Switch all buildables to Epoch building system

Didn't bother switching the stash over since it doesn't appear to be
implemented yet
This commit is contained in:
icomrade
2016-05-10 11:21:04 -04:00
parent 5ca182dffe
commit 2d9097a6af
12 changed files with 20 additions and 13 deletions

View File

@@ -10,6 +10,7 @@ class BearTrap_DZ : TrapItems {
script = "beartrap"; // compiled script variable name (used by server side loop)
initState = 0; // initial armed state
singleUse = 0;
nounderground = 0;
class Eventhandlers {
init = "['init', _this select 0] spawn beartrap;";
@@ -120,6 +121,7 @@ class TrapBearTrapFlare : TrapItems {
armor = 400;
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
vehicleClass = "Fortifications";
nounderground = 0;
script = "beartrapflare"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
@@ -169,6 +171,7 @@ class TrapBearTrapSmoke : TrapItems {
armor = 400;
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
vehicleClass = "Fortifications";
nounderground = 0;
script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
@@ -218,6 +221,7 @@ class Trap_Cans : TrapItems {
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
vehicleClass = "Fortifications";
nounderground = 0;
script = "tripcans"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
@@ -267,6 +271,7 @@ class TrapTripwireFlare : TrapItems {
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
vehicleClass = "Fortifications";
nounderground = 0;
script = "tripflare"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
@@ -316,6 +321,7 @@ class TrapTripwireGrenade : TrapItems {
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
vehicleClass = "Fortifications";
nounderground = 0;
script = "tripgrenade"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
@@ -365,6 +371,7 @@ class TrapTripwireSmoke : TrapItems {
armor = 400;
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
vehicleClass = "Fortifications";
nounderground = 0;
script = "tripsmoke"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state