diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt
index cbbd76870..9385fc1bd 100644
--- a/CHANGE LOG 1.0.6.txt
+++ b/CHANGE LOG 1.0.6.txt
@@ -111,6 +111,7 @@
[FIXED] UH1Y and AH6X unkown animation source RPT errors, and added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebaydayz
[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
+[FIXED] Firing from vehicles puts you in combat now. @icomrade
[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x
diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/object_removePlotRadius.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/object_removePlotRadius.sqf
deleted file mode 100644
index 4a0c08a71..000000000
--- a/SQF/dayz_code/actions/A_Plot_for_Life/object_removePlotRadius.sqf
+++ /dev/null
@@ -1,28 +0,0 @@
-// Remove preview build by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
-private ["_distance","_plotPole","_findNearestPoles","_validMarkers","_isNearPlot","_poleInv"];
-
-_distance = (DZE_PlotPole select 0) + 5;
-
-// check for near plot
-_plotPole = nearestobject [(vehicle player),"Plastic_Pole_EP1_DZ"];
-_findNearestPoles = (position _plotpole) nearEntities ["Land_coneLight", _distance];
-_validMarkers = [];
-_isNearPlot = 0;
-
-{
- _poleInv = _x getVariable ["inventory",[]];
-
- if (_poleInv select 0 == "PPMarker") then {
- _validMarkers set [count _validMarkers,_x];
- };
-} count _findNearestPoles;
-
-_IsNearPlot = count _validMarkers;
-
-// If no plot poles found with ppMarker in the inventory.
-if (_IsNearPlot > 0) then{
- {
- diag_log format["Object remove plot radius: [Destroying object: %1]",_x];
- deleteVehicle _x;
- } count _validMarkers;
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/object_showPlotRadius.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/object_showPlotRadius.sqf
deleted file mode 100644
index edceb4589..000000000
--- a/SQF/dayz_code/actions/A_Plot_for_Life/object_showPlotRadius.sqf
+++ /dev/null
@@ -1,23 +0,0 @@
-// Build preview adopted from Axe Cop (@vos) Base Destruction Script
-// Amended by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/) to allow plot radius removal.
-private ["_location","_object","_i","_nearPlotPole","_lightArray","_BD_radius","_BD_center","_color"];
-
-// global vars
-_nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ"];
-_lightArray = [];
-
-//"privatized" center variable
-_BD_radius = DZE_PlotPole select 0;
-_BD_center = [_nearPlotPole] call FNC_getPos;
-
-_color = "#(argb,8,8,3)color(0.99,0.65,0.06,1,ca)"; //dark orange
-
-// circle
-for "_i" from 0 to 360 step (450 / _BD_radius) do {
- _location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), (_BD_center select 2) - 0.18];
-
- _object = createVehicle ["Land_coneLight", _location, [], 0, "CAN_COLLIDE"];
- _object setVariable ["Inventory", ["PPMarker"],true];
- _object enableSimulation false;
- _object setpos _location;
-};
diff --git a/SQF/dayz_code/actions/modular_build.sqf b/SQF/dayz_code/actions/modular_build.sqf
index a4f0fa20b..96a1fae3b 100644
--- a/SQF/dayz_code/actions/modular_build.sqf
+++ b/SQF/dayz_code/actions/modular_build.sqf
@@ -475,10 +475,6 @@ if (_canBuild select 0) then {
format[localize "str_build_01",_text] call dayz_rollingMessages;
- //if (_canBuild select 1) then { //if item was a plotpole, build a visual radius around it
- //[] spawn player_plotPreview; //handled in fn_SelfActions now
- //};
-
_tmpbuilt setVariable ["OEMPos",_location,true]; //store original location as a variable
if(_lockable > 1) then { //if item has code lock on it
diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf
index 67baed59e..52bd86834 100644
--- a/SQF/dayz_code/actions/player_build.sqf
+++ b/SQF/dayz_code/actions/player_build.sqf
@@ -384,10 +384,6 @@ if (_canBuild select 0) then {
format[localize "str_build_01",_text] call dayz_rollingMessages;
- //if (_canBuild select 1) then {
- //[] spawn player_plotPreview;
- //};
-
_tmpbuilt setVariable ["OEMPos",_location,true];
if(_lockable > 1) then {
diff --git a/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf b/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
index fbe7a54ed..bfa3f1ab7 100644
--- a/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
+++ b/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
@@ -1,68 +1,80 @@
//Zero Remorse, big thanks to their scripter for this!
private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
-_speed = 4; // multiplier for speed of sphere rotation/wobble
-_density = 3; // density of markers per ring
-_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
+_speed = 4; // multiplier for speed of sphere rotation/wobble
+_density = 3; // density of markers per ring
+_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
_thePlot = (nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15]) select 0;
-_center = getPosASL _thePlot; _radius = DZE_PlotPole select 0;
-_obj = false; _tmp = -1;
+_center = getPosASL _thePlot;
+_radius = DZE_PlotPole select 0;
+_obj = false;
+_tmp = -1;
if (!isNil "PP_Marks") then {
if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
_tmp = (PP_Marks select 0) distance _thePlot;
- { deleteVehicle _x; } count PP_Marks; PP_Marks = nil;
+ { deleteVehicle _x; } count PP_Marks;
+ PP_Marks = nil;
};
if ((isNil "PP_Marks") && (!_obj)) then {
- PP_Marks = []; _count = round((2 * pi * _radius) / _density);
+ PP_Marks = [];
+ _count = round((2 * pi * _radius) / _density);
_obj = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0]; // PARENT marker on pole
_obj setPosASL [_center select 0, _center select 1, _center select 2];
- _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _axis = _obj;
- _obj setVectorUp [0, 0, 0]; PP_Marks set [count PP_Marks, _obj];
+ _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
+ _axis = _obj;
+ _obj setVectorUp [0, 0, 0];
+ PP_Marks set [count PP_Marks, _obj];
_angle = 0;
- for "_idx" from 0 to _count do {
+ for "_idx" from 0 to _count do {
_a = (_center select 0) + (sin(_angle)*_radius);
_b = (_center select 1) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_a, _b, _center select 2];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
- _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ _obj attachTo [_axis];
+ PP_Marks set [count PP_Marks, _obj];
_a = (_center select 0) + (sin(_angle)*_radius);
_b = (_center select 2) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_a, _center select 1, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
- _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ _obj attachTo [_axis];
+ PP_Marks set [count PP_Marks, _obj];
_angle = _angle + (360/_count);
};
_angle = (360/_count);
- for "_idx" from 0 to (_count - 2) do {
+ for "_idx" from 0 to (_count - 2) do {
_a = (_center select 1) + (sin(_angle)*_radius);
_b = (_center select 2) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_center select 0, _a, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
- _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ _obj attachTo [_axis];
+ PP_Marks set [count PP_Marks, _obj];
_angle = _angle + (360/_count);
};
- _angle = (360/_count); _axis setDir 45;
- for "_idx" from 0 to (_count - 2) do {
+ _angle = (360/_count);
+ _axis setDir 45;
+ for "_idx" from 0 to (_count - 2) do {
_a = (_center select 0) + (sin(_angle)*_radius);
_b = (_center select 2) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_a, _center select 1, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
- _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ _obj attachTo [_axis];
+ PP_Marks set [count PP_Marks, _obj];
_a = (_center select 1) + (sin(_angle)*_radius);
_b = (_center select 2) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_center select 0, _a, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
- _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ _obj attachTo [_axis];
+ PP_Marks set [count PP_Marks, _obj];
_angle = _angle + (360/_count);
};
-};
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 60779e902..3485324ae 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -679,24 +679,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "preview", 5, false];
};
};
- _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);
- if (s_player_plot_boundary_on < 0) then {
- if (_PlotsmarkersNear == 0) then{
- s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false];
- };
- };
- if (s_player_plot_boundary_off < 0) then {
- if (_PlotsmarkersNear > 0) then{
- s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false];
- };
+ if (s_player_plot_boundary < 0) then {
+ s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
};
- if (DZE_permanentPlot) then {
+ if (DZE_permanentPlot && DZE_PlotOwnership) then {
if (s_player_plot_take_ownership < 0) then {
- if (DZE_PlotOwnership) then {
- _isOwner = [player, _cursorTarget] call FNC_check_access;
- if (_isOwner select 0) then {
- s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
- };
+ _isOwner = [player, _cursorTarget] call FNC_check_access;
+ if (_isOwner select 0) then {
+ s_player_plot_take_ownership = player addAction [localize "STR_EPOCH_APLOTFORLIFE_TAKE_PLOT_OWNERSHIP", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};
};
};
@@ -709,10 +699,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
- player removeAction s_player_plot_boundary_on;
- s_player_plot_boundary_on = -1;
- player removeAction s_player_plot_boundary_off;
- s_player_plot_boundary_off = -1;
+ player removeAction s_player_plot_boundary;
+ s_player_plot_boundary = -1;
player removeAction s_player_plot_take_ownership;
s_player_plot_take_ownership = -1;
};
@@ -1109,10 +1097,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
} else {
//Engineering
- player removeAction s_player_plot_boundary_on;
- s_player_plot_boundary_on = -1;
- player removeAction s_player_plot_boundary_off;
- s_player_plot_boundary_off = -1;
+ player removeAction s_player_plot_boundary;
+ s_player_plot_boundary = -1;
player removeAction s_player_plot_take_ownership;
s_player_plot_take_ownership = -1;
player removeAction s_player_plotManagement;
diff --git a/SQF/dayz_code/compile/object_showPlotRadius.sqf b/SQF/dayz_code/compile/object_showPlotRadius.sqf
deleted file mode 100644
index e47eb477b..000000000
--- a/SQF/dayz_code/compile/object_showPlotRadius.sqf
+++ /dev/null
@@ -1,19 +0,0 @@
-//Build preview adopted from Axe Cop (@vos) Base Destruction Script
-
-private ["_location","_object","_objects","_i","_dir","_nearPlotPole"];
-
-// global vars
-_nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ"];
-
-//"privatized" center variable
-_BD_radius = DZE_PlotPole select 0;
-_BD_center = [_nearPlotPole] call FNC_getPos;
-
- _objects = [];
-
-// circle
-for "_i" from 0 to 360 step (270 / _BD_radius) do {
- _location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), _BD_center select 2];
- _object = createVehicle ["Plastic_Pole_EP1", _location, [], 0, "CAN_COLLIDE"];
- _object setpos _location;
-};
diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf
index b35565711..4ca0e9b31 100644
--- a/SQF/dayz_code/init/compiles.sqf
+++ b/SQF/dayz_code/init/compiles.sqf
@@ -179,7 +179,6 @@ if (!isDedicated) then {
player_loadCrate = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_loadCrate.sqf";
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
- player_plotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_showPlotRadius.sqf";
player_removeItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_removeItems.sqf";
player_removeNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNearby.sqf";
player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf";
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index f418ff7c0..52aeb0a39 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -243,8 +243,7 @@ dayz_resetSelfActions = {
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
- s_player_plot_boundary_on = -1;
- s_player_plot_boundary_off = -1;
+ s_player_plot_boundary = -1;
s_player_plot_take_ownership = -1;
s_player_plotManagement = -1;
s_player_toggleDegree = -1;
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 4e14fbc1c..37a73791c 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -15063,6 +15063,9 @@
Some change is hidden in the overflow slots of your gear.
+
+ Take plot items ownership
+
Take Ownership: %1 objects ownership changed.
@@ -15094,6 +15097,9 @@
Можно добавить друзей: %1
Nur %1 Freunde erlaubt
+
+ Show plot boundary
+
Trader