mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be implemented yet
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@@ -10,6 +10,7 @@ class BearTrap_DZ : TrapItems {
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script = "beartrap"; // compiled script variable name (used by server side loop)
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initState = 0; // initial armed state
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singleUse = 0;
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nounderground = 0;
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class Eventhandlers {
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init = "['init', _this select 0] spawn beartrap;";
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@@ -120,6 +121,7 @@ class TrapBearTrapFlare : TrapItems {
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armor = 400;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "beartrapflare"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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@@ -169,6 +171,7 @@ class TrapBearTrapSmoke : TrapItems {
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armor = 400;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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@@ -218,6 +221,7 @@ class Trap_Cans : TrapItems {
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripcans"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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@@ -267,6 +271,7 @@ class TrapTripwireFlare : TrapItems {
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripflare"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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@@ -316,6 +321,7 @@ class TrapTripwireGrenade : TrapItems {
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripgrenade"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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@@ -365,6 +371,7 @@ class TrapTripwireSmoke : TrapItems {
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripsmoke"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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