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Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
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@@ -130,4 +130,32 @@ class z_bloodsucker : Zed_Base {
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memoryPoint = "rfemur";
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};
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};
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};
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class z_bloodsucker2: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER2;
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};
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class z_bloodsucker3: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER3;
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};
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class z_bloodsucker4: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER4;
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};
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class z_bloodsucker5: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER5;
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};
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class z_bloodsucker6: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER6;
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};
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class z_bloodsucker7: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER7;
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};
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class z_bloodsucker8: z_bloodsucker {
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displayName = $STR_ZNAME_BLOODSUCKER8;
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};
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