mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
@@ -282,7 +282,7 @@ if (_canBuild select 0) then {
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if(_location1 distance _location2 > 10) exitWith {
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if(_location1 distance _location2 > 10) exitWith {
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_isOk = false;
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_isOk = false;
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_cancel = true;
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_cancel = true;
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_reason = "You've moved to far away from where you started building (within 10 meters)";
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_reason = "You've moved too far away from where you started building (within 10 meters)";
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detach _object;
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detach _object;
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deleteVehicle _object;
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deleteVehicle _object;
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detach _objectHelper;
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detach _objectHelper;
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@@ -292,7 +292,7 @@ if (_canBuild select 0) then {
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if(_location1 distance _objectHelperPos > 10) exitWith {
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if(_location1 distance _objectHelperPos > 10) exitWith {
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_isOk = false;
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_isOk = false;
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_cancel = true;
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_cancel = true;
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_reason = "Object is placed to far away from where you started building (within 10 meters)";
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_reason = "Object is placed too far away from where you started building (within 10 meters)";
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detach _object;
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detach _object;
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deleteVehicle _object;
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deleteVehicle _object;
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detach _objectHelper;
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detach _objectHelper;
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@@ -246,7 +246,7 @@ if (_canBuild select 0) then {
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if(_location1 distance _location2 > 5) exitWith {
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if(_location1 distance _location2 > 5) exitWith {
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_isOk = false;
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_isOk = false;
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_cancel = true;
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_cancel = true;
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_reason = "You've moved to far away from where you started building (within 5 meters)";
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_reason = "You've moved too far away from where you started building (within 5 meters)";
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detach _object;
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detach _object;
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deleteVehicle _object;
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deleteVehicle _object;
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};
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};
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@@ -1,4 +1,4 @@
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private ["_playArray","_lastRest","_blood","_timesincedrink","_bloodinc","_Moves","_sleepArray","_animState","_started","_finished","_timer","_i","_r","_cureAttempt","_isAsleep","_cureChance","_infectedStatus","_randomamount"];
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private ["_playArray","_lastRest","_blood","_timesincedrink","_bloodinc","_Moves","_sleepArray","_animState","_started","_finished","_timer","_i","_r","_cureAttempt","_isAsleep","_cureChance","_infectedStatus","_randomamount","_isOwner","_tent"];
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//_timesincedrink = time - dayz_lastDrink;
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//_timesincedrink = time - dayz_lastDrink;
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//_bloodinc =100; Removed for now(untested) due to it not needed yet
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//_bloodinc =100; Removed for now(untested) due to it not needed yet
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//http://community.bistudio.com/wiki/ArmA2:_Moves
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//http://community.bistudio.com/wiki/ArmA2:_Moves
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@@ -24,6 +24,8 @@ _r = 0;
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_blood = 0;
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_blood = 0;
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_cureAttempt = 0;
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_cureAttempt = 0;
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_lastRest = player getVariable ["lastRest", 0];
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_lastRest = player getVariable ["lastRest", 0];
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_tent = _this select 3;
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_isOwner = (_tent getVariable ["characterID","0"]) == dayz_characterID;
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while {r_doLoop} do {
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while {r_doLoop} do {
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_isAsleep = (animationState player) in _sleepArray;
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_isAsleep = (animationState player) in _sleepArray;
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@@ -39,8 +41,8 @@ while {r_doLoop} do {
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//Update the local value.
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//Update the local value.
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_lastRest = diag_ticktime;
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_lastRest = diag_ticktime;
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//10% chance of cure to infection every 60 seconds of sleeping
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//10% chance of cure to infection every 60 seconds of sleeping if owner, 5% if not owner
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_cureChance = 0.10 + _cureAttempt;
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_cureChance = if (_isOwner) then {0.10 + _cureAttempt} else {0.05 + _cureAttempt};
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if ([_cureChance] call fn_chance) then {
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if ([_cureChance] call fn_chance) then {
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r_player_infected = false;
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r_player_infected = false;
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player setVariable["USEC_infected",false,false];
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player setVariable["USEC_infected",false,false];
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@@ -459,15 +459,9 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (s_player_packtent < 0) then {
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if (s_player_packtent < 0) then {
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s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
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s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
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};
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};
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//sleep
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if (s_player_sleep < 0) then {
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s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
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};
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} else {
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} else {
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player removeAction s_player_packtent;
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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s_player_packtent = -1;
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player removeAction s_player_sleep;
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s_player_sleep = -1;
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};
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};
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} else {
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} else {
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player removeAction s_player_deleteBuild;
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player removeAction s_player_deleteBuild;
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@@ -476,8 +470,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_upgradestroage = -1;
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s_player_upgradestroage = -1;
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player removeAction s_player_packtent;
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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s_player_packtent = -1;
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player removeAction s_player_sleep;
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s_player_sleep = -1;
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};
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};
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//other tents
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//other tents
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if (_istypeTent) then {
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if (_istypeTent) then {
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@@ -491,8 +483,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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} else {
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} else {
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player removeAction s_player_destorytent;
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player removeAction s_player_destorytent;
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s_player_destorytent = -1;
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s_player_destorytent = -1;
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};
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};
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if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
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if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
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if (s_player_packtentinfected < 0) then {
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if (s_player_packtentinfected < 0) then {
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s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
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s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
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@@ -501,6 +492,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_packtentinfected;
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player removeAction s_player_packtentinfected;
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s_player_packtentinfected = -1;
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s_player_packtentinfected = -1;
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};
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};
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//sleep
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if (s_player_sleep < 0) then {
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s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
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};
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} else {
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player removeAction s_player_sleep;
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s_player_sleep = -1;
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};
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};
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//Study Body
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//Study Body
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Reference in New Issue
Block a user