mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
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@@ -131,3 +131,31 @@ class z_bloodsucker : Zed_Base {
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};
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};
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};
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class z_bloodsucker2: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER2;
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};
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class z_bloodsucker3: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER3;
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};
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class z_bloodsucker4: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER4;
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};
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class z_bloodsucker5: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER5;
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};
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class z_bloodsucker6: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER6;
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};
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class z_bloodsucker7: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER7;
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};
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class z_bloodsucker8: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER8;
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};
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@@ -24,7 +24,7 @@ local _cantSee = false;
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if (_isMutant) then {
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if (_dist <= 5) then {
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local _skin = _x getVariable ["mutantSkin", "act_krovosos_new1"]; // Set textures locally on each client to prevent issues with RESec
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_x setObjectTexture [0, format["\nst\ns_mutants\blood\%1.paa",_skin]];
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_x setObjectTexture [0, format["\dayz_epoch_c\skins\bloodsucker\%1.paa",_skin]];
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} else {
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_x setObjectTexture [0, ""];
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local _sound = ["bloodgrowl0","bloodgrowl2","bloodgrowl3","bloodgrowl4","bloodforest1","bloodforest2","bloodforest3","bloodforest4"] call BIS_fnc_selectRandom;
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@@ -14421,6 +14421,34 @@
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_BLOODSUCKER2">
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_BLOODSUCKER3">
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_BLOODSUCKER4">
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_BLOODSUCKER5">
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_BLOODSUCKER6">
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_BLOODSUCKER7">
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_BLOODSUCKER8">
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<English>Bloodsucker</English>
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<Russian>Кровосос</Russian>
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</Key>
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<Key ID="STR_ZNAME_INFECTEDVIRAL">
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<English>Viral Infected</English>
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<Spanish>Infectado Viral</Spanish>
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@@ -207,7 +207,7 @@ class FSM
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"_entityTime = diag_tickTime;" \n
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"" \n
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"// Select skin" \n
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"_skin = [""act_krovosos_new1"",""act_krovosos_3"",""act_krovosos_2""] call BIS_fnc_selectRandom;" \n
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"_skin = [""act_krovosos_new1"",""act_krovosos_8"",""act_krovosos_7"",""act_krovosos_6"",""act_krovosos_5"",""act_krovosos_4"",""act_krovosos_3"",""act_krovosos_2""] call BIS_fnc_selectRandom;" \n
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"_agent setVariable [""mutantSkin"",_skin, false];" \n
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"" \n
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"// Announce presence" \n
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