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Keep safe/lockbox vars server side until needed
The arrays for safes/lockboxes are kept on the server and when a client goes to open the safe, a PV is sent to the server requesting the arrays. Server sends info back.
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@@ -158,9 +158,9 @@ if (isServer and isNil "sm_done") then {
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if (count _intentory > 0) then {
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if (_type in DZE_LockedStorage) then {
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// Fill variables with loot
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_object setVariable ["WeaponCargo", (_intentory select 0), true];
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_object setVariable ["MagazineCargo", (_intentory select 1), true];
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_object setVariable ["BackpackCargo", (_intentory select 2), true];
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_object setVariable ["WeaponCargo", (_intentory select 0)];
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_object setVariable ["MagazineCargo", (_intentory select 1)];
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_object setVariable ["BackpackCargo", (_intentory select 2)];
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} else {
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//Add weapons
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