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1.0.2.38 Dev
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@@ -55,6 +55,8 @@ if (count(_findNearestTree) >= 1) then {
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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closeDialog 1;
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r_interrupt = false;
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_animState = animationState player;
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