Switch all buildables to Epoch building system

Didn't bother switching the stash over since it doesn't appear to be
implemented yet
This commit is contained in:
icomrade
2016-05-10 11:21:04 -04:00
parent 5ca182dffe
commit 2d9097a6af
12 changed files with 20 additions and 13 deletions

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@@ -14,7 +14,7 @@ class TrapBear : CA_Magazine
class Build
{
text = $STR_ACTION_BUILD;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemToolbox"};
consume[] = {"TrapBear"};
create = "BearTrap_DZ";

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@@ -14,7 +14,7 @@ class ItemCamoNet : CA_Magazine
class Build
{
text = $STR_BUILD_CAMONET;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemToolbox"};
consume[] = {"ItemCamoNet"};
create = "CamoNet_DZ";

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@@ -14,7 +14,7 @@ class ItemGenerator : CA_Magazine
class Build
{
text = $STR_ACTION_BUILD;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemToolbox"};
consume[] = {"ItemGenerator"};
create = "Generator_DZ";

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@@ -14,7 +14,7 @@ class ItemSandbag : CA_Magazine
class Build
{
text = $STR_ACTION_BUILD;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemEtool"};
consume[] = {"ItemSandbag"};
create = "Sandbag1_DZ";

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@@ -14,7 +14,7 @@ class ItemTankTrap : CA_Magazine
class Build
{
text = $STR_ACTION_BUILD;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemToolbox"};
consume[] = {"ItemTankTrap"};
create = "Hedgehog_DZ";

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@@ -14,7 +14,7 @@ class ItemTent : CA_Magazine
class Build
{
text = $STR_PITCH_TENT;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {};
consume[] = {"ItemTent"};
create = "TentStorage";
@@ -56,7 +56,7 @@ class ItemDomeTent : CA_Magazine
class Build
{
text = $STR_PITCH_DOME_TENT;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {};
consume[] = {"ItemDomeTent"};
create = "DomeTentStorage";
@@ -92,7 +92,7 @@ class ItemDesertTent : CA_Magazine
class Build
{
text = $STR_PITCH_DESERT_TENT;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {};
consume[] = {"ItemDesertTent"};
create = "DesertTentStorage";

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@@ -14,7 +14,7 @@ class ItemTrapTripwireCans : CA_Magazine
class Build
{
text = $STR_ACTION_BUILD;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemToolbox"};
consume[] = {"ItemTrapTripwireCans"};
create = "Trap_Cans";

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@@ -14,7 +14,7 @@ class ItemWire : CA_Magazine
class Build
{
text = $STR_ACTION_BUILD;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemToolbox"};
consume[] = {"ItemWire"};
create = "Fort_RazorWire"; // 1.8.7 uses Wire_cat1

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@@ -12,7 +12,7 @@ class ItemWorkBench : CA_Magazine
class ItemActions {
class Build {
text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
script = "; ['ItemWorkBench','Build'] spawn player_build; r_action_count = r_action_count + 1;";
script = "spawn player_build; r_action_count = r_action_count + 1;";
require[] = {};
consume[] = {"ItemWorkBench"};
create = "WorkBench";