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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Update loot and zombie spawn, change some count/foreach
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@@ -1,4 +1,4 @@
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private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_inVehicle","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum","_vehicle"];
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_age = -1;
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_position = [player] call fnc_getPos;
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_radius = 200; // distance from player to perform checks.
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@@ -35,13 +35,13 @@ if (_inVehicle) then {
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//Crew can spawn zeds.
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if ((count (crew _vehicle)) > 1) then {
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_Controlledzeddivided = 2;
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//Dont allow driver to spawn if we have other crew members.
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if (player == driver _vehicle) exitwith {_doNothing = true;};
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if (player == driver _vehicle) exitwith {_doNothing = true;};
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} else {
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_Controlledzeddivided = 4;
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};
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if (_Controlledzeddivided > 0) then {
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dayz_maxControlledZombies = round(dayz_maxControlledZombies / _Controlledzeddivided);
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};
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@@ -90,7 +90,7 @@ if (_doNothing) exitWith {};
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//Logging
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diag_log (format["%1 Local.Agents: %2/%3, NearBy.Agents: %8/%9, Global.Agents: %6/%7, W.holders: %10/%11, (radius:%4m %5fps).","SpawnCheck",
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dayz_spawnZombies, dayz_maxControlledZombies, _radius, round diag_fpsmin,dayz_currentGlobalZombies,
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dayz_spawnZombies, dayz_maxControlledZombies, _radius, round diag_fpsmin,dayz_currentGlobalZombies,
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dayz_maxGlobalZeds, dayz_CurrentNearByZombies, dayz_maxNearByZombies, dayz_currentWeaponHolders,dayz_maxMaxWeaponHolders]);
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};*/
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@@ -110,7 +110,7 @@ _serverTime = serverTime; // Get the current time once per cycle.
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if (_canSpawn) then {
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_dis = _x distance player;
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_islocal = _x getVariable ["", false]; // object created locally via TownGenerator.
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//Loot
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if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { // Check this first
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_checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
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@@ -129,17 +129,17 @@ _serverTime = serverTime; // Get the current time once per cycle.
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if (_dis > _spawnZedRadius) then {
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_zombied = (_x getVariable ["zombieSpawn",_serverTime]);
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_age = _serverTime - _zombied;
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if ((_age == 0) || {_age > 300}) then {
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if ((_age == 0) || {_age > 300}) then {
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//Make sure crash sites always spawn Zeds
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_isWreck = _x isKindOf "CrashSite";
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_bPos = getPosATL _x;
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if (!_isWreck) then {
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if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
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_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
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if (_zombiesNum == 0) then {
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if (_zombiesNum == 0) then {
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_x setVariable ["zombieSpawn",_serverTime,!_islocal];
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[_x,_bPos,_config,false] call building_spawnZombies;
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};
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};
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};
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} else {
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_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 30)]);
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@@ -149,4 +149,4 @@ _serverTime = serverTime; // Get the current time once per cycle.
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};
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};
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};
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} forEach _nearby;
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} count _nearby;
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