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Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins * Adding zombie strings * Adding new zombie loot groups * Adding new zombie loot groups, update pilot and doctor loot group * Adding some new zombies to crash sites * Adding new hunter zombies to farm buildings * Adding new hunter zombies to hunting buildings * Adding new military zombies to military buildings * Adding new zombies to residential buildings * Adding new zombies to supermarket buildings * New zombie documentation file * Update CHANGE LOG 1.0.6.3.txt * Capitalize all english zombie names at beginning
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@@ -1,19 +1,19 @@
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class Hunting : Default
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{
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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class Land_Misc_deerstand: Hunting
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
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lootChance = 0.5;
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//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
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lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
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class Hunting : Default
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{
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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class Land_Misc_deerstand: Hunting
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
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lootChance = 0.5;
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//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
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lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
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};
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