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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Update loot and zombie spawn, change some count/foreach
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@@ -2,7 +2,7 @@
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter/distribute from project leader (R4Z0R49)
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*/
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private ["_type","_position","_minDist","_maxDist","_isWreck","_nearByPlayer","_iPos","_positions","_zombieChance","_unitTypes","_min","_max","_num","_clean","_obj","_config","_i","_objPos"];
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private ["_type","_position","_minDist","_maxDist","_isWreck","_nearByPlayer","_iPos","_positions","_zombieChance","_unitTypes","_min","_max","_num","_obj","_config","_i","_objPos"];
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_obj = _this select 0;
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_objPos = _this select 1;
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_config = _this select 2;
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@@ -17,7 +17,7 @@ if (!([_objPos] call DZE_SafeZonePosCheck)) then {
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_zombieChance = getNumber (_config >> "zombieChance");
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_num = round(random(_max - _min) + _min);
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_minDist = (sizeOf _type);
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_maxDist = if (_isWreck) then {(_minDist + 20)} else {(_minDist + 10)}; // zeds at crash sites can spawn further away.
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_maxDist = [(_minDist + 10),(_minDist + 20)] select (_isWreck); // zeds at crash sites can spawn further away.
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// Walking Zombies
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for "_i" from 0 to _num do {
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@@ -34,6 +34,6 @@ _zPos set [2, (_zPos select 2) + 1.7];
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};
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};
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if (!_isOk) exitWith {false};
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} forEach playableUnits;
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} count playableUnits;
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_isOk
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@@ -1,4 +1,4 @@
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private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_inVehicle","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum","_vehicle"];
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_age = -1;
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_position = [player] call fnc_getPos;
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_radius = 200; // distance from player to perform checks.
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@@ -149,4 +149,4 @@ _serverTime = serverTime; // Get the current time once per cycle.
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};
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};
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};
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} forEach _nearby;
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} count _nearby;
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@@ -1,6 +1,6 @@
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#include "\z\addons\dayz_code\loot\Loot.hpp"
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private ["_radius","_isWreck","_position","_unitTypes","_agent","_doLoiter","_type","_favStance","_lootGroup"];
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private ["_isWreck","_position","_unitTypes","_agent","_doLoiter","_type","_favStance","_lootGroup"];
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_position = _this select 0;
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_doLoiter = _this select 1; // wander around
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@@ -9,7 +9,7 @@ _isWreck = _this select 3;
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if (surfaceIsWater _position) exitWith { diag_log "Zombie_Generate: Location is in Water Abort"; };
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if (_isWreck || {([_position, 15, 10, 70] call fnc_fieldOfView)}) then {
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if (([_position, 15, 10, 70] call fnc_fieldOfView) || {_isWreck}) then {
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if (count _unitTypes == 0) then {
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_unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass");
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@@ -20,7 +20,7 @@ if (_isWreck || {([_position, 15, 10, 70] call fnc_fieldOfView)}) then {
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_agent = createAgent [_type, _position, [], 0, "CAN_COLLIDE"];
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_agent setDir (random 360);
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_agent setPosATL _position;
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_favStance = if (ceil(random 3) == 2) then {"middle"} else {"Up"};
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_favStance = ["Up","middle"] select (ceil(random 3) == 2);
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_agent setUnitPos _favStance;
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_agent setVariable ["stance", _favStance];
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_agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still
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@@ -50,4 +50,4 @@ if (!local _unit) exitWith {
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};
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};
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};
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} count Loot_Select(_group,_count);
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} foreach Loot_Select(_group,_count);
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