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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Small fix, revert 1 frame uisleep to regular sleep
I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
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@@ -366,28 +366,28 @@ if (!isDedicated) then {
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if (isNil "gear_done") then { gear_done = false; };
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openMap false;
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closeDialog 0;
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if (gear_done) then {uisleep 0.001;};
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if (gear_done) then {sleep 0.001;};
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player action ["Gear", player];
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if (gear_done) then {uisleep 0.001;};
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if (gear_done) then {sleep 0.001;};
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_dialog = findDisplay 106;
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_i = 0;
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while {isNull _dialog} do {//DO NOT CHANGE TO A FOR LOOP!
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_i = _i + 1;
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_dialog = findDisplay 106;
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if (gear_done) then {uisleep 0.001;};
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if (gear_done) then {sleep 0.001;};
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if (_i in [100,200,299]) then {
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closeDialog 0;
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player action ["Gear", player];
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};
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if (_i > 300) exitWith {};
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};
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if (gear_done) then {uisleep 0.001;};
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if (gear_done) then {sleep 0.001;};
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_dialog = findDisplay 106;
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if ((parseNumber(_this select 0)) != 0) then {
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ctrlActivate (_dialog displayCtrl 157);
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if (gear_done) then {
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waitUntil {ctrlShown (_dialog displayCtrl 159)};
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uisleep 0.001;
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sleep 0.001;
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};
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};
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gear_done = true;
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