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Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
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@@ -207,7 +207,7 @@ class FSM
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"_entityTime = diag_tickTime;" \n
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"" \n
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"// Select skin" \n
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"_skin = [""act_krovosos_new1"",""act_krovosos_3"",""act_krovosos_2""] call BIS_fnc_selectRandom;" \n
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"_skin = [""act_krovosos_new1"",""act_krovosos_8"",""act_krovosos_7"",""act_krovosos_6"",""act_krovosos_5"",""act_krovosos_4"",""act_krovosos_3"",""act_krovosos_2""] call BIS_fnc_selectRandom;" \n
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"_agent setVariable [""mutantSkin"",_skin, false];" \n
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"" \n
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"// Announce presence" \n
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