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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 20:12:20 +03:00
Keep safe/lockbox vars server side until needed
The arrays for safes/lockboxes are kept on the server and when a client goes to open the safe, a PV is sent to the server requesting the arrays. Server sends info back.
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@@ -884,3 +884,34 @@ server_spawnCleanAnimals = {
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diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
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};
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};
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/*
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server_getLocalObjVars
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Gets local vars from a target objects and pushing results back to client
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Eg.
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PVDZE_obj_localVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]];
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publicVariableServer "PVDZE_obj_localVars";
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PVDZE_localObjVarsResult = nil;
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waitUntil {sleep 1; !isNil "PVDZE_localObjVarsResult"};
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*/
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server_getLocalObjVars = {
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private ["_player", "_obj", "_vars", "_vals"];
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_player = _this select 0;
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_obj = _this select 1;
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_vars = _this select 2;
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if (typeName _vars != "ARRAY") then {
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_vars = [_vars];
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};
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_vals = [];
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{
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_vals = _vals + [_obj getVariable [_x, false]];
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} forEach _vars;
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PVDZE_localVarsResult = _vals;
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(owner _player) publicVariableClient "PVDZE_localVarsResult";
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};
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@@ -158,9 +158,9 @@ if (isServer and isNil "sm_done") then {
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if (count _intentory > 0) then {
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if (_type in DZE_LockedStorage) then {
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// Fill variables with loot
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_object setVariable ["WeaponCargo", (_intentory select 0), true];
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_object setVariable ["MagazineCargo", (_intentory select 1), true];
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_object setVariable ["BackpackCargo", (_intentory select 2), true];
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_object setVariable ["WeaponCargo", (_intentory select 0)];
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_object setVariable ["MagazineCargo", (_intentory select 1)];
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_object setVariable ["BackpackCargo", (_intentory select 2)];
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} else {
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//Add weapons
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