Small fix, revert 1 frame uisleep to regular sleep

I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
This commit is contained in:
icomrade
2016-07-28 14:54:50 -04:00
parent 82e2500cac
commit 2cdf9b5806
3 changed files with 10 additions and 10 deletions

View File

@@ -128,9 +128,9 @@ if (!isNil "_newBackpackType") then {
_backpackWpnQtys = _backpackWpn select 1;
};
[] call _switchUnit;
uiSleep 0.001;
if (gear_done) then {Sleep 0.001;};
["1"] call gearDialog_create;
uiSleep 0.001;
if (gear_done) then {Sleep 0.001;};
//magazines
_countr = 0;
{
@@ -151,7 +151,7 @@ if (!isNil "_newBackpackType") then {
};
} count _backpackMag;
(findDisplay 106) closeDisplay 0;
if (gear_done) then {uiSleep 0.001; disableUserInput false;};
if (gear_done) then {Sleep 0.001; disableUserInput false;};
_countr = 0;
{