mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins * Adding zombie strings * Adding new zombie loot groups * Adding new zombie loot groups, update pilot and doctor loot group * Adding some new zombies to crash sites * Adding new hunter zombies to farm buildings * Adding new hunter zombies to hunting buildings * Adding new military zombies to military buildings * Adding new zombies to residential buildings * Adding new zombies to supermarket buildings * New zombie documentation file * Update CHANGE LOG 1.0.6.3.txt * Capitalize all english zombie names at beginning
This commit is contained in:
@@ -1,4 +1,5 @@
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[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
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[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
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[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
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118
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.3 New Zombies.txt
Normal file
118
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.3 New Zombies.txt
Normal file
@@ -0,0 +1,118 @@
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New Zombies 1.0.6.3
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z_soldier_usmc_soldier
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z_soldier_usmc_soldier_heavy
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z_soldier_usmc_mg
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z_soldier_usmc_pilot
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z_soldier_usmc_crew
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z_soldier_usmc_officer
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z_soldier_usmc_crewman_white
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z_soldier_usmc_crewman_blue
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z_soldier_usmc_crewman_yellow
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z_soldier_usmc_crewman_red
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z_soldier_usmc_crewman_purple
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z_soldier_usmc_crewman_green
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z_soldier_usmc_ghillie
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z_soldier_fr_tl
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z_soldier_fr_commander
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z_soldier_fr_r
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z_soldier_fr_marksman
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z_soldier_fr_sapper
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z_soldier_fr_ac
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z_soldier_fr_assault
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z_soldier_cdf_officer
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z_soldier_cdf_commander
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z_soldier_cdf_pilot
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z_soldier_cdf_crew
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z_soldier_ru_soldier
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z_soldier_ru_soldier_heavy
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z_soldier_ru_officer
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z_soldier_ru_ghillie
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z_soldier_ru_pilot
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z_soldier_ru_crewman
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z_soldier_ru_specnaz
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z_soldier_ru_commander
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z_soldier_ru_specialforces
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z_soldier_gue_soldier1
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z_soldier_gue_soldier2
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z_soldier_gue_soldier3
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z_soldier_gue_soldier4
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z_soldier_gue_commander
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z_soldier_gue_ghillie
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z_soldier_ins_soldier1
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z_soldier_ins_soldier2
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z_soldier_ins_soldier3
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z_soldier_ins_officer
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z_soldier_ins_bardak
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z_soldier_ins_lopotev
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z_citizen1
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z_citizen2
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z_citizen3
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z_citizen4
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z_lumberjack1
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z_lumberjack2
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z_lumberjack3
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z_lumberjack4
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z_profiteer1
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z_profiteer2
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z_profiteer3
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z_profiteer4
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z_rocker1
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z_rocker2
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z_rocker3
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z_rocker4
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z_hunter2
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z_hunter3
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z_hunter4
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z_assistant
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z_pilot
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z_takistani1
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z_takistani2
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z_takistani3
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z_takistani4
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z_takistani5
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z_takistani6
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z_soldier_tk_soldier1
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z_soldier_tk_soldier2
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z_soldier_tk_soldier3
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z_soldier_tk_soldier4
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z_soldier_cz_soldier_heavy
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z_soldier_cz_officer
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z_soldier_cz_pilot
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z_soldier_cz_ghillie
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z_soldier_cz_spec
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z_soldier_un_soldier_heavy
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z_soldier_ger_soldier
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z_soldier_ger_soldier_light
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z_soldier_baf_w_soldier_heavy
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z_soldier_baf_d_soldier_heavy
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z_soldier_baf_w_soldier_w_heavy
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z_soldier_baf_w_soldier
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z_soldier_baf_d_soldier
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z_soldier_baf_w_soldier_w
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z_soldier_pmc_soldier
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z_soldier_pmc_engineer
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z_soldier_pmc_bodyguard
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Loot Groups
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ZombieCrewman
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ZombieOfficer
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ZombieGhillie
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ZombieSpecialForces
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ZombieRebels
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ZombieLumberJack
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ZombieRocker
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ZombieBodyguard
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Stringtable Names
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STR_ZNAME_CREWMAN
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STR_ZNAME_OFFICER
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STR_ZNAME_GHILLIE
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STR_ZNAME_SPECIALFORCES
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STR_ZNAME_REBELS
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STR_ZNAME_LUMERJACK
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STR_ZNAME_ROCKER
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STR_ZNAME_ASSISTANT
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STR_ZNAME_BODYGUARD
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@@ -6,7 +6,15 @@ class CrashSite : Default
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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};
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class CrashSite_RU : CrashSite {};
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class CrashSite_US : CrashSite {};
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class CrashSite_EU : CrashSite {};
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class CrashSite_UN : CrashSite {};
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class CrashSite_RU : CrashSite {
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zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
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};
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class CrashSite_US : CrashSite {
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zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
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};
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class CrashSite_EU : CrashSite {
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zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
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};
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class CrashSite_UN : CrashSite {
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zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
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};
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@@ -2,7 +2,7 @@ class Farm : Default
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.5;
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lootGroup = Farm;
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};
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@@ -130,4 +130,4 @@ class land_zd_2: Farm // nm shed
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//DZE ADDED BELOW
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class land_shed_m01: Farm {
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zedPos[] = {{0.218262,-1.78369,-0.347349}};
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};
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};
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@@ -1,19 +1,19 @@
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class Hunting : Default
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{
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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class Land_Misc_deerstand: Hunting
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
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lootChance = 0.5;
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//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
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lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
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class Hunting : Default
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{
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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class Land_Misc_deerstand: Hunting
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
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lootChance = 0.5;
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//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
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lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
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};
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@@ -9,7 +9,15 @@ class Military : Default
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"z_soldier",
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"z_policeman",
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"z_soldier_heavy",
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"z_soldier_heavy"
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"z_soldier_heavy",
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"z_soldier_usmc_ghillie",
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"z_soldier_cdf_officer",
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"z_soldier_cdf_commander",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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lootChance = 0.4;
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lootGroup = Military;
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@@ -24,7 +32,15 @@ class MilitarySpecial : Military
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier"
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"z_soldier",
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"z_soldier_usmc_ghillie",
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"z_soldier_cdf_officer",
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"z_soldier_cdf_commander",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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lootChance = 0.4;
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lootGroup = MilitarySpecial;
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@@ -64,7 +80,8 @@ class Land_Mil_ControlTower: Military
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_soldier_ru_officer"
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};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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lootChance = 0.4;
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@@ -82,7 +99,9 @@ class Land_SS_hangar: Military
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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maxRoaming = 3;
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zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
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@@ -116,7 +135,13 @@ class Land_Mil_House: Military
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
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lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
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@@ -9,7 +9,25 @@ class Residential : Default
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"z_teacher",
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"z_villager1",
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"z_villager2",
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"z_villager3"
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"z_villager3",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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"z_citizen4",
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"z_lumberjack1",
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"z_lumberjack2",
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"z_lumberjack3",
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"z_lumberjack4",
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"z_profiteer1",
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"z_profiteer2",
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"z_profiteer3",
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"z_profiteer4",
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"z_rocker1",
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"z_rocker2",
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"z_rocker3",
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"z_rocker4",
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"z_assistant",
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"z_pilot"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -1081,4 +1099,4 @@ class UAZWreck: Residential
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minRoaming = 1;
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maxRoaming = 2;
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lootPos[] = {};
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};
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};
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@@ -8,12 +8,29 @@ class Supermarket : Default
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{
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"zZombie_Base",
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_suit1",
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"z_suit2",
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"z_new_villager2",
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"z_new_villager3",
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"z_new_villager4"
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"z_villager1",
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"z_villager2",
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"z_villager3",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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"z_citizen4",
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"z_lumberjack1",
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"z_lumberjack2",
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"z_lumberjack3",
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"z_lumberjack4",
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"z_profiteer1",
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"z_profiteer2",
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"z_profiteer3",
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"z_profiteer4",
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"z_rocker1",
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"z_rocker2",
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"z_rocker3",
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"z_rocker4",
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"z_assistant",
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"z_pilot"
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};
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lootGroup = Supermarket;
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};
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@@ -1,119 +1,129 @@
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#include "LootDefines.hpp"
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class CfgLoot
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{
|
||||
class Groups
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{
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//Not renamed yet
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#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
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#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
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#define DZ_BP_Assault DZ_Assault_Pack_EP1
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#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
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#define DZ_BP_Alice DZ_ALICE_Pack_EP1
|
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#define DZ_BP_British DZ_British_ACU
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#define DZ_BP_Czech DZ_CivilBackpack_EP1
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#define DZ_BP_Coyote DZ_Backpack_EP1
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#define ItemBloodbagAPos bloodBagAPOS
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#define ItemBloodbagANeg bloodBagANEG
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#define ItemBloodbagBPos bloodBagBPOS
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#define ItemBloodbagBNeg bloodBagBNEG
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#define ItemBloodbagABPos bloodBagABPOS
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#define ItemBloodbagABNeg bloodBagABNEG
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#define ItemBloodbagOPos bloodBagOPOS
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#define ItemBloodbagONeg bloodBagONEG
|
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#define ItemBloodTester bloodTester
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#define ItemTransfusionKit transfusionKit
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#define ItemBloodbagEmpty emptyBloodBag
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// General groups
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#include "Groups\Ammo.hpp"
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#include "Groups\AmmoBox.hpp"
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#include "Groups\Attachments.hpp"
|
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#include "Groups\Medical.hpp"
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#include "Groups\Generic.hpp"
|
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#include "Groups\Trash.hpp"
|
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#include "Groups\Consumable.hpp"
|
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#include "Groups\ConsumableItems.hpp"
|
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#include "Groups\Fuel.hpp"
|
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#include "Groups\Parts.hpp"
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//DZE
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#include "Groups\Weapons.hpp"
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#include "Groups\Clothes.hpp"
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#include "Groups\Backpacks.hpp"
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#include "Groups\Wrecks.hpp"
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||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
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||||
#include "Groups\CarePackage.hpp"
|
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#include "Groups\InfectedCamp.hpp"
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||||
|
||||
// Buildings
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#include "CfgBuildingLoot.hpp"
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||||
// Zombies
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||||
#include "Groups\Zombies\Civilian.hpp"
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#include "Groups\Zombies\Hunter.hpp"
|
||||
#include "Groups\Zombies\Police.hpp"
|
||||
#include "Groups\Zombies\Military.hpp"
|
||||
#include "Groups\Zombies\Worker.hpp" //DZE
|
||||
#include "Groups\Zombies\Suit.hpp" //DZE
|
||||
#include "Groups\Zombies\Doctor.hpp" //DZE
|
||||
#include "Groups\Zombies\Pilot.hpp" //DZE
|
||||
|
||||
#undef DZ_BP_VestPouch
|
||||
#undef DZ_BP_Patrol
|
||||
#undef DZ_BP_Assault
|
||||
#undef DZ_BP_Survival
|
||||
#undef DZ_BP_Alice
|
||||
#undef DZ_BP_British
|
||||
#undef DZ_BP_Czech
|
||||
#undef DZ_BP_Coyote
|
||||
|
||||
#undef ItemBloodbagAPos
|
||||
#undef ItemBloodbagANeg
|
||||
#undef ItemBloodbagBPos
|
||||
#undef ItemBloodbagBNeg
|
||||
#undef ItemBloodbagABPos
|
||||
#undef ItemBloodbagABNeg
|
||||
#undef ItemBloodbagOPos
|
||||
#undef ItemBloodbagONeg
|
||||
|
||||
#undef ItemBloodTester
|
||||
#undef ItemTransfusionKit
|
||||
#undef ItemBloodbagEmpty
|
||||
};
|
||||
|
||||
class Buildings
|
||||
{
|
||||
class Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
};
|
||||
|
||||
lootChance = 0;
|
||||
lootRefreshTimer = 900;
|
||||
lootGroup = "";
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingPos.hpp"
|
||||
};
|
||||
#include "LootDefines.hpp"
|
||||
|
||||
class CfgLoot
|
||||
{
|
||||
class Groups
|
||||
{
|
||||
//Not renamed yet
|
||||
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
|
||||
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
|
||||
#define DZ_BP_Assault DZ_Assault_Pack_EP1
|
||||
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
|
||||
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
|
||||
#define DZ_BP_British DZ_British_ACU
|
||||
#define DZ_BP_Czech DZ_CivilBackpack_EP1
|
||||
#define DZ_BP_Coyote DZ_Backpack_EP1
|
||||
|
||||
#define ItemBloodbagAPos bloodBagAPOS
|
||||
#define ItemBloodbagANeg bloodBagANEG
|
||||
#define ItemBloodbagBPos bloodBagBPOS
|
||||
#define ItemBloodbagBNeg bloodBagBNEG
|
||||
#define ItemBloodbagABPos bloodBagABPOS
|
||||
#define ItemBloodbagABNeg bloodBagABNEG
|
||||
#define ItemBloodbagOPos bloodBagOPOS
|
||||
#define ItemBloodbagONeg bloodBagONEG
|
||||
|
||||
#define ItemBloodTester bloodTester
|
||||
#define ItemTransfusionKit transfusionKit
|
||||
#define ItemBloodbagEmpty emptyBloodBag
|
||||
|
||||
// General groups
|
||||
#include "Groups\Ammo.hpp"
|
||||
#include "Groups\AmmoBox.hpp"
|
||||
#include "Groups\Attachments.hpp"
|
||||
#include "Groups\Medical.hpp"
|
||||
#include "Groups\Generic.hpp"
|
||||
#include "Groups\Trash.hpp"
|
||||
#include "Groups\Consumable.hpp"
|
||||
#include "Groups\ConsumableItems.hpp"
|
||||
#include "Groups\Fuel.hpp"
|
||||
#include "Groups\Parts.hpp"
|
||||
//DZE
|
||||
#include "Groups\Weapons.hpp"
|
||||
#include "Groups\Clothes.hpp"
|
||||
#include "Groups\Backpacks.hpp"
|
||||
#include "Groups\Wrecks.hpp"
|
||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
|
||||
#include "Groups\CarePackage.hpp"
|
||||
#include "Groups\InfectedCamp.hpp"
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingLoot.hpp"
|
||||
|
||||
// Zombies
|
||||
#include "Groups\Zombies\Civilian.hpp"
|
||||
#include "Groups\Zombies\Hunter.hpp"
|
||||
#include "Groups\Zombies\Police.hpp"
|
||||
#include "Groups\Zombies\Military.hpp"
|
||||
#include "Groups\Zombies\Worker.hpp" //DZE
|
||||
#include "Groups\Zombies\Suit.hpp" //DZE
|
||||
#include "Groups\Zombies\Doctor.hpp" //DZE
|
||||
#include "Groups\Zombies\Pilot.hpp" //DZE
|
||||
//New 1.0.6.3
|
||||
#include "Groups\Zombies\Bodyguard.hpp" //DZE
|
||||
#include "Groups\Zombies\Crewman.hpp" //DZE
|
||||
#include "Groups\Zombies\Ghillie.hpp" //DZE
|
||||
#include "Groups\Zombies\Lumberjack.hpp" //DZE
|
||||
#include "Groups\Zombies\Officer.hpp" //DZE
|
||||
#include "Groups\Zombies\Rebels.hpp" //DZE
|
||||
#include "Groups\Zombies\Rocker.hpp" //DZE
|
||||
#include "Groups\Zombies\SpecialForces.hpp" //DZE
|
||||
|
||||
|
||||
#undef DZ_BP_VestPouch
|
||||
#undef DZ_BP_Patrol
|
||||
#undef DZ_BP_Assault
|
||||
#undef DZ_BP_Survival
|
||||
#undef DZ_BP_Alice
|
||||
#undef DZ_BP_British
|
||||
#undef DZ_BP_Czech
|
||||
#undef DZ_BP_Coyote
|
||||
|
||||
#undef ItemBloodbagAPos
|
||||
#undef ItemBloodbagANeg
|
||||
#undef ItemBloodbagBPos
|
||||
#undef ItemBloodbagBNeg
|
||||
#undef ItemBloodbagABPos
|
||||
#undef ItemBloodbagABNeg
|
||||
#undef ItemBloodbagOPos
|
||||
#undef ItemBloodbagONeg
|
||||
|
||||
#undef ItemBloodTester
|
||||
#undef ItemTransfusionKit
|
||||
#undef ItemBloodbagEmpty
|
||||
};
|
||||
|
||||
class Buildings
|
||||
{
|
||||
class Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
};
|
||||
|
||||
lootChance = 0;
|
||||
lootRefreshTimer = 900;
|
||||
lootGroup = "";
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingPos.hpp"
|
||||
};
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bodyguard.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bodyguard.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieBodyguard[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieBodyguardViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieBodyguard},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Crewman.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Crewman.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieCrewman[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieCrewmanViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieCrewman},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
@@ -1,16 +1,16 @@
|
||||
ZombieDoctor[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags},
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
};
|
||||
|
||||
ZombieDoctorViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieMedical},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
ZombieDoctor[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags},
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
};
|
||||
|
||||
ZombieDoctorViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieDoctor},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Ghillie.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Ghillie.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieGhillie[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieGhillieViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieGhillie},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
19
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Lumberjack.hpp
Normal file
19
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Lumberjack.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
ZombieLumberJack[] =
|
||||
{
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 2, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 2, ItemDocument},
|
||||
{Loot_MAGAZINE, 2, ItemWire},
|
||||
{Loot_MAGAZINE, 3, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 2, ItemComboLock},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead}
|
||||
};
|
||||
|
||||
ZombieLumberJackViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieLumberJack},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Officer.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Officer.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieOfficer[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieOfficerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieOfficer},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
@@ -1,15 +1,15 @@
|
||||
ZombiePilot[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombiePilotViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieMilitary},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
ZombiePilot[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombiePilotViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombiePilot},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Rebels.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Rebels.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieRebels[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieRebelsViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieRebels},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Rocker.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Rocker.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieRocker[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieRockerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieRocker},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
@@ -0,0 +1,15 @@
|
||||
ZombieSpecialForces[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieSpecialForcesViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieSpecialForces},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8452,7 +8452,7 @@
|
||||
<Czech>Infikovaný</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_INFECTEDVIRAL">
|
||||
<English>Viral infected</English>
|
||||
<English>Viral Infected</English>
|
||||
<Spanish>Infectado Viral</Spanish>
|
||||
<Russian>Опасный инфицированный</Russian>
|
||||
<French>Viral infecté</French>
|
||||
@@ -8460,7 +8460,7 @@
|
||||
<German>Viral Infizierter</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_POLICEMAN">
|
||||
<English>Infected policeman</English>
|
||||
<English>Infected Policeman</English>
|
||||
<German>Infizierter Polizist</German>
|
||||
<Spanish>Policía Infectado</Spanish>
|
||||
<Russian>Инфицированный милиционер</Russian>
|
||||
@@ -8468,7 +8468,7 @@
|
||||
<Czech>Infikovaný policajt</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_SUIT">
|
||||
<English>Infected clerk</English>
|
||||
<English>Infected Clerk</English>
|
||||
<German>Infizierter Beamter</German>
|
||||
<Spanish>Oficinista Infectado</Spanish>
|
||||
<Russian>Инфицированный клерк</Russian>
|
||||
@@ -8476,7 +8476,7 @@
|
||||
<Czech>Infikovaný úředník</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_WORKER">
|
||||
<English>Infected worker</English>
|
||||
<English>Infected Worker</English>
|
||||
<German>Infizierter Arbeiter</German>
|
||||
<Spanish>Trabajador Infectado</Spanish>
|
||||
<Russian>Инфицированный работяга</Russian>
|
||||
@@ -8484,7 +8484,7 @@
|
||||
<Czech>Infikovaný dělník</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_DOCTOR">
|
||||
<English>Infected doctor</English>
|
||||
<English>Infected Doctor</English>
|
||||
<German>Infizierter Arzt</German>
|
||||
<Spanish>Doctor Infectado</Spanish>
|
||||
<Russian>Инфицированный доктор</Russian>
|
||||
@@ -8492,7 +8492,7 @@
|
||||
<Czech>Infikovaný doktor</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_TEACHER">
|
||||
<English>Infected teacher</English>
|
||||
<English>Infected Teacher</English>
|
||||
<German>Infizierter Lehrer</German>
|
||||
<Spanish>Maestro Infectado</Spanish>
|
||||
<Russian>Инфицированный учитель</Russian>
|
||||
@@ -8500,7 +8500,7 @@
|
||||
<Czech>Infikovaný učitel</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_HUNTER">
|
||||
<English>Infected hunter</English>
|
||||
<English>Infected Hunter</English>
|
||||
<German>Infizierter Jäger</German>
|
||||
<Spanish>Cazador Infectado</Spanish>
|
||||
<Russian>Инфицированный охотник</Russian>
|
||||
@@ -8508,13 +8508,49 @@
|
||||
<Czech>Infikovaný myslivec</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_PRIEST">
|
||||
<English>Infected priest</English>
|
||||
<English>Infected Priest</English>
|
||||
<German>Infizierter Priester</German>
|
||||
<Spanish>Sacerdote Infectado</Spanish>
|
||||
<Russian>Инфицированный священник</Russian>
|
||||
<French>Prêtre infecté</French>
|
||||
<Czech>Infikovaný kněz</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_CREWMAN">
|
||||
<English>Infected Crewman</English>
|
||||
<German>Infiziertes Besatzungsmitglied</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_OFFICER">
|
||||
<English>Infected Officer</English>
|
||||
<German>Infizierter Offizier</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_GHILLIE">
|
||||
<English>Infected Sniper</English>
|
||||
<German>Infizierter Scharfschütze</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_SPECIALFORCES">
|
||||
<English>Infected Special Forces</English>
|
||||
<German>Infizierte Spezialeinheit</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_REBELS">
|
||||
<English>Infected Rebel</English>
|
||||
<German>Infizierter Rebell</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_LUMERJACK">
|
||||
<English>Infected Lumberjack</English>
|
||||
<German>Infizierter Holzfäller</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_ROCKER">
|
||||
<English>Infected Rocker</English>
|
||||
<German>Infizierter Rocker</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_ASSISTANT">
|
||||
<English>Infected Assistant</English>
|
||||
<German>Infizierter Assistant</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_BODYGUARD">
|
||||
<English>Infected Bodyguard</English>
|
||||
<German>Infizierter Leibwächter</German>
|
||||
</Key>
|
||||
</Package>
|
||||
<Package name="construction">
|
||||
<Key ID="STR_BLD_name_ItemWorkBench">
|
||||
|
||||
Reference in New Issue
Block a user