Update loot and zombie spawn, change some count/foreach

This commit is contained in:
A Man
2020-04-07 16:33:19 +02:00
parent dfe80e75c4
commit 2b98eb1fd5
5 changed files with 24 additions and 24 deletions

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@@ -2,7 +2,7 @@
Created exclusively for ArmA2:OA - DayZMod.
Please request permission to use/alter/distribute from project leader (R4Z0R49)
*/
private ["_type","_position","_minDist","_maxDist","_isWreck","_nearByPlayer","_iPos","_positions","_zombieChance","_unitTypes","_min","_max","_num","_clean","_obj","_config","_i","_objPos"];
private ["_type","_position","_minDist","_maxDist","_isWreck","_nearByPlayer","_iPos","_positions","_zombieChance","_unitTypes","_min","_max","_num","_obj","_config","_i","_objPos"];
_obj = _this select 0;
_objPos = _this select 1;
_config = _this select 2;
@@ -17,7 +17,7 @@ if (!([_objPos] call DZE_SafeZonePosCheck)) then {
_zombieChance = getNumber (_config >> "zombieChance");
_num = round(random(_max - _min) + _min);
_minDist = (sizeOf _type);
_maxDist = if (_isWreck) then {(_minDist + 20)} else {(_minDist + 10)}; // zeds at crash sites can spawn further away.
_maxDist = [(_minDist + 10),(_minDist + 20)] select (_isWreck); // zeds at crash sites can spawn further away.
// Walking Zombies
for "_i" from 0 to _num do {

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@@ -34,6 +34,6 @@ _zPos set [2, (_zPos select 2) + 1.7];
};
};
if (!_isOk) exitWith {false};
} forEach playableUnits;
} count playableUnits;
_isOk

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@@ -1,4 +1,4 @@
private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_inVehicle","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum","_vehicle"];
_age = -1;
_position = [player] call fnc_getPos;
_radius = 200; // distance from player to perform checks.
@@ -149,4 +149,4 @@ _serverTime = serverTime; // Get the current time once per cycle.
};
};
};
} forEach _nearby;
} count _nearby;

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@@ -1,6 +1,6 @@
#include "\z\addons\dayz_code\loot\Loot.hpp"
private ["_radius","_isWreck","_position","_unitTypes","_agent","_doLoiter","_type","_favStance","_lootGroup"];
private ["_isWreck","_position","_unitTypes","_agent","_doLoiter","_type","_favStance","_lootGroup"];
_position = _this select 0;
_doLoiter = _this select 1; // wander around
@@ -9,7 +9,7 @@ _isWreck = _this select 3;
if (surfaceIsWater _position) exitWith { diag_log "Zombie_Generate: Location is in Water Abort"; };
if (_isWreck || {([_position, 15, 10, 70] call fnc_fieldOfView)}) then {
if (([_position, 15, 10, 70] call fnc_fieldOfView) || {_isWreck}) then {
if (count _unitTypes == 0) then {
_unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass");
@@ -20,7 +20,7 @@ if (_isWreck || {([_position, 15, 10, 70] call fnc_fieldOfView)}) then {
_agent = createAgent [_type, _position, [], 0, "CAN_COLLIDE"];
_agent setDir (random 360);
_agent setPosATL _position;
_favStance = if (ceil(random 3) == 2) then {"middle"} else {"Up"};
_favStance = ["Up","middle"] select (ceil(random 3) == 2);
_agent setUnitPos _favStance;
_agent setVariable ["stance", _favStance];
_agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still

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@@ -50,4 +50,4 @@ if (!local _unit) exitWith {
};
};
};
} count Loot_Select(_group,_count);
} foreach Loot_Select(_group,_count);