A3.hpp"
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#include "Rifles\HK416.hpp"
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#include "Rifles\HK416.hpp"
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//HK53
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#include "Rifles\SteyrAug.hpp"
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#include "Rifles\HK53.hpp"
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#include "Rifles\HK53.hpp"
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//Magpul PDR
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#include "Rifles\PDR.hpp"
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#include "Rifles\PDR.hpp"
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//Famas
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#include "Rifles\Famas.hpp"
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#include "Rifles\Famas.hpp"
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#include "Rifles\ACR.hpp"
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#include "Rifles\ACR.hpp"
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#include "Rifles\KACPDW.hpp"
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#include "Rifles\KACPDW.hpp"
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//CTAR-21
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#include "Rifles\CTAR21.hpp"
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#include "Rifles\CTAR21.hpp"
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#include "Rifles\Masada.hpp"
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#include "Rifles\Masada.hpp"
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#include "Rifles\MK16.hpp"
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#include "Rifles\MK16.hpp"
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@@ -111,7 +92,6 @@ class CfgWeapons
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#include "Rifles\MK17.hpp"
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#include "Rifles\MK17.hpp"
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#include "Rifles\M110.hpp"
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#include "Rifles\M110.hpp"
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//CZ 805
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#include "Rifles\CZ805.hpp"
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#include "Rifles\CZ805.hpp"
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class M24 : Rifle
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class M24 : Rifle
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@@ -125,6 +105,7 @@ class CfgWeapons
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class M40A3;
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class M40A3;
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#include "Rifles\M40A3.hpp"
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#include "Rifles\M40A3.hpp"
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#include "Rifles\CZ750.hpp"
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class M249;
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class M249;
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#include "Rifles\M249.hpp"
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#include "Rifles\M249.hpp"
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@@ -171,6 +152,11 @@ class CfgWeapons
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#include "Rifles\SVD.hpp"
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#include "Rifles\SVD.hpp"
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#include "Rifles\SVU.hpp"
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#include "Rifles\SVU.hpp"
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#include "Rifles\VSSVintorez.hpp"
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#include "Rifles\VAL.hpp"
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#include "Rifles\KSVK.hpp"
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#include "Rifles\Mosin.hpp"
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#include "Rifles\Mosin.hpp"
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class MP5A5;
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class MP5A5;
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@@ -212,6 +198,10 @@ class CfgWeapons
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#include "Rifles\L115A3.hpp"
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#include "Rifles\L115A3.hpp"
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#include "Rifles\MSR.hpp"
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#include "Rifles\MSR.hpp"
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#include "Rifles\XM2010.hpp"
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#include "Rifles\XM2010.hpp"
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#include "Rifles\Anzio_20.hpp"
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#include "Rifles\AS50.hpp"
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#include "Rifles\M107.hpp"
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#include "Rifles\M4SPR.hpp"
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/* PISTOLS */
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/* PISTOLS */
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308
SQF/dayz_code/Configs/CfgWeapons/Rifles/SteyrAug.hpp
Normal file
308
SQF/dayz_code/Configs/CfgWeapons/Rifles/SteyrAug.hpp
Normal file
@@ -0,0 +1,308 @@
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#define Steyr_ACOG modelOptics = "\Ca\weapons_E\SCAR\ACOG_TA31_optic_4x.p3d";\
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class OpticsModes\
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{\
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class ACOG\
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{\
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opticsID = 1;\
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useModelOptics = true;\
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opticsFlare = true;\
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opticsDisablePeripherialVision = true;\
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opticsZoomMin = 0.0623;\
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opticsZoomMax = 0.0623;\
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opticsZoomInit = 0.0623;\
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distanceZoomMin = 300;\
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distanceZoomMax = 300;\
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memoryPointCamera = "opticView";\
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visionMode[] = {"Normal"};\
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opticsPPEffects[] = {"OpticsCHAbera3","OpticsBlur3"};\
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cameraDir = "";\
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};\
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}
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class SteyrAug_A3_base: Rifle
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{
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scope = private;
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displayName = "";
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descriptionShort = $STR_DZ_WPN_AUGA3_DESC;
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model = "\MIDF_Weapons\Aug_a3\Aug_a3.p3d";
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UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
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cursoraim = "Foresight";
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value = 2;
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optics = 0;
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dexterity = 1.8;
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opticsDisablePeripherialVision = 0;
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handAnim[] = {"OFP2_ManSkeleton","\MIDF_Weapons\data\anim\A3_fgrip.rtm"};
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reloadMagazineSound[] = {"\MIDF_Weapons\sound\auga3_reload.wss",1.77828,1,20};
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drySound[] = {"\ca\Weapons\Data\Sound\G36_dry_v1",0.01,1};
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magazines[] = {30Rnd_556x45_Aug,100Rnd_556x45_BetaCMag};
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modes[] = {"Single","FullAuto"};
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class Single: Mode_SemiAuto
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{
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begin1[] = {"\MIDF_Weapons\Sound\auga3.wss",1.77828,1,1000};
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begin2[] = {"\MIDF_Weapons\Sound\auga3.wss",1.77828,1,1000};
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soundBegin[] = {"begin1",0.5,"begin2",0.5};
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reloadTime = 0.075;
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recoil = "recoil_single_primary_3outof10";
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recoilProne = "recoil_single_primary_prone_3outof10";
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dispersion = 0.001;
|
||||||
|
minRange = 2;
|
||||||
|
minRangeProbab = 0.3;
|
||||||
|
midRange = 250;
|
||||||
|
midRangeProbab = 0.7;
|
||||||
|
maxRange = 450;
|
||||||
|
maxRangeProbab = 0.05;
|
||||||
|
};
|
||||||
|
class FullAuto: Mode_FullAuto
|
||||||
|
{
|
||||||
|
begin1[] = {"\MIDF_Weapons\Sound\auga3.wss",1.77828,1,1000};
|
||||||
|
begin2[] = {"\MIDF_Weapons\Sound\auga3.wss",1.77828,1,1000};
|
||||||
|
soundBegin[] = {"begin1",0.5,"begin2",0.5};
|
||||||
|
reloadTime = 0.09;
|
||||||
|
recoil = "recoil_auto_primary_3outof10";
|
||||||
|
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||||
|
dispersion = 0.00175;
|
||||||
|
minRange = 0;
|
||||||
|
minRangeProbab = 0.1;
|
||||||
|
midRange = 30;
|
||||||
|
midRangeProbab = 0.7;
|
||||||
|
maxRange = 150;
|
||||||
|
maxRangeProbab = 0.05;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_Green_DZ: SteyrAug_A3_base {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZ_WPN_AUGA3_NAME;
|
||||||
|
modelOptics = "\MIDF_Weapons\optic\leupold_cqt.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_green.paa";
|
||||||
|
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||||
|
opticsFlare = 1;
|
||||||
|
opticsDisablePeripherialVision = 1;
|
||||||
|
opticsZoomInit = 0.5;
|
||||||
|
opticsZoomMin = 0.12787;
|
||||||
|
opticsZoomMax = 0.383612;
|
||||||
|
distanceZoomMin = 300;
|
||||||
|
distanceZoomMax = 300;
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_GL_Green_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_Black_DZ: SteyrAug_A3_Green_DZ {
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_black.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_black.paa";
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_GL_Black_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_Blue_DZ: SteyrAug_A3_Green_DZ {
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_blue.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_blue.paa";
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_GL_Blue_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_ACOG_Green_DZ: SteyrAug_A3_Green_DZ {
|
||||||
|
displayName = $STR_DZ_WPN_AUGA3_ACOG_NAME;
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_acog.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_acog_green.paa";
|
||||||
|
Steyr_ACOG;
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_ACOG_GL_Green_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_ACOG_Black_DZ: SteyrAug_A3_ACOG_Green_DZ {
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_acog_black.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_acog_black.paa";
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_ACOG_GL_Black_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_ACOG_Blue_DZ: SteyrAug_A3_ACOG_Green_DZ {
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_acog_blue.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_acog_blue.paa";
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_ACOG_GL_Blue_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_Holo_Green_DZ: SteyrAug_A3_base {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZ_WPN_AUGA3_HOLO_NAME;
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_eotech.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_eotech_green.paa";
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_Holo_GL_Green_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_Holo_Black_DZ: SteyrAug_A3_Holo_Green_DZ {
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_eotech_black.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_eotech_black.paa";
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_Holo_GL_Black_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_Holo_Blue_DZ: SteyrAug_A3_Holo_Green_DZ {
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\Aug_a3_eotech_blue.p3d";
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_eotech_blue.paa";
|
||||||
|
|
||||||
|
class Attachments
|
||||||
|
{
|
||||||
|
Attachment_M203 = "SteyrAug_A3_Holo_GL_Blue_DZ";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_GL_Green_DZ: SteyrAug_A3_base {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZ_WPN_AUGA3_GL_NAME;
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_gl_green.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_gl.p3d";
|
||||||
|
muzzles[] = {this, M203Muzzle};
|
||||||
|
handAnim[] = {"OFP2_ManSkeleton","\MIDF_Weapons\data\anim\A3_GL.rtm"};
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_Green_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_GL_Black_DZ: SteyrAug_A3_GL_Green_DZ {
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_gl_black.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_gl_black.p3d";
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_Black_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_GL_Blue_DZ: SteyrAug_A3_GL_Green_DZ {
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_gl_blue.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_gl_blue.p3d";
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_Blue_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_ACOG_GL_Green_DZ: SteyrAug_A3_ACOG_Green_DZ {
|
||||||
|
displayName = $STR_DZ_WPN_AUGA3_ACOG_GL_NAME;
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_acog_gl_green.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_acog_gl.p3d";
|
||||||
|
muzzles[] = {this, M203Muzzle};
|
||||||
|
handAnim[] = {"OFP2_ManSkeleton","\MIDF_Weapons\data\anim\A3_GL.rtm"};
|
||||||
|
|
||||||
|
class Attachments {};
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_ACOG_Green_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_ACOG_GL_Black_DZ: SteyrAug_A3_ACOG_GL_Green_DZ {
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_acog_gl_black.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_acog_gl_black.p3d";
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_ACOG_Black_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_ACOG_GL_Blue_DZ: SteyrAug_A3_ACOG_GL_Green_DZ {
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_acog_gl_blue.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_acog_gl_blue.p3d";
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_ACOG_Blue_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteyrAug_A3_Holo_GL_Green_DZ: SteyrAug_A3_base {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZ_WPN_AUGA3_HOLO_GL_NAME;
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_eotech_gl_green.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_eotech_gl.p3d";
|
||||||
|
muzzles[] = {this, M203Muzzle};
|
||||||
|
handAnim[] = {"OFP2_ManSkeleton","\MIDF_Weapons\data\anim\A3_GL.rtm"};
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_Holo_Green_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_Holo_GL_Black_DZ: SteyrAug_A3_Holo_Green_DZ {
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_eotech_gl_black.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_eotech_gl_black.p3d";
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_Holo_Black_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class SteyrAug_A3_Holo_GL_Blue_DZ: SteyrAug_A3_Holo_Green_DZ {
|
||||||
|
picture = "\MIDF_Weapons\Aug_a3\pictures\aug_a3_eotech_gl_blue.paa";
|
||||||
|
model = "\MIDF_Weapons\Aug_a3\aug_a3_eotech_gl_blue.p3d";
|
||||||
|
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class RemoveGL
|
||||||
|
{
|
||||||
|
text = $STR_DZ_ATT_M203_RMVE;
|
||||||
|
script = "; ['Attachment_M203',_id,'SteyrAug_A3_Holo_Blue_DZ'] call player_removeAttachment";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#undef Steyr_ACOG
|
||||||
@@ -13060,7 +13060,31 @@
|
|||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZ_WPN_MK43_M145_NAME">
|
<Key ID="STR_DZ_WPN_MK43_M145_NAME">
|
||||||
<English>Mk43 M145</English>
|
<English>Mk43 M145</English>
|
||||||
</Key>
|
</Key>
|
||||||
|
|
||||||
|
<!-- Steyr Aug A3 -->
|
||||||
|
<Key ID="STR_DZ_WPN_AUGA3_NAME">
|
||||||
|
<English>Steyr Aug A3</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZ_WPN_AUGA3_HOLO_NAME">
|
||||||
|
<English>Steyr Aug A3 Holo</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZ_WPN_AUGA3_ACOG_NAME">
|
||||||
|
<English>Steyr Aug A3 ACOG</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZ_WPN_AUGA3_GL_NAME">
|
||||||
|
<English>Steyr Aug A3 M203</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZ_WPN_AUGA3_HOLO_GL_NAME">
|
||||||
|
<English>Steyr Aug A3 Holo M203</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZ_WPN_AUGA3_ACOG_GL_NAME">
|
||||||
|
<English>Steyr Aug A3 ACOG M203</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZ_WPN_AUGA3_DESC">
|
||||||
|
<English>Assault Rifle <br/>Caliber: 5.56x45mm</English>
|
||||||
|
<German>Sturmgewehr <br/>Kaliber: 5.56x45mm</German>
|
||||||
|
</Key>
|
||||||
|
|
||||||
<!-- **** MAGAZINES **** -->
|
<!-- **** MAGAZINES **** -->
|
||||||
|
|
||||||
@@ -14390,7 +14414,20 @@
|
|||||||
<Czech>Kalibr: 7.62x51mm SD<br/>Nábojů: 20<br/>Pro: MK 14 SD, M21A5 SD</Czech>
|
<Czech>Kalibr: 7.62x51mm SD<br/>Nábojů: 20<br/>Pro: MK 14 SD, M21A5 SD</Czech>
|
||||||
<Hungarian>Kaliber: 7.62x51mm SD <br/> Töltények: 20 <br/> Hozzá tartozó fegyver: MK 14 SD, M21A5 SD</Hungarian>
|
<Hungarian>Kaliber: 7.62x51mm SD <br/> Töltények: 20 <br/> Hozzá tartozó fegyver: MK 14 SD, M21A5 SD</Hungarian>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_DZ_MAG_30RND_556x45_AUG_NAME">
|
||||||
|
<English>30Rnd. Steyr Aug mag</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZ_MAG_30RND_AUG_DESC">
|
||||||
|
<German>Kaliber: 5.56x45mm <br/>Patronen: 30 <br/>Eingesetzt in: Steyr Aug A3</German>
|
||||||
|
<English>Caliber: 5.56x45mm <br/>Rounds: 30 <br/>Used in: Steyr Aug A3</English>
|
||||||
|
<Italian>Calibro: 5.56x45mm <br/>Munizioni: 30 <br/>Si usa in: Steyr Aug A3</Italian>
|
||||||
|
<Spanish>Calibre: 5.56x45mm <br/>Cargas: 30 <br/>Uso: Steyr Aug A3</Spanish>
|
||||||
|
<French>Calibre: 5.56x45mm <br/>Munitions: 30 <br/>Utilisé avec: Steyr Aug A3</French>
|
||||||
|
<Czech>Kalibr: 5.56x45mm <br/>Nábojů: 30 <br/>Pro: Steyr Aug A3</Czech>
|
||||||
|
<Russian>Патрон: 5.56x45мм <br/>Количество: 30 <br/>Используется в: Steyr Aug A3</Russian>
|
||||||
|
<Polish>Kaliber: 5.56x45mm <br/>Naboje: 30 <br/>Używane w: Steyr Aug A3</Polish>
|
||||||
|
<Hungarian>Kaliber: 5.56x45mm <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: Steyr Aug A3</Hungarian>
|
||||||
|
</Key>
|
||||||
<!-- **** ATTACHMENTS **** -->
|
<!-- **** ATTACHMENTS **** -->
|
||||||
|
|
||||||
<Key ID="STR_DZ_ATT_ACT_TO_PRIMARY">
|
<Key ID="STR_DZ_ATT_ACT_TO_PRIMARY">
|
||||||
|
|||||||
Reference in New Issue
Block a user