Small fix, revert 1 frame uisleep to regular sleep

I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
This commit is contained in:
icomrade
2016-07-28 14:54:50 -04:00
parent 82e2500cac
commit 2cdf9b5806
3 changed files with 10 additions and 10 deletions

View File

@@ -48,7 +48,7 @@ if ((typeOf (unitBackPack player)) != "") then {
ctrlActivate (_dialog displayCtrl 157);
if (gear_done) then {
waitUntil {ctrlShown (_dialog displayCtrl 159)};
uisleep 0.001;
sleep 0.001;
};
for "_i" from 5000 to (5000 + _count) do {
@@ -67,6 +67,6 @@ if ((typeOf (unitBackPack player)) != "") then {
};
(findDisplay 106) closeDisplay 0;
if (gear_done) then {uisleep 0.001;};
if (gear_done) then {sleep 0.001;};
_magazineArray;