Fix undefined var dayz_clientPreload during intro.sqs

This commit is contained in:
ebaydayz
2016-12-05 11:14:06 -05:00
parent 4dc667ac7e
commit 2db6692643
2 changed files with 3 additions and 2 deletions

View File

@@ -52,7 +52,7 @@ class zZombie_Base : Zed_Base {
class Eventhandlers
{
init = "_this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
HandleDamage = "_this call local_zombieDamage;";