Chernarus Trader City 2.0 by Axle

This commit is contained in:
[VB]AWOL
2013-09-10 16:57:36 -05:00
parent becff1ed84
commit 2b29d3c842
4 changed files with 4953 additions and 1062 deletions

File diff suppressed because it is too large Load Diff

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@@ -1170,7 +1170,7 @@ class Mission
}; };
class Markers class Markers
{ {
items=18; items=17;
class Item0 class Item0
{ {
position[]={7550.6182,361.05222,8371.957}; position[]={7550.6182,361.05222,8371.957};
@@ -1214,98 +1214,120 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item7 class Item7
{
position[]={4069.8455,365.19922,11661.84};
name="Tradercitybash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorBlack";
};
class Item8
{
position[]={11469.787,317.32358,11356.751};
name="Tradercityklen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item9
{ {
position[]={6345.6113,306.13721,7808.5073}; position[]={6345.6113,306.13721,7808.5073};
name="Tradercitystary"; name="Tradercitystary";
text="Trader City Stary"; text="Trader City Stary";
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorBlack";
};
class Item8
{
position[]={1090.6584,14.986605,2836.6746};
name="boatsnwholesale_1";
text="Wholesaler";
type="mil_dot";
colorName="ColorRed";
};
class Item9
{
position[]={13229.292,28.564899,6076.9312};
name="boatsnwholesale_1_1";
text="Wholesaler";
type="mil_dot";
colorName="ColorRed";
}; };
class Item10 class Item10
{ {
position[]={8228.7402,1.1103003,2180.5671}; position[]={1146.8905,9.5063992,2676.7671};
name="boatsnwholesale_1";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item11
{
position[]={13247.175,7.9455967,6076.4395};
name="boatsnwholesale_1_1";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item12
{
position[]={5068.6636,338.99176,9723.4248};
name="Airplane Dealer";
text="Airplane Dealer";
type="mil_dot";
colorName="ColorBlue";
};
class Item13
{
position[]={8385.834,1.6642252,2368.8264};
name="Boat Dealer"; name="Boat Dealer";
text="Boat Dealer"; text="Boat Dealer";
type="mil_dot"; type="mil_dot";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item11
{
position[]={5071.751,338.98993,9719.9492};
name="AirVehicles";
text="AWOL's Airfield";
type="mil_dot";
colorName="ColorGreen";
};
class Item12
{
position[]={5459.1191,365.08759,13309.652};
name="NorthFriendlyVendors";
text="Name Me Now!";
type="mil_circle";
colorName="ColorGreen";
};
class Item13
{
position[]={6881.0449,393.86917,11457.029};
name="DevilsBandits";
text="Devil's Bandit Den";
type="mil_warning";
colorName="ColorRed";
};
class Item14 class Item14
{ {
position[]={1591.652,283.90994,7787.5093}; position[]={12945.273,209.10101,12751.496};
name="BlackMarket"; name="HeroVendor";
text="Black Market"; text="Hero Vendor";
type="mil_unknown"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlue";
}; };
class Item15 class Item15
{ {
position[]={11464.014,317.37949,11373.576}; position[]={13093.446,0.42457402,8241.5625};
name="KlenBanditCamp"; name="Boat Dealer_1";
text="Klen's Bandit Den"; text="Boat Dealer";
type="mil_warning"; type="mil_dot";
colorName="ColorRed"; colorName="ColorOrange";
}; };
class Item16 class Item16
{ {
position[]={10726.446,277.24985,5318.7354}; position[]={1610.4834,283.97122,7781.9917};
name="TrashVendorLady"; name="BanditVendor";
text="Trina's Coastal Collections"; text="Bandit Vendor";
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorRed";
};
class Item17
{
position[]={8106.6689,470,9298.2188};
name="GreensCars";
text="Green's Quality Cars";
type="mil_dot";
colorName="ColorBlack";
}; };
}; };
class Sensors class Sensors
{ {
items=1; items=3;
class Item0 class Item0
{
position[]={4053.8501,364.76645,11668.645};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={11463.747,317.3078,11349.89};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item2
{ {
position[]={6344.8081,304.99023,7806.7598}; position[]={6344.8081,304.99023,7806.7598};
activationBy="WEST"; activationBy="WEST";
@@ -1313,12 +1335,11 @@ class Mission
interruptable=1; interruptable=1;
age="UNKNOWN"; age="UNKNOWN";
name="zonestary"; name="zonestary";
expCond="(player distance zonestary) < 50;"; expCond="(player distance zonestary) < 100;";
expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; placevault = false;"; expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; placevault = true;"; expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true;";
class Effects class Effects
{ {
soundDet="arabian_market_1";
}; };
}; };
}; };

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@@ -1,5 +1,5 @@
// DayZ Epoch TRADERS for 17 // DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4"]; serverTraders = ["Tanny_PMC","Drake","BAF_Soldier_AAR_DDPM","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","UN_CDF_Soldier_Crew_EP1","GUE_Soldier_1","Soldier_Sniper_PMC","UN_CDF_Soldier_Pilot_EP1","GUE_Soldier_3","BAF_Soldier_EN_MTP","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Herrera_Light","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","RU_Damsel4","FR_Sykes","GUE_Villager4","TK_GUE_Warlord_EP1","GUE_Commander","GUE_Soldier_2","TK_GUE_Soldier_5_EP1","CIV_EuroWoman02_EP1","Dr_Annie_Baker_EP1","GUE_Soldier_Crew","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"];
// Hero Vendor // Hero Vendor
menu_Tanny_PMC = [ menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
@@ -7,7 +7,7 @@ menu_Tanny_PMC = [
"hero" "hero"
]; ];
// Ammunition Friendly // Ammunition Friendly
menu_US_Delta_Force_AR_EP1 = [ menu_Drake = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]], [["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[], [],
"friendly" "friendly"
@@ -19,79 +19,79 @@ menu_BAF_Soldier_AAR_DDPM = [
"friendly" "friendly"
]; ];
// Friendly Vehicles // Friendly Vehicles
menu_Drake = [ menu_US_Delta_Force_AR_EP1 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]], [["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[], [],
"friendly" "friendly"
]; ];
// Food/Drink Vendor // General Store
menu_Damsel2 = [ menu_US_Delta_Force_Medic_EP1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral" "neutral"
]; ];
// Weapons neutral // Weapons neutral
menu_GUE_Soldier_MG = [ menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]], [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[], [],
"neutral" "neutral"
]; ];
// Ammo Neutral // Ammunition Neutral
menu_GUE_Soldier_GL = [ menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[], [],
"neutral" "neutral"
]; ];
// Neutral Building/Parts // Neutral Building/Parts
menu_TK_GUE_Soldier_5_EP1 = [ menu_UN_CDF_Soldier_Crew_EP1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]], [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[], [],
"neutral" "neutral"
]; ];
// Bandit Trader // Bandit Trader
menu_GUE_Soldier_2 = [ menu_GUE_Soldier_1 = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]], [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[], [],
"hostile" "hostile"
]; ];
// AWOL's Airfield // Aircraft Dealer
menu_Soldier_Sniper_PMC = [ menu_Soldier_Sniper_PMC = [
[["Airplanes",517],["Helicopter Unarmed",519]], [["Airplanes",517],["Helicopter Unarmed",519]],
[], [],
"friendly" "friendly"
]; ];
// Greens Quality Cars and Trucks // Vehicles Neutral
menu_GUE_Soldier_3 = [ menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]], [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[], [],
"neutral" "neutral"
]; ];
// Black Market Vendor // Black Market Vendor
menu_Soldier_GL_M16A2_PMC = [ menu_GUE_Soldier_3 = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[], [],
"neutral" "neutral"
]; ];
// Friendly Building/Parts // Friendly Building/Parts
menu_UN_CDF_Soldier_Crew_EP1 = [ menu_BAF_Soldier_EN_MTP = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]], [["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[], [],
"friendly" "friendly"
]; ];
// Friendly Vehicles // Friendly Vehicles 2
menu_UN_CDF_Soldier_Pilot_EP1 = [ menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Compact Cars",593],["Economy Cars",594],["Fuel Trucks",595],["Luxury Cars",596],["Microcars",597],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]], [["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Compact Cars",593],["Economy Cars",594],["Fuel Trucks",595],["Luxury Cars",596],["Microcars",597],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[], [],
"friendly" "friendly"
]; ];
// Food/Drink Vendor // General Store 2
menu_GUE_Worker2 = [ menu_GUE_Worker2 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]], [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"friendly" "friendly"
]; ];
// Medical Supplies // Medical Supplies
menu_Dr_Annie_Baker_EP1 = [ menu_Herrera_Light = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]], [["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly" "friendly"
@@ -102,7 +102,7 @@ menu_Soldier_MG_PKM_PMC = [
[], [],
"friendly" "friendly"
]; ];
// Ammo friendly 2 // Ammunition friendly 2
menu_Soldier_MG_PMC = [ menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]], [["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[], [],
@@ -114,8 +114,8 @@ menu_GUE_Soldier_CO = [
[], [],
"neutral" "neutral"
]; ];
// Trash Trader // General Store 3
menu_Farmwife4 = [ menu_RU_Damsel4 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]], [["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral" "neutral"
@@ -131,4 +131,76 @@ menu_GUE_Villager4 = [
[["Boats Armed",558],["Boats Unarmed",557]], [["Boats Armed",558],["Boats Unarmed",557]],
[], [],
"neutral" "neutral"
];
// Weapons neutral 2
menu_TK_GUE_Warlord_EP1 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
// Ammunition Neutral 2
menu_GUE_Commander = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"neutral"
];
// Vehicles Neutral 2
menu_GUE_Soldier_2 = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Compact Cars",652],["Economy Cars",654],["Fuel Trucks",655],["Luxury Cars",656],["Microcars",657],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Neutral Building/Parts
menu_TK_GUE_Soldier_5_EP1 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 2
menu_CIV_EuroWoman02_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Medical Supplies 3
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Boat Trader 2
menu_GUE_Soldier_Crew = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
// Wholesale 3
menu_Citizen3_EP1 = [
[["Wholesale",675]],
[],
"neutral"
];
// Friendly Building/parts 2
menu_ibr_lingorman6 = [
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
[],
"friendly"
];
// Friendly Building/Parts 3
menu_ibr_lingorman6s = [
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
[],
"friendly"
];
// General Store 4
menu_TK_CIV_Woman02_EP1 = [
[["Backpacks",685],["Clothes",683],["Cooked Meats",686],["Drinks",684],["Packaged Food",687]],
[],
"neutral"
];
// General Store 5
menu_Damsel3 = [
[["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]],
[],
"friendly"
]; ];

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