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Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins * Adding zombie strings * Adding new zombie loot groups * Adding new zombie loot groups, update pilot and doctor loot group * Adding some new zombies to crash sites * Adding new hunter zombies to farm buildings * Adding new hunter zombies to hunting buildings * Adding new military zombies to military buildings * Adding new zombies to residential buildings * Adding new zombies to supermarket buildings * New zombie documentation file * Update CHANGE LOG 1.0.6.3.txt * Capitalize all english zombie names at beginning
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@@ -6,7 +6,15 @@ class CrashSite : Default
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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};
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class CrashSite_RU : CrashSite {};
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class CrashSite_US : CrashSite {};
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class CrashSite_EU : CrashSite {};
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class CrashSite_UN : CrashSite {};
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class CrashSite_RU : CrashSite {
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zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
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};
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class CrashSite_US : CrashSite {
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zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
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};
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class CrashSite_EU : CrashSite {
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zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
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};
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class CrashSite_UN : CrashSite {
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zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
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};
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@@ -2,7 +2,7 @@ class Farm : Default
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.5;
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lootGroup = Farm;
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};
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@@ -130,4 +130,4 @@ class land_zd_2: Farm // nm shed
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//DZE ADDED BELOW
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class land_shed_m01: Farm {
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zedPos[] = {{0.218262,-1.78369,-0.347349}};
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};
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};
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@@ -1,19 +1,19 @@
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class Hunting : Default
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{
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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class Land_Misc_deerstand: Hunting
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
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lootChance = 0.5;
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//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
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lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
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class Hunting : Default
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{
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zombieChance = 0.6;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
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lootChance = 0.8;
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lootGroup = Hunting;
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};
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class Land_Misc_deerstand: Hunting
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
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lootChance = 0.5;
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//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
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lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
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};
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@@ -9,7 +9,15 @@ class Military : Default
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"z_soldier",
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"z_policeman",
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"z_soldier_heavy",
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"z_soldier_heavy"
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"z_soldier_heavy",
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"z_soldier_usmc_ghillie",
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"z_soldier_cdf_officer",
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"z_soldier_cdf_commander",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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lootChance = 0.4;
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lootGroup = Military;
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@@ -24,7 +32,15 @@ class MilitarySpecial : Military
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier"
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"z_soldier",
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"z_soldier_usmc_ghillie",
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"z_soldier_cdf_officer",
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"z_soldier_cdf_commander",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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lootChance = 0.4;
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lootGroup = MilitarySpecial;
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@@ -64,7 +80,8 @@ class Land_Mil_ControlTower: Military
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_soldier_ru_officer"
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};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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lootChance = 0.4;
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@@ -82,7 +99,9 @@ class Land_SS_hangar: Military
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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maxRoaming = 3;
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zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
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@@ -116,7 +135,13 @@ class Land_Mil_House: Military
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
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lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
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@@ -9,7 +9,25 @@ class Residential : Default
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"z_teacher",
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"z_villager1",
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"z_villager2",
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"z_villager3"
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"z_villager3",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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"z_citizen4",
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"z_lumberjack1",
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"z_lumberjack2",
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"z_lumberjack3",
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"z_lumberjack4",
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"z_profiteer1",
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"z_profiteer2",
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"z_profiteer3",
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"z_profiteer4",
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"z_rocker1",
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"z_rocker2",
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"z_rocker3",
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"z_rocker4",
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"z_assistant",
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"z_pilot"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -1081,4 +1099,4 @@ class UAZWreck: Residential
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minRoaming = 1;
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maxRoaming = 2;
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lootPos[] = {};
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};
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};
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@@ -8,12 +8,29 @@ class Supermarket : Default
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{
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"zZombie_Base",
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_suit1",
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"z_suit2",
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"z_new_villager2",
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"z_new_villager3",
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"z_new_villager4"
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"z_villager1",
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"z_villager2",
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"z_villager3",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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"z_citizen4",
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"z_lumberjack1",
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"z_lumberjack2",
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"z_lumberjack3",
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"z_lumberjack4",
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"z_profiteer1",
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"z_profiteer2",
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"z_profiteer3",
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"z_profiteer4",
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"z_rocker1",
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"z_rocker2",
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"z_rocker3",
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"z_rocker4",
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"z_assistant",
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"z_pilot"
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};
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lootGroup = Supermarket;
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};
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