From 2df7279f1acbb25c437f76ac15c66bb9de821816 Mon Sep 17 00:00:00 2001 From: icomrade Date: Sun, 15 May 2016 18:42:50 -0400 Subject: [PATCH] Remove dayz_objectUID2 from object loading DB with ~4000 vehicles fails to load since this code runs on nearly every vehicle for some reason. The code should only be called upon vehicle purchase to increase load time and simply calling dayz_objectUID2 has no effect. --- SQF/dayz_server/system/server_monitor.sqf | 1 - 1 file changed, 1 deletion(-) diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 63373f3ba..ebfa28277 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -67,7 +67,6 @@ if (_status == "ObjectStreamStart") then { _hitPoints = if ((typeName (_x select 6)) == "ARRAY") then { _x select 6 } else { [] }; _fuel = if ((typeName (_x select 7)) == "SCALAR") then { _x select 7 } else { 0 }; _damage = if ((typeName (_x select 8)) == "SCALAR") then { _x select 8 } else { 0.9 }; - _worldspace call dayz_objectUID2; // Set objectUIDs in currentObjectUIDs list to prevent duplicates //set object to be in maintenance mode _maintenanceMode = false;