diff --git a/SQF/dayz_code/Configs/CfgMagazines.hpp b/SQF/dayz_code/Configs/CfgMagazines.hpp index aba35f63b..66a7cebf1 100644 --- a/SQF/dayz_code/Configs/CfgMagazines.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines.hpp @@ -2707,10 +2707,10 @@ class CfgMagazines { scope = 2; count = 1; type = 256; - displayName = "Ore"; + displayName = "Iron Ore"; model = "\dayz_equip\models\trash_tincan.p3d"; picture = "\dayz_equip\textures\equip_tincan_ca.paa"; - descriptionShort = "Ore: Used for crafting scrap metal. Can be mined from rocks using a sledgehammer."; + descriptionShort = "Used for crafting scrap metal. Can be mined from rocks using a sledgehammer."; class ItemActions { class Crafting { diff --git a/SQF/dayz_code/actions/player_mineOre.sqf b/SQF/dayz_code/actions/player_mineOre.sqf index 06372c9ed..12fe1cf1f 100644 --- a/SQF/dayz_code/actions/player_mineOre.sqf +++ b/SQF/dayz_code/actions/player_mineOre.sqf @@ -51,8 +51,8 @@ if (count(_findNearestRock) >= 1) then { if(_countOut<1)then{_countOut=4}; //diag_log format["DEBUG ROCK DISTANCE: %1 - %2 = %3", _rockBox,_distance2d,(_distance3d-_distance2d)]; - axeDiagLog = format["DEBUG ROCK DISTANCE: _rockBox:%1 | _distance2d:%2 | typeOf:%3 | alive:%4 | _countOut:%5 | damage:%6", _rockBox,_distance2d,typeOf _rock,alive _rock,_countOut,damage _rock ]; - publicVariable "axeDiagLog"; + //axeDiagLog = format["DEBUG ROCK DISTANCE: _rockBox:%1 | _distance2d:%2 | typeOf:%3 | alive:%4 | _countOut:%5 | damage:%6", _rockBox,_distance2d,typeOf _rock,alive _rock,_countOut,damage _rock ]; + //publicVariable "axeDiagLog"; // Start ore mining _counter = 0; @@ -116,12 +116,12 @@ if (count(_findNearestRock) >= 1) then { _item setdir (getDir player); player reveal _item; - // break rock + /* break rock if("" == typeOf _rock) then { _rock setDamage 1; }; - //diag_log format["DEBUG TREE DAMAGE: %1", _rock]; - + diag_log format["DEBUG TREE DAMAGE: %1", _rock]; + */ cutText [format["\n\n%1 piles of ore has been successfully added in front of you.", _countOut], "PLAIN DOWN"]; } else { diff --git a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf index b96c5d208..db16b683b 100644 --- a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf +++ b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf @@ -2,6 +2,8 @@ disableSerialization; _display = (_this select 0); _close = {locked _x} count (nearestObjects [player, ["AllVehicles"], 5]) > 0; +cutText ["Cannot access gear on a locked vehicle." , "PLAIN DOWN"]; + if(_close) then { _display closeDisplay 1; }; \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqf new file mode 100644 index 000000000..4bc6e8dcc --- /dev/null +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqf @@ -0,0 +1,1610 @@ +_vehicle_10 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Panelak", [10814.444, 6847.0112, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_10 = _this; + _this setDir 9.065011; + _this setPos [10814.444, 6847.0112, 7.6293945e-006]; +}; + +_vehicle_11 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Panelak2", [10773.287, 6853.501, 8.5830688e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_11 = _this; + _this setDir 9.2709913; + _this setPos [10773.287, 6853.501, 8.5830688e-006]; +}; + +_vehicle_13 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Panelak", [8601.1699, 7745.8403, 9.5367432e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_13 = _this; + _this setPos [8601.1699, 7745.8403, 9.5367432e-006]; +}; + +_vehicle_14 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Panelak", [8558.9707, 7745.644, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_14 = _this; + _this setPos [8558.9707, 7745.644, -1.5258789e-005]; +}; + +_vehicle_16 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Panelak2", [7468.8726, 10735.323, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_16 = _this; + _this setDir -59.452747; + _this setPos [7468.8726, 10735.323, 1.9073486e-005]; +}; + +_vehicle_17 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Panelak2", [7342.0591, 10558.395, -0.00012922287], [], 0, "CAN_COLLIDE"]; + _vehicle_17 = _this; + _this setDir 30.091328; + _this setPos [7342.0591, 10558.395, -0.00012922287]; +}; + +_vehicle_20 = objNull; +if (true) then +{ + _this = createVehicle ["Bunker_PMC", [8148.6431, 4338.8306, -0.086855263], [], 0, "CAN_COLLIDE"]; + _vehicle_20 = _this; + _this setDir 2.1835217; + _this setPos [8148.6431, 4338.8306, -0.086855263]; +}; + +_vehicle_21 = objNull; +if (true) then +{ + _this = createVehicle ["C130J_wreck_EP1", [8141.4243, 4360.0361, -0.93505418], [], 0, "CAN_COLLIDE"]; + _vehicle_21 = _this; + _this setDir 0.2048011; + _this setPos [8141.4243, 4360.0361, -0.93505418]; +}; + +_vehicle_22 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel_burning", [8146.3052, 4355.2373, 1.1835436], [], 0, "CAN_COLLIDE"]; + _vehicle_22 = _this; + _this setPos [8146.3052, 4355.2373, 1.1835436]; +}; + +_vehicle_29 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CamoNetVar_EAST", [8147.936, 4332.7275, 0.60017568], [], 0, "CAN_COLLIDE"]; + _vehicle_29 = _this; + _this setDir 86.572929; + _this setPos [8147.936, 4332.7275, 0.60017568]; +}; + +_vehicle_30 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [8151.2412, 4326.8799], [], 0, "CAN_COLLIDE"]; + _vehicle_30 = _this; + _this setDir 84.176628; + _this setPos [8151.2412, 4326.8799]; +}; + +_vehicle_31 = objNull; +if (true) then +{ + _this = createVehicle ["HeliHEmpty", [8149.7124, 4292.9243, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_31 = _this; + _this setPos [8149.7124, 4292.9243, 2.2888184e-005]; +}; + +_vehicle_32 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Ind_IlluminantTower", [8141.1929, 4340.3853, 9.5367432e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_32 = _this; + _this setDir -87.831955; + _this setPos [8141.1929, 4340.3853, 9.5367432e-006]; +}; + +_vehicle_36 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Ohrada_popelnice", [11367.421, 8796.2021], [], 0, "CAN_COLLIDE"]; + _vehicle_36 = _this; + _this setDir 180.87453; + _this setPos [11367.421, 8796.2021]; +}; + +_vehicle_44 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Ohrada_popelnice", [11341.796, 8783.6982, -0.00016784668], [], 0, "CAN_COLLIDE"]; + _vehicle_44 = _this; + _this setDir 88.496048; + _this setPos [11341.796, 8783.6982, -0.00016784668]; +}; + +_vehicle_48 = objNull; +if (true) then +{ + _this = createVehicle ["Land_HBarrier_large", [8153.8145, 4329.127, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_48 = _this; + _this setDir 96.562256; + _this setPos [8153.8145, 4329.127, -3.8146973e-006]; +}; + +_vehicle_50 = objNull; +if (true) then +{ + _this = createVehicle ["Land_HBarrier_large", [8149.7021, 4324.5913, 4.7683716e-007], [], 0, "CAN_COLLIDE"]; + _vehicle_50 = _this; + _this setDir 1.6070507; + _this setPos [8149.7021, 4324.5913, 4.7683716e-007]; +}; + +_vehicle_52 = objNull; +if (true) then +{ + _this = createVehicle ["Land_HBarrier_large", [8143.1553, 4329.397, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_52 = _this; + _this setDir -87.057358; + _this setPos [8143.1553, 4329.397, 2.8610229e-006]; +}; + +_vehicle_54 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_small", [8146.2461, 4331.5654, -2.8610229e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_54 = _this; + _this setDir 31.712891; + _this setPos [8146.2461, 4331.5654, -2.8610229e-006]; +}; + +_vehicle_55 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [8150.48, 4331.9668, -7.1525574e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_55 = _this; + _this setDir 8.7785769; + _this setPos [8150.48, 4331.9668, -7.1525574e-006]; +}; + +_vehicle_56 = objNull; +if (true) then +{ + _this = createVehicle ["FoldChair", [8151.2344, 4332.9829, 5.1021576e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_56 = _this; + _this setDir 33.416878; + _this setPos [8151.2344, 4332.9829, 5.1021576e-005]; +}; + +_this = createCenter resistance; +_center_1 = _this; + +_group_1 = createGroup _center_1; + +_unit_14 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Soldier_Pilot", [8150.3169, 4332.6704, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _unit_14 = _this; + _this setDir 200.83116; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_61 = objNull; +if (true) then +{ + _this = createVehicle ["USMC_WarfareBUAVterminal", [9752.7852, 4029.9453, 6.9141388e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_61 = _this; + _this setDir -21.20793; + _this setPos [9752.7852, 4029.9453, 6.9141388e-005]; +}; + +_vehicle_63 = objNull; +if (true) then +{ + _this = createVehicle ["Base_WarfareBBarrier10xTall", [9749.1953, 4027.0652, -2.4795532e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_63 = _this; + _this setDir 63.130741; + _this setPos [9749.1953, 4027.0652, -2.4795532e-005]; +}; + +_vehicle_65 = objNull; +if (true) then +{ + _this = createVehicle ["Base_WarfareBBarrier10xTall", [9759.9941, 4023.8083, 4.9591064e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_65 = _this; + _this setDir -29.864044; + _this setPos [9759.9941, 4023.8083, 4.9591064e-005]; +}; + +_vehicle_68 = objNull; +if (true) then +{ + _this = createVehicle ["Base_WarfareBBarrier10xTall", [9753.1729, 4037.6467, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_68 = _this; + _this setDir -29.864044; + _this setPos [9753.1729, 4037.6467, -7.6293945e-006]; +}; + +_vehicle_70 = objNull; +if (true) then +{ + _this = createVehicle ["Land_HBarrier_large", [9761.8018, 4034.467, -0.093636088], [], 0, "CAN_COLLIDE"]; + _vehicle_70 = _this; + _this setDir 60.105545; + _this setPos [9761.8018, 4034.467, -0.093636088]; +}; + +_vehicle_72 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [9759.3574, 4035.1506, 1.8119812e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_72 = _this; + _this setDir 95.707207; + _this setPos [9759.3574, 4035.1506, 1.8119812e-005]; +}; + +_vehicle_87 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9667.4063, 10906.971, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_87 = _this; + _this setPos [9667.4063, 10906.971, -3.0517578e-005]; +}; + +_vehicle_89 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9662.4111, 10906.973, 3.2424927e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_89 = _this; + _this setPos [9662.4111, 10906.973, 3.2424927e-005]; +}; + +_vehicle_91 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9657.4697, 10906.973, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_91 = _this; + _this setPos [9657.4697, 10906.973, 1.1444092e-005]; +}; + +_vehicle_93 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9652.5576, 10906.974, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_93 = _this; + _this setPos [9652.5576, 10906.974, 3.8146973e-006]; +}; + +_vehicle_99 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9647.626, 10906.969, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_99 = _this; + _this setPos [9647.626, 10906.969, 6.1035156e-005]; +}; + +_vehicle_102 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9645.1455, 10904.708, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_102 = _this; + _this setDir -90.134254; + _this setPos [9645.1455, 10904.708, 1.5258789e-005]; +}; + +_vehicle_105 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9645.1406, 10899.718], [], 0, "CAN_COLLIDE"]; + _vehicle_105 = _this; + _this setDir -90.134254; + _this setPos [9645.1406, 10899.718]; +}; + +_vehicle_107 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9645.1543, 10894.764], [], 0, "CAN_COLLIDE"]; + _vehicle_107 = _this; + _this setDir -90.134254; + _this setPos [9645.1543, 10894.764]; +}; + +_vehicle_109 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9645.1719, 10878.087, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_109 = _this; + _this setDir -90.134254; + _this setPos [9645.1719, 10878.087, -1.9073486e-006]; +}; + +_vehicle_111 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9645.1689, 10883.014, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_111 = _this; + _this setDir -90.134254; + _this setPos [9645.1689, 10883.014, -3.8146973e-006]; +}; + +_vehicle_115 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_CBrk_5", [9645.1523, 10888.009], [], 0, "CAN_COLLIDE"]; + _vehicle_115 = _this; + _this setDir -90.134254; + _this setPos [9645.1523, 10888.009]; +}; + +_vehicle_123 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_Wall_Gate_Kolchoz", [9645.0713, 10891.457, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_123 = _this; + _this setDir 90.129173; + _this setPos [9645.0713, 10891.457, 3.8146973e-006]; +}; + +_vehicle_124 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_Stripes", [9643.1406, 10891.435, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_124 = _this; + _this setDir 91.926666; + _this setPos [9643.1406, 10891.435, 1.9073486e-005]; +}; + +_vehicle_126 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Market_shelter_EP1", [9657.0947, 10902.989, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_126 = _this; + _this setDir -180.44351; + _this setPos [9657.0947, 10902.989, -1.9073486e-006]; +}; + +_vehicle_128 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Market_stalls_01_EP1", [9666.0244, 10889.857, 0.00014877319], [], 0, "CAN_COLLIDE"]; + _vehicle_128 = _this; + _this setDir 89.198486; + _this setPos [9666.0244, 10889.857, 0.00014877319]; +}; + +_vehicle_129 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Barrel_water", [9663.6006, 10891.654, -3.4332275e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_129 = _this; + _this setPos [9663.6006, 10891.654, -3.4332275e-005]; +}; + +_vehicle_131 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CamoNet_EAST", [9653.5752, 10879.801, -0.12481704], [], 0, "CAN_COLLIDE"]; + _vehicle_131 = _this; + _this setDir 178.50763; + _this setPos [9653.5752, 10879.801, -0.12481704]; +}; + +_vehicle_132 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrate_NoInteractive_", [9654.5811, 10878.351, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_132 = _this; + _this setDir -85.043129; + _this setPos [9654.5811, 10878.351, 3.8146973e-006]; +}; + +_vehicle_133 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrates_NoInteractive_Large", [9650.915, 10878.271, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_133 = _this; + _this setDir 87.992821; + _this setPos [9650.915, 10878.271, -3.8146973e-006]; +}; + +_vehicle_134 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [9655.7402, 10877.905, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_134 = _this; + _this setDir 91.300964; + _this setPos [9655.7402, 10877.905, -1.9073486e-006]; +}; + +_vehicle_135 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrates_NoInteractive_Small", [9652.707, 10878.196, -1.7166138e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_135 = _this; + _this setDir 0.91627514; + _this setPos [9652.707, 10878.196, -1.7166138e-005]; +}; + +_vehicle_136 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [9655.248, 10880.476, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_136 = _this; + _this setDir 0.21449274; + _this setPos [9655.248, 10880.476, 1.9073486e-006]; +}; + +_vehicle_137 = objNull; +if (true) then +{ + _this = createVehicle ["FoldChair", [9656.1611, 10879.309, -1.7166138e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_137 = _this; + _this setDir 136.97223; + _this setPos [9656.1611, 10879.309, -1.7166138e-005]; +}; + +_vehicle_139 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [9652.1299, 10880.523, -8.7738037e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_139 = _this; + _this setDir 0.21449274; + _this setPos [9652.1299, 10880.523, -8.7738037e-005]; +}; + +_vehicle_142 = objNull; +if (true) then +{ + _this = createVehicle ["FoldChair", [9651.8213, 10879.001, -5.7220459e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_142 = _this; + _this setDir 193.95923; + _this setPos [9651.8213, 10879.001, -5.7220459e-005]; +}; + +_vehicle_144 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_tiny", [9648.2627, 10879.615, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_144 = _this; + _this setDir 328.08539; + _this setPos [9648.2627, 10879.615, 1.9073486e-006]; +}; + +_vehicle_145 = objNull; +if (true) then +{ + _this = createVehicle ["LADAWreck", [9652.9814, 10903.035, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_145 = _this; + _this setPos [9652.9814, 10903.035, 7.6293945e-006]; +}; + +_vehicle_146 = objNull; +if (true) then +{ + _this = createVehicle ["HeliHEmpty", [9634.2207, 10892.644, 2.0980835e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_146 = _this; + _this setPos [9634.2207, 10892.644, 2.0980835e-005]; +}; + +_vehicle_147 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [9656.0205, 10900.509], [], 0, "CAN_COLLIDE"]; + _vehicle_147 = _this; + _this setDir 311.95007; + _this setPos [9656.0205, 10900.509]; +}; + +_vehicle_148 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_small", [9662.2988, 10877.727, -1.9073486e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_148 = _this; + _this setDir 177.15967; + _this setPos [9662.2988, 10877.727, -1.9073486e-005]; +}; + +_vehicle_150 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_small2", [9665.6143, 10903.533, -3.8146973e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_150 = _this; + _this setDir -96.048813; + _this setPos [9665.6143, 10903.533, -3.8146973e-005]; +}; + +_vehicle_152 = objNull; +if (true) then +{ + _this = createVehicle ["Fence_corrugated_plate", [9655.252, 10903.063, 1.335144e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_152 = _this; + _this setDir 89.008316; + _this setPos [9655.252, 10903.063, 1.335144e-005]; +}; + +_vehicle_156 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [9648.3398, 10900.117, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_156 = _this; + _this setDir -16.210968; + _this setPos [9648.3398, 10900.117, 3.8146973e-006]; +}; + +_vehicle_157 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Chair_EP1", [9646.9502, 10901.895], [], 0, "CAN_COLLIDE"]; + _vehicle_157 = _this; + _this setDir 50.114319; + _this setPos [9646.9502, 10901.895]; +}; + +_vehicle_159 = objNull; +if (true) then +{ + _this = createVehicle ["Fence_corrugated_plate", [9667.3164, 10900.168, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_159 = _this; + _this setDir -3.9127178; + _this setPos [9667.3164, 10900.168, 3.8146973e-006]; +}; + +_vehicle_162 = objNull; +if (true) then +{ + _this = createVehicle ["Fence_corrugated_plate", [9663.3486, 10899.863, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_162 = _this; + _this setDir -3.9127178; + _this setPos [9663.3486, 10899.863, 2.6702881e-005]; +}; + +_unit_37 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["Soldier_MG_PKM_PMC", [9652.1055, 10879.585, -0.031912103], [], 0, "CAN_COLLIDE"]; + _unit_37 = _this; + _this setDir -8.7282362; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_49 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["Soldier_GL_M16A2_PMC", [9655.0381, 10879.717, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + _unit_49 = _this; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_51 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Villager4", [9665.8789, 10897.973, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _unit_51 = _this; + _this setDir 253.78191; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_55 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["CIV_Contractor2_BAF", [9648.124, 10900.857, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + _unit_55 = _this; + _this setDir 169.78815; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_this = createCenter civilian; +_center_2 = _this; + +_group_2 = createGroup _center_2; + +_unit_56 = objNull; +if (true) then +{ + _this = _group_2 createUnit ["Dr_Annie_Baker_EP1", [9660.083, 10903.648, 9.9182129e-005], [], 0, "CAN_COLLIDE"]; + _unit_56 = _this; + _this setDir 180.8215; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_165 = objNull; +if (true) then +{ + _this = createVehicle ["VaultStorageLocked", [9667.4502, 10895.467, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_165 = _this; + _this setDir 91.619987; + _this setPos [9667.4502, 10895.467, 7.6293945e-006]; +}; + +_unit_58 = objNull; +if (true) then +{ + _this = _group_2 createUnit ["Damsel5", [9664.749, 10890.223, 0.0001335144], [], 0, "CAN_COLLIDE"]; + _unit_58 = _this; + _this setDir -91.013748; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_167 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_D", [9653.5234, 10885.377, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_167 = _this; + _this setPos [9653.5234, 10885.377, 1.9073486e-006]; +}; + +_vehicle_168 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [9658.5605, 10884.33, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_168 = _this; + _this setDir 35.367527; + _this setPos [9658.5605, 10884.33, -1.9073486e-006]; +}; + +_vehicle_170 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [9648.9893, 10884.28, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_170 = _this; + _this setDir -39.438091; + _this setPos [9648.9893, 10884.28, 1.1444092e-005]; +}; + +_vehicle_173 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [9658.0381, 10881.899, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_173 = _this; + _this setDir 469.3696; + _this setPos [9658.0381, 10881.899, 3.8146973e-005]; +}; + +_vehicle_180 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_hospital_bench", [9662.2666, 10900.248, -1.9073486e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_180 = _this; + _this setDir -184.89267; + _this setPos [9662.2666, 10900.248, -1.9073486e-005]; +}; + +_vehicle_181 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_kitchen_chair_a", [9661.3262, 10903.976, -2.4795532e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_181 = _this; + _this setDir 11.839272; + _this setPos [9661.3262, 10903.976, -2.4795532e-005]; +}; + +_vehicle_182 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_conference_table_a", [9660.96, 10902.84], [], 0, "CAN_COLLIDE"]; + _vehicle_182 = _this; + _this setPos [9660.96, 10902.84]; +}; + +_vehicle_186 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_F_postel_manz_kov", [9655.8057, 10903.285, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_186 = _this; + _this setDir 1.741266; + _this setPos [9655.8057, 10903.285, 3.8146973e-006]; +}; + +_vehicle_187 = objNull; +if (true) then +{ + _this = createVehicle ["Body2", [9656.6133, 10904.112, 0.57036316], [], 0, "CAN_COLLIDE"]; + _vehicle_187 = _this; + _this setDir -29.777988; + _this setPos [9656.6133, 10904.112, 0.57036316]; +}; + +_vehicle_188 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Water_pipe_EP1", [9658.2959, 10904.099, 9.727478e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_188 = _this; + _this setDir 15.395414; + _this setPos [9658.2959, 10904.099, 9.727478e-005]; +}; + +_vehicle_190 = objNull; +if (true) then +{ + _this = createVehicle ["Fence_corrugated_plate", [9657.1748, 10900.465, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_190 = _this; + _this setDir 19.303476; + _this setPos [9657.1748, 10900.465, 5.7220459e-006]; +}; + +_vehicle_193 = objNull; +if (true) then +{ + _this = createVehicle ["hiluxWreck", [9648.8867, 10903.87, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_193 = _this; + _this setDir -77.999557; + _this setPos [9648.8867, 10903.87, 2.2888184e-005]; +}; + +_vehicle_195 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_hospital_bench", [9658.3281, 10900.53, -5.3405762e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_195 = _this; + _this setDir -160.66846; + _this setPos [9658.3281, 10900.53, -5.3405762e-005]; +}; + +_vehicle_237 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Nav_Boathouse_Pier", [11914.119, 5266.4604, 0.038661882], [], 0, "CAN_COLLIDE"]; + _vehicle_237 = _this; + _this setDir -40.718914; + _this setPos [11914.119, 5266.4604, 0.038661882]; +}; + +_vehicle_238 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Nav_Boathouse", [11913.358, 5267.2104, 0.054831788], [], 0, "CAN_COLLIDE"]; + _vehicle_238 = _this; + _this setDir -40.718914; + _this setPos [11913.358, 5267.2104, 0.054831788]; +}; + +_unit_75 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Villager3", [11920.514, 5269.9688, 1.5940602], [], 0, "CAN_COLLIDE"]; + _unit_75 = _this; + _this setDir 12.366267; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_241 = objNull; +if (true) then +{ + _this = createVehicle ["HeliHEmpty", [11929.596, 5268.3164, -0.030844182], [], 0, "CAN_COLLIDE"]; + _vehicle_241 = _this; + _this setPos [11929.596, 5268.3164, -0.030844182]; +}; + +_vehicle_242 = objNull; +if (true) then +{ + _this = createVehicle ["HeliHEmpty", [9784.0293, 4045.5654, 1.6212463e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_242 = _this; + _this setPos [9784.0293, 4045.5654, 1.6212463e-005]; +}; + +_unit_86 = objNull; +if (true) then +{ + _this = _group_2 createUnit ["RU_Farmwife4", [7976.5767, 10574.898, 0.1468713], [], 0, "CAN_COLLIDE"]; + _unit_86 = _this; + _this setDir -6.4260778; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_90 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Soldier_AR", [7972.5825, 10572.921, 0.14687319], [], 0, "CAN_COLLIDE"]; + _unit_90 = _this; + _this setDir -9.2197142; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_94 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Soldier_CO", [7970.0234, 10572.893, 0.14689368], [], 0, "CAN_COLLIDE"]; + _unit_94 = _this; + _this setDir 5.5570426; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_97 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Woodlander2", [7985.6006, 10607.414, 0.14688605], [], 0, "CAN_COLLIDE"]; + _unit_97 = _this; + _this setDir 92.554123; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_98 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Soldier_GL", [7989.9077, 10604.353, 4.7683716e-007], [], 0, "CAN_COLLIDE"]; + _unit_98 = _this; + _this setDir 97.450241; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_253 = objNull; +if (true) then +{ + _this = createVehicle ["USMC_WarfareBLightFactory", [7983.8838, 10610.594, -0.25383624], [], 0, "CAN_COLLIDE"]; + _vehicle_253 = _this; + _this setDir -182.88846; + _this setPos [7983.8838, 10610.594, -0.25383624]; +}; + +_vehicle_266 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7983.5859, 10599.04, 1.8119812e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_266 = _this; + _this setDir -2.7230515; + _this setPos [7983.5859, 10599.04, 1.8119812e-005]; +}; + +_vehicle_268 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7988.5542, 10599.288, 1.0490417e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_268 = _this; + _this setDir -2.7230515; + _this setPos [7988.5542, 10599.288, 1.0490417e-005]; +}; + +_vehicle_270 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7994.1089, 10602.385, 8.5830688e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_270 = _this; + _this setDir -56.167694; + _this setPos [7994.1089, 10602.385, 8.5830688e-006]; +}; + +_vehicle_273 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7995.2285, 10609.315, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_273 = _this; + _this setDir -96.803596; + _this setPos [7995.2285, 10609.315, 5.7220459e-006]; +}; + +_vehicle_276 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7994.5991, 10614.246, 2.4795532e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_276 = _this; + _this setDir -96.803596; + _this setPos [7994.5991, 10614.246, 2.4795532e-005]; +}; + +_vehicle_280 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7981.5278, 10618.925, 4.7683716e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_280 = _this; + _this setDir 176.60011; + _this setPos [7981.5278, 10618.925, 4.7683716e-006]; +}; + +_vehicle_283 = objNull; +if (true) then +{ + _this = createVehicle ["Land_HBarrier5", [7988.3403, 10617.163, -0.00010967255], [], 0, "CAN_COLLIDE"]; + _vehicle_283 = _this; + _this setDir 26.256664; + _this setPos [7988.3403, 10617.163, -0.00010967255]; +}; + +_vehicle_284 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [7996.6006, 10604.858, 2.5749207e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_284 = _this; + _this setDir -88.472717; + _this setPos [7996.6006, 10604.858, 2.5749207e-005]; +}; + +_vehicle_286 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [7991.8442, 10598.243, -1.4305115e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_286 = _this; + _this setDir -20.104589; + _this setPos [7991.8442, 10598.243, -1.4305115e-005]; +}; + +_vehicle_288 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_D", [7984.5283, 10617.352, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_288 = _this; + _this setDir 76.051857; + _this setPos [7984.5283, 10617.352, 1.1444092e-005]; +}; + +_vehicle_290 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_D", [7987.1587, 10618.563, 4.1007996e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_290 = _this; + _this setDir 192.93062; + _this setPos [7987.1587, 10618.563, 4.1007996e-005]; +}; + +_unit_103 = objNull; +if (true) then +{ + _this = _group_2 createUnit ["Dr_Hladik_EP1", [7963.6943, 10573.726, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; + _unit_103 = _this; + _this setDir 14.998249; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_unit_107 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["Tanny_PMC", [9756.0273, 4029.0276, -5.7220459e-006], [], 0, "CAN_COLLIDE"]; + _unit_107 = _this; + _this setDir 47.765823; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_293 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Market_shelter_EP1", [7971.1313, 10573.11, -4.7683716e-007], [], 0, "CAN_COLLIDE"]; + _vehicle_293 = _this; + _this setDir -0.54140973; + _this setPos [7971.1313, 10573.11, -4.7683716e-007]; +}; + +_vehicle_294 = objNull; +if (true) then +{ + _this = createVehicle ["Land_bags_stack_EP1", [7980.9126, 10573.1, 0.10183714], [], 0, "CAN_COLLIDE"]; + _vehicle_294 = _this; + _this setDir 84.87114; + _this setPos [7980.9126, 10573.1, 0.10183714]; +}; + +_vehicle_295 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Barrel_water", [7978.0269, 10576.266, 0.09760835], [], 0, "CAN_COLLIDE"]; + _vehicle_295 = _this; + _this setPos [7978.0269, 10576.266, 0.09760835]; +}; + +_vehicle_296 = objNull; +if (true) then +{ + _this = createVehicle ["Land_stand_meat_EP1", [7979.3926, 10571.291, 2.3841858e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_296 = _this; + _this setDir 84.386192; + _this setPos [7979.3926, 10571.291, 2.3841858e-006]; +}; + +_vehicle_297 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_Backpackheap", [7980.7441, 10574.823, -0.01443168], [], 0, "CAN_COLLIDE"]; + _vehicle_297 = _this; + _this setPos [7980.7441, 10574.823, -0.01443168]; +}; + +_vehicle_298 = objNull; +if (true) then +{ + _this = createVehicle ["Land_bags_EP1", [7977.2896, 10571.838, 0.066518895], [], 0, "CAN_COLLIDE"]; + _vehicle_298 = _this; + _this setDir -26.722082; + _this setPos [7977.2896, 10571.838, 0.066518895]; +}; + +_vehicle_300 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7974.5396, 10573.464, 0.11534987], [], 0, "CAN_COLLIDE"]; + _vehicle_300 = _this; + _this setDir -92.602562; + _this setPos [7974.5396, 10573.464, 0.11534987]; +}; + +_vehicle_302 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [7976.561, 10575.508, 0.10506171], [], 0, "CAN_COLLIDE"]; + _vehicle_302 = _this; + _this setDir -3.1497438; + _this setPos [7976.561, 10575.508, 0.10506171]; +}; + +_vehicle_303 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Chair_EP1", [7975.605, 10572.204, 0.079027876], [], 0, "CAN_COLLIDE"]; + _vehicle_303 = _this; + _this setDir -69.392082; + _this setPos [7975.605, 10572.204, 0.079027876]; +}; + +_vehicle_305 = objNull; +if (true) then +{ + _this = createVehicle ["Land_stand_small_EP1", [7979.0713, 10575.186, -4.3869019e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_305 = _this; + _this setDir -3.3356829; + _this setPos [7979.0713, 10575.186, -4.3869019e-005]; +}; + +_vehicle_306 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrate_NoInteractive_", [7971.2349, 10572.589, 0.065111145], [], 0, "CAN_COLLIDE"]; + _vehicle_306 = _this; + _this setDir 89.753304; + _this setPos [7971.2349, 10572.589, 0.065111145]; +}; + +_vehicle_307 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrates_NoInteractive_Large", [7971.937, 10571.116, 0.050493035], [], 0, "CAN_COLLIDE"]; + _vehicle_307 = _this; + _this setPos [7971.937, 10571.116, 0.050493035]; +}; + +_vehicle_308 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [7970.2729, 10571.001, 0.070243381], [], 0, "CAN_COLLIDE"]; + _vehicle_308 = _this; + _this setPos [7970.2729, 10571.001, 0.070243381]; +}; + +_vehicle_309 = objNull; +if (true) then +{ + _this = createVehicle ["AmmoCrates_NoInteractive_Small", [7969.1509, 10571.105, 0.015979441], [], 0, "CAN_COLLIDE"]; + _vehicle_309 = _this; + _this setDir 86.277824; + _this setPos [7969.1509, 10571.105, 0.015979441]; +}; + +_vehicle_311 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [7972.6323, 10573.676, 1.3828278e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_311 = _this; + _this setDir -2.3270273; + _this setPos [7972.6323, 10573.676, 1.3828278e-005]; +}; + +_vehicle_313 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [7970.1582, 10573.689, 2.8610229e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_313 = _this; + _this setDir -0.75944257; + _this setPos [7970.1582, 10573.689, 2.8610229e-005]; +}; + +_vehicle_315 = objNull; +if (true) then +{ + _this = createVehicle ["FoldChair", [7973.3174, 10572.031, 2.3841858e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_315 = _this; + _this setDir 143.67119; + _this setPos [7973.3174, 10572.031, 2.3841858e-005]; +}; + +_vehicle_317 = objNull; +if (true) then +{ + _this = createVehicle ["FoldChair", [7969.5249, 10572.127, 9.059906e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_317 = _this; + _this setDir 205.55943; + _this setPos [7969.5249, 10572.127, 9.059906e-006]; +}; + +_vehicle_319 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_Stripes", [7971.2412, 10575.434, 1.8119812e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_319 = _this; + _this setDir -0.66415215; + _this setPos [7971.2412, 10575.434, 1.8119812e-005]; +}; + +_vehicle_321 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_plot_vlnplech2", [7967.2891, 10573.036, 6.6757202e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_321 = _this; + _this setDir -92.602562; + _this setPos [7967.2891, 10573.036, 6.6757202e-006]; +}; + +_vehicle_326 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_F_Vojenska_palanda", [7961.1157, 10572.197, -1.7166138e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_326 = _this; + _this setDir -1.5816934; + _this setPos [7961.1157, 10572.197, -1.7166138e-005]; +}; + +_vehicle_328 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_F_Vojenska_palanda", [7963.6987, 10570.252, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_328 = _this; + _this setDir 86.790092; + _this setPos [7963.6987, 10570.252, -3.8146973e-006]; +}; + +_vehicle_332 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_case_wooden_b", [7965.1572, 10570.787, 1.3608911], [], 0, "CAN_COLLIDE"]; + _vehicle_332 = _this; + _this setDir 354.06796; + _this setPos [7965.1572, 10570.787, 1.3608911]; +}; + +_vehicle_334 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Shelf_EP1", [7966.6001, 10573.193, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_334 = _this; + _this setPos [7966.6001, 10573.193, 1.9073486e-006]; +}; + +_vehicle_335 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Water_pipe_EP1", [7962.0342, 10570.875, 0.088459641], [], 0, "CAN_COLLIDE"]; + _vehicle_335 = _this; + _this setPos [7962.0342, 10570.875, 0.088459641]; +}; + +_vehicle_337 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [7963.6929, 10574.337], [], 0, "CAN_COLLIDE"]; + _vehicle_337 = _this; + _this setDir -2.0723841; + _this setPos [7963.6929, 10574.337]; +}; + +_vehicle_339 = objNull; +if (true) then +{ + _this = createVehicle ["WoodChair", [7964.4985, 10572.516, 0.078991905], [], 0, "CAN_COLLIDE"]; + _vehicle_339 = _this; + _this setDir 127.24187; + _this setPos [7964.4985, 10572.516, 0.078991905]; +}; + +_vehicle_341 = objNull; +if (true) then +{ + _this = createVehicle ["HeliHCivil", [13559.427, 7489.9824, -0.00021743774], [], 0, "CAN_COLLIDE"]; + _vehicle_341 = _this; + _this setPos [13559.427, 7489.9824, -0.00021743774]; +}; + +_vehicle_344 = objNull; +if (true) then +{ + _this = createVehicle ["BTR90_HQ_unfolded", [13580.884, 7499.4692, -0.29696271], [], 0, "CAN_COLLIDE"]; + _vehicle_344 = _this; + _this setDir -85.372177; + _this setPos [13580.884, 7499.4692, -0.29696271]; +}; + +_unit_115 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Soldier_Crew", [13575.962, 7496.8281], [], 0, "CAN_COLLIDE"]; + _unit_115 = _this; + _this setDir 244.20033; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_345 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CamoNet_EAST", [14833.54, 7661.2178, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_345 = _this; + _this setPos [14833.54, 7661.2178, 1.5258789e-005]; +}; + +_vehicle_346 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [14839.83, 7662.8823, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_346 = _this; + _this setDir -124.31012; + _this setPos [14839.83, 7662.8823, 1.1444092e-005]; +}; + +_vehicle_347 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_D", [14836.806, 7657.0063, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_347 = _this; + _this setDir -5.2102485; + _this setPos [14836.806, 7657.0063, 1.1444092e-005]; +}; + +_vehicle_348 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_Stripes", [14833.162, 7656.9316, -8.392334e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_348 = _this; + _this setDir 1.0303055; + _this setPos [14833.162, 7656.9316, -8.392334e-005]; +}; + +_vehicle_350 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_concrete_High", [14839.369, 7653.2588, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_350 = _this; + _this setDir 67.184494; + _this setPos [14839.369, 7653.2588, 3.8146973e-005]; +}; + +_vehicle_352 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [14839.354, 7659.2163, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_352 = _this; + _this setDir -60.366821; + _this setPos [14839.354, 7659.2163, -1.5258789e-005]; +}; + +_vehicle_355 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_D", [14829.42, 7657.0112, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_355 = _this; + _this setDir 5.9499226; + _this setPos [14829.42, 7657.0112, 3.0517578e-005]; +}; + +_vehicle_358 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [14827.22, 7659.4775], [], 0, "CAN_COLLIDE"]; + _vehicle_358 = _this; + _this setDir -104.55404; + _this setPos [14827.22, 7659.4775]; +}; + +_vehicle_360 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [14827.357, 7662.8628, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_360 = _this; + _this setDir -60.366821; + _this setPos [14827.357, 7662.8628, 7.6293945e-006]; +}; + +_vehicle_362 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_net2", [14829.021, 7660.6172, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_362 = _this; + _this setDir -31.251438; + _this setPos [14829.021, 7660.6172, 7.6293945e-006]; +}; + +_vehicle_363 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [14834.702, 7660.1001, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_363 = _this; + _this setDir 2.0176005; + _this setPos [14834.702, 7660.1001, -1.5258789e-005]; +}; + +_vehicle_364 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Chair_EP1", [14835.948, 7662.0176, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_364 = _this; + _this setDir 114.13885; + _this setPos [14835.948, 7662.0176, 7.6293945e-006]; +}; + +_unit_122 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Soldier_3", [14834.71, 7660.9966, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _unit_122 = _this; + _this setDir 185.51167; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_378 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CamoNet_EAST", [10035.768, 5946.3418, -7.4863434e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_378 = _this; + _this setPos [10035.768, 5946.3418, -7.4863434e-005]; +}; + +_vehicle_379 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [10042.058, 5948.0063, -0.11183691], [], 0, "CAN_COLLIDE"]; + _vehicle_379 = _this; + _this setDir -124.31012; + _this setPos [10042.058, 5948.0063, -0.11183691]; +}; + +_vehicle_380 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_D", [10039.033, 5942.1304, 0.1891098], [], 0, "CAN_COLLIDE"]; + _vehicle_380 = _this; + _this setDir -5.2102485; + _this setPos [10039.033, 5942.1304, 0.1891098]; +}; + +_vehicle_381 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_Stripes", [10035.39, 5942.0557, 0.21733189], [], 0, "CAN_COLLIDE"]; + _vehicle_381 = _this; + _this setDir 1.0303055; + _this setPos [10035.39, 5942.0557, 0.21733189]; +}; + +_vehicle_383 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [10041.581, 5944.3403, 0.060484409], [], 0, "CAN_COLLIDE"]; + _vehicle_383 = _this; + _this setDir -60.366821; + _this setPos [10041.581, 5944.3403, 0.060484409]; +}; + +_vehicle_384 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock_D", [10031.647, 5942.1353, 0.2496233], [], 0, "CAN_COLLIDE"]; + _vehicle_384 = _this; + _this setDir 5.9499226; + _this setPos [10031.647, 5942.1353, 0.2496233]; +}; + +_vehicle_385 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [10029.447, 5944.6016, 0.13082838], [], 0, "CAN_COLLIDE"]; + _vehicle_385 = _this; + _this setDir -104.55404; + _this setPos [10029.447, 5944.6016, 0.13082838]; +}; + +_vehicle_386 = objNull; +if (true) then +{ + _this = createVehicle ["Land_CncBlock", [10029.585, 5947.9868, -0.049156666], [], 0, "CAN_COLLIDE"]; + _vehicle_386 = _this; + _this setDir -60.366821; + _this setPos [10029.585, 5947.9868, -0.049156666]; +}; + +_vehicle_388 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [10033.293, 5944.7939, 0.050125599], [], 0, "CAN_COLLIDE"]; + _vehicle_388 = _this; + _this setDir 1.8089389; + _this setPos [10033.293, 5944.7939, 0.050125599]; +}; + +_vehicle_403 = objNull; +if (true) then +{ + _this = createVehicle ["FoldChair", [10032.513, 5946.6313, 1.8596649e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_403 = _this; + _this setDir -46.586655; + _this setPos [10032.513, 5946.6313, 1.8596649e-005]; +}; + +_vehicle_404 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_small2", [10038.989, 5946.3301, 1.001358e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_404 = _this; + _this setDir 96.348198; + _this setPos [10038.989, 5946.3301, 1.001358e-005]; +}; + +_vehicle_405 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_tiny", [10039.02, 5944.1816, 4.1484833e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_405 = _this; + _this setDir 179.4679; + _this setPos [10039.02, 5944.1816, 4.1484833e-005]; +}; + +_unit_132 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["GUE_Soldier_1", [10033.369, 5945.521, -2.1457672e-006], [], 0, "CAN_COLLIDE"]; + _unit_132 = _this; + _this setDir 181.42169; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_406 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_net2", [7979.4258, 10580.793, 0.088309295], [], 0, "CAN_COLLIDE"]; + _vehicle_406 = _this; + _this setDir -60.011875; + _this setPos [7979.4258, 10580.793, 0.088309295]; +}; + +_vehicle_407 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_small2", [7978.2324, 10588.704, 0.1085559], [], 0, "CAN_COLLIDE"]; + _vehicle_407 = _this; + _this setDir -2.3988388; + _this setPos [7978.2324, 10588.704, 0.1085559]; +}; + +_vehicle_408 = objNull; +if (true) then +{ + _this = createVehicle ["FoldTable", [7977.8594, 10584.842, 0.12460259], [], 0, "CAN_COLLIDE"]; + _vehicle_408 = _this; + _this setDir 87.388557; + _this setPos [7977.8594, 10584.842, 0.12460259]; +}; + +_vehicle_409 = objNull; +if (true) then +{ + _this = createVehicle ["FoldChair", [7979.8716, 10584.508, 0.10172281], [], 0, "CAN_COLLIDE"]; + _vehicle_409 = _this; + _this setDir 113.08084; + _this setPos [7979.8716, 10584.508, 0.10172281]; +}; + +_vehicle_410 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Crates_EP1", [7980.2725, 10586.32, 0.091410525], [], 0, "CAN_COLLIDE"]; + _vehicle_410 = _this; + _this setDir -3.625581; + _this setPos [7980.2725, 10586.32, 0.091410525]; +}; + +_unit_136 = objNull; +if (true) then +{ + _this = _group_1 createUnit ["Soldier_TL_PMC", [7978.6685, 10584.979, 1.4305115e-006], [], 0, "CAN_COLLIDE"]; + _unit_136 = _this; + _this setDir -104.86208; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; + _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; +}; + +_vehicle_412 = objNull; +if (true) then +{ + _this = createVehicle ["Info_Board_EP1", [7979.437, 10591.174, 3.4809113e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_412 = _this; + _this setDir 85.391312; + _this setVehicleInit "this allowDammage false; "; + _this setPos [7979.437, 10591.174, 3.4809113e-005]; +}; + +_vehicle_414 = objNull; +if (true) then +{ + _this = createVehicle ["Info_Board_EP1", [9645.7334, 10894.017, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_414 = _this; + _this setDir 269.61508; + _this setVehicleInit "this allowDammage false; "; + _this setPos [9645.7334, 10894.017, -1.9073486e-006]; +}; + +_vehicle_416 = objNull; +if (true) then +{ + _this = createVehicle ["Info_Board_EP1", [8147.5479, 4326.0176], [], 0, "CAN_COLLIDE"]; + _vehicle_416 = _this; + _this setDir 179.80284; + _this setVehicleInit "this allowDammage false; "; + _this setPos [8147.5479, 4326.0176]; +}; + +_vehicle_418 = objNull; +if (true) then +{ + _this = createVehicle ["Info_Board_EP1", [9761.0127, 4032.7146, -3.528595e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_418 = _this; + _this setDir 57.327133; + _this setVehicleInit "this allowDammage false; "; + _this setPos [9761.0127, 4032.7146, -3.528595e-005]; +}; + +_vehicle_420 = objNull; +if (true) then +{ + _this = createVehicle ["Info_Board_EP1", [13575.648, 7499.2939, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_420 = _this; + _this setDir 90.120895; + _this setVehicleInit "this allowDammage false; "; + _this setPos [13575.648, 7499.2939, -7.6293945e-006]; +}; + +_vehicle_421 = objNull; +if (true) then +{ + _this = createVehicle ["HeliHCivil", [7990.6587, 10591.147, 2.4795532e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_421 = _this; + _this setPos [7990.6587, 10591.147, 2.4795532e-005]; +}; + +processInitCommands; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqm b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqm index 0020da259..908310a31 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqm +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqm @@ -1170,10 +1170,10 @@ class Mission }; class Markers { - items=17; + items=15; class Item0 { - position[]={10126.552,19.767424,10494.726}; + position[]={10788.115,90.416954,8680.3896}; name="center"; type="Empty"; }; @@ -1185,13 +1185,13 @@ class Mission }; class Item2 { - position[]={9997.6689,76.535988,4629.1968}; + position[]={10772.252,8.8704214,5547.606}; name="spawn0"; type="Empty"; }; class Item3 { - position[]={7427.2207,54.307949,4312.021}; + position[]={12156.554,4.1533175,11002.222}; name="spawn1"; type="Empty"; }; @@ -1203,91 +1203,75 @@ class Mission }; class Item5 { - position[]={12012.802,21.99192,5682.3721}; + position[]={7914.2358,9.5998287,7496.2734}; name="spawn3"; type="Empty"; }; class Item6 { - position[]={14423.152,0.26354748,8392.2637}; + position[]={7867.2437,7.0066466,8968.2842}; name="spawn4"; type="Empty"; }; class Item7 { - position[]={11972.645,150.44453,8292.459}; - name="Tradercitystary"; - text="Trader City Stary"; - type="mil_circle"; + position[]={10015.868,5.0297446,5963.0625}; + name="wholesaleSouth"; + text="Wholesaler"; + type="mil_dot"; colorName="ColorBlack"; }; class Item8 { - position[]={13443.702,0.10039671,4692.0508}; - name="wholesaleSouth"; + position[]={14853.64,37.77092,7646.6982}; + name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item9 { - position[]={13532.614,3.0083523,6355.9497}; - name="boatTraderEast"; - text="Wholesaler"; - type="mil_dot"; - colorName="ColorBlack"; - }; - class Item10 - { - position[]={13497.367,0.2706908,4004.9241}; + position[]={11897.247,2.0606923,5307.1626}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; - class Item11 + class Item10 { - position[]={12060.471,158.85699,12638.533}; + position[]={8294.4307,5.0005341,4347.4355}; name="AirVehicles"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; - class Item12 + class Item11 { - position[]={12018.378,24.85491,15531.034}; + position[]={13572.653,41.133896,7520.5161}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; - class Item13 + class Item12 { - position[]={11447.91,317.27109,11364.536}; - name="Klen"; - text="Trader City Klen"; + position[]={9660.5234,25.000839,10888.863}; + name="Jesco"; + text="Trader City Jesco"; type="mil_circle"; colorName="ColorGreen"; }; - class Item14 + class Item13 { - position[]={13441.16,1.1406164,5429.3013}; - name="BoatDealerEast"; - text="Boat Dealer"; - type="mil_dot"; - colorName="ColorBlack"; - }; - class Item15 - { - position[]={7672.9351,23.871973,10941.484}; + position[]={7979.0151,22.484041,10603.889}; name="TradercityBash"; - text="Trader City Bash"; + text="Trader City Berezniki"; type="mil_circle"; colorName="ColorBlack"; }; - class Item16 + class Item14 { - position[]={12944.227,210.19823,12766.889}; + position[]={9728.8066,5.0182734,4045.4143}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; @@ -1296,27 +1280,10 @@ class Mission }; class Sensors { - items=3; + items=2; class Item0 { - position[]={11971.841,150.1813,8290.7109}; - a=100; - b=100; - activationBy="WEST"; - repeating=1; - interruptable=1; - age="UNKNOWN"; - name="zonestary"; - expCond="(player distance zonestary) < 100;"; - expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false;"; - expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true;"; - class Effects - { - }; - }; - class Item1 - { - position[]={7672.1323,23.481419,10939.736}; + position[]={7987.2495,7.9986267,10603.404}; a=100; b=100; activationBy="WEST"; @@ -1325,15 +1292,16 @@ class Mission age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 100;"; - expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false;"; + expActiv="TitleText[""Now entering trader city Berezniki"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true;"; class Effects { + soundDet="arabian_market_3"; }; }; - class Item2 + class Item1 { - position[]={11447.472,317.26886,11364.504}; + position[]={9656.8906,25.000839,10889.035}; a=100; b=100; activationBy="WEST"; @@ -1342,10 +1310,11 @@ class Mission age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 100;"; - expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false;"; + expActiv="TitleText[""Now entering trader city Jesco"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true;"; class Effects { + soundDet="arabian_market_3"; }; }; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/server_traders.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/server_traders.sqf new file mode 100644 index 000000000..78a9afc4f --- /dev/null +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/server_traders.sqf @@ -0,0 +1,206 @@ +// DayZ Epoch TRADERS for 19 +serverTraders = ["Tanny_PMC","Soldier_GL_M16A2_PMC","Soldier_MG_PKM_PMC","CIV_Contractor2_BAF","RU_Farmwife4","GUE_Soldier_CO","GUE_Soldier_AR","GUE_Woodlander2","GUE_Soldier_Crew","GUE_Soldier_Pilot","GUE_Soldier_GL","Soldier_TL_PMC","GUE_Villager4","UN_CDF_Soldier_Pilot_EP1","Damsel5","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_3","Farmwife4","GUE_Soldier_1","GUE_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","GUE_Woodlander2","Dr_Hladik_EP1","Doctor","HouseWife1","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"]; +// Hero Vendor +menu_Tanny_PMC = [ + [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], + [], + "hero" +]; +// Ammunition Friendly +menu_Soldier_GL_M16A2_PMC = [ + [["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]], + [], + "friendly" +]; +// Weapons Friendly +menu_Soldier_MG_PKM_PMC = [ + [["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]], + [], + "friendly" +]; +// Friendly Vehicles +menu_CIV_Contractor2_BAF = [ + [["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]], + [], + "friendly" +]; +// General Store +menu_RU_Farmwife4 = [ + [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], + [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], + "neutral" +]; +// Weapons neutral +menu_GUE_Soldier_CO = [ + [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]], + [], + "neutral" +]; +// Ammunition Neutral +menu_GUE_Soldier_AR = [ + [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], + [], + "neutral" +]; +// Neutral Building/Parts +menu_GUE_Woodlander2 = [ + [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]], + [], + "neutral" +]; +// Bandit Trader +menu_GUE_Soldier_Crew = [ + [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]], + [], + "hostile" +]; +// Aircraft Dealer +menu_GUE_Soldier_Pilot = [ + [["Airplanes",517],["Helicopter Unarmed",519]], + [], + "friendly" +]; +// Vehicles Neutral +menu_GUE_Soldier_GL = [ + [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]], + [], + "neutral" +]; +// Black Market Vendor +menu_Soldier_TL_PMC = [ + [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], + [], + "neutral" +]; +// Friendly Building/Parts +menu_GUE_Villager4 = [ + [["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]], + [], + "friendly" +]; +// Friendly Vehicles 2 +menu_UN_CDF_Soldier_Pilot_EP1 = [ + [["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Compact Cars",593],["Economy Cars",594],["Fuel Trucks",595],["Luxury Cars",596],["Microcars",597],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]], + [], + "friendly" +]; +// General Store 2 +menu_Damsel5 = [ + [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]], + [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], + "friendly" +]; +// Medical Supplies +menu_Dr_Annie_Baker_EP1 = [ + [["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]], + [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], + "friendly" +]; +// Weapons friendly 2 +menu_Soldier_MG_PKM_PMC = [ + [["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]], + [], + "friendly" +]; +// Ammunition friendly 2 +menu_Soldier_MG_PMC = [ + [["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]], + [], + "friendly" +]; +// East Wholesaler +menu_GUE_Soldier_3 = [ + [["Wholesale",555]], + [], + "neutral" +]; +// General Store 3 +menu_Farmwife4 = [ + [["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]], + [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], + "neutral" +]; +// West Wholesaler +menu_GUE_Soldier_1 = [ + [["Wholesale",636]], + [], + "neutral" +]; +// Boat Vendor +menu_GUE_Villager3 = [ + [["Boats Armed",558],["Boats Unarmed",557]], + [], + "neutral" +]; +// Weapons neutral 2 +menu_TK_CIV_Takistani04_EP1 = [ + [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]], + [], + "neutral" +]; +// Ammunition Neutral 2 +menu_Pilot_EP1 = [ + [["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]], + [], + "neutral" +]; +// Vehicles Neutral 2 +menu_RU_Profiteer4 = [ + [["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Compact Cars",652],["Economy Cars",654],["Fuel Trucks",655],["Luxury Cars",656],["Microcars",657],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]], + [], + "neutral" +]; +// Neutral Building/Parts +menu_GUE_Woodlander2 = [ + [["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]], + [], + "neutral" +]; +// Medical Supplies 2 +menu_Dr_Hladik_EP1 = [ + [["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]], + [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], + "neutral" +]; +// Medical Supplies 3 +menu_Doctor = [ + [["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]], + [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], + "neutral" +]; +// Boat Trader 2 +menu_HouseWife1 = [ + [["Boats Armed",673],["Boats Unarmed",672]], + [], + "neutral" +]; +// Wholesale 3 +menu_Citizen3_EP1 = [ + [["Wholesale",675]], + [], + "neutral" +]; +// Friendly Building/parts 2 +menu_ibr_lingorman6 = [ + [["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]], + [], + "friendly" +]; +// Friendly Building/Parts 3 +menu_ibr_lingorman6s = [ + [["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]], + [], + "friendly" +]; +// General Store 4 +menu_TK_CIV_Woman02_EP1 = [ + [["Backpacks",685],["Clothes",683],["Cooked Meats",686],["Drinks",684],["Packaged Food",687]], + [], + "neutral" +]; +// General Store 5 +menu_Damsel3 = [ + [["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]], + [], + "friendly" +]; \ No newline at end of file