Allow sleeping at all tents

Vanilla development commit:

e647be13c1
This commit is contained in:
ebaydayz
2016-04-28 20:30:09 -04:00
parent 9df5c5a156
commit 2b61ce850a
4 changed files with 16 additions and 16 deletions

View File

@@ -459,15 +459,9 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
};
//sleep
if (s_player_sleep < 0) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
};
} else {
player removeAction s_player_deleteBuild;
@@ -476,8 +470,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_upgradestroage = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
};
//other tents
if (_istypeTent) then {
@@ -491,8 +483,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
} else {
player removeAction s_player_destorytent;
s_player_destorytent = -1;
};
};
if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
if (s_player_packtentinfected < 0) then {
s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
@@ -501,6 +492,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
};
//sleep
if (s_player_sleep < 0) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
//Study Body