mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Update loot and zombie spawn, change some count/foreach
This commit is contained in:
@@ -2,7 +2,7 @@
|
|||||||
Created exclusively for ArmA2:OA - DayZMod.
|
Created exclusively for ArmA2:OA - DayZMod.
|
||||||
Please request permission to use/alter/distribute from project leader (R4Z0R49)
|
Please request permission to use/alter/distribute from project leader (R4Z0R49)
|
||||||
*/
|
*/
|
||||||
private ["_type","_position","_minDist","_maxDist","_isWreck","_nearByPlayer","_iPos","_positions","_zombieChance","_unitTypes","_min","_max","_num","_clean","_obj","_config","_i","_objPos"];
|
private ["_type","_position","_minDist","_maxDist","_isWreck","_nearByPlayer","_iPos","_positions","_zombieChance","_unitTypes","_min","_max","_num","_obj","_config","_i","_objPos"];
|
||||||
_obj = _this select 0;
|
_obj = _this select 0;
|
||||||
_objPos = _this select 1;
|
_objPos = _this select 1;
|
||||||
_config = _this select 2;
|
_config = _this select 2;
|
||||||
@@ -17,7 +17,7 @@ if (!([_objPos] call DZE_SafeZonePosCheck)) then {
|
|||||||
_zombieChance = getNumber (_config >> "zombieChance");
|
_zombieChance = getNumber (_config >> "zombieChance");
|
||||||
_num = round(random(_max - _min) + _min);
|
_num = round(random(_max - _min) + _min);
|
||||||
_minDist = (sizeOf _type);
|
_minDist = (sizeOf _type);
|
||||||
_maxDist = if (_isWreck) then {(_minDist + 20)} else {(_minDist + 10)}; // zeds at crash sites can spawn further away.
|
_maxDist = [(_minDist + 10),(_minDist + 20)] select (_isWreck); // zeds at crash sites can spawn further away.
|
||||||
|
|
||||||
// Walking Zombies
|
// Walking Zombies
|
||||||
for "_i" from 0 to _num do {
|
for "_i" from 0 to _num do {
|
||||||
|
|||||||
@@ -34,6 +34,6 @@ _zPos set [2, (_zPos select 2) + 1.7];
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
if (!_isOk) exitWith {false};
|
if (!_isOk) exitWith {false};
|
||||||
} forEach playableUnits;
|
} count playableUnits;
|
||||||
|
|
||||||
_isOk
|
_isOk
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
|
private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_inVehicle","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum","_vehicle"];
|
||||||
_age = -1;
|
_age = -1;
|
||||||
_position = [player] call fnc_getPos;
|
_position = [player] call fnc_getPos;
|
||||||
_radius = 200; // distance from player to perform checks.
|
_radius = 200; // distance from player to perform checks.
|
||||||
@@ -37,7 +37,7 @@ if (_inVehicle) then {
|
|||||||
_Controlledzeddivided = 2;
|
_Controlledzeddivided = 2;
|
||||||
|
|
||||||
//Dont allow driver to spawn if we have other crew members.
|
//Dont allow driver to spawn if we have other crew members.
|
||||||
if (player == driver _vehicle) exitwith {_doNothing = true;};
|
if (player == driver _vehicle) exitwith {_doNothing = true;};
|
||||||
} else {
|
} else {
|
||||||
_Controlledzeddivided = 4;
|
_Controlledzeddivided = 4;
|
||||||
};
|
};
|
||||||
@@ -149,4 +149,4 @@ _serverTime = serverTime; // Get the current time once per cycle.
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
} forEach _nearby;
|
} count _nearby;
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#include "\z\addons\dayz_code\loot\Loot.hpp"
|
#include "\z\addons\dayz_code\loot\Loot.hpp"
|
||||||
|
|
||||||
private ["_radius","_isWreck","_position","_unitTypes","_agent","_doLoiter","_type","_favStance","_lootGroup"];
|
private ["_isWreck","_position","_unitTypes","_agent","_doLoiter","_type","_favStance","_lootGroup"];
|
||||||
|
|
||||||
_position = _this select 0;
|
_position = _this select 0;
|
||||||
_doLoiter = _this select 1; // wander around
|
_doLoiter = _this select 1; // wander around
|
||||||
@@ -9,7 +9,7 @@ _isWreck = _this select 3;
|
|||||||
|
|
||||||
if (surfaceIsWater _position) exitWith { diag_log "Zombie_Generate: Location is in Water Abort"; };
|
if (surfaceIsWater _position) exitWith { diag_log "Zombie_Generate: Location is in Water Abort"; };
|
||||||
|
|
||||||
if (_isWreck || {([_position, 15, 10, 70] call fnc_fieldOfView)}) then {
|
if (([_position, 15, 10, 70] call fnc_fieldOfView) || {_isWreck}) then {
|
||||||
|
|
||||||
if (count _unitTypes == 0) then {
|
if (count _unitTypes == 0) then {
|
||||||
_unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass");
|
_unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass");
|
||||||
@@ -20,7 +20,7 @@ if (_isWreck || {([_position, 15, 10, 70] call fnc_fieldOfView)}) then {
|
|||||||
_agent = createAgent [_type, _position, [], 0, "CAN_COLLIDE"];
|
_agent = createAgent [_type, _position, [], 0, "CAN_COLLIDE"];
|
||||||
_agent setDir (random 360);
|
_agent setDir (random 360);
|
||||||
_agent setPosATL _position;
|
_agent setPosATL _position;
|
||||||
_favStance = if (ceil(random 3) == 2) then {"middle"} else {"Up"};
|
_favStance = ["Up","middle"] select (ceil(random 3) == 2);
|
||||||
_agent setUnitPos _favStance;
|
_agent setUnitPos _favStance;
|
||||||
_agent setVariable ["stance", _favStance];
|
_agent setVariable ["stance", _favStance];
|
||||||
_agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still
|
_agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still
|
||||||
|
|||||||
@@ -50,4 +50,4 @@ if (!local _unit) exitWith {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
} count Loot_Select(_group,_count);
|
} foreach Loot_Select(_group,_count);
|
||||||
|
|||||||
Reference in New Issue
Block a user