mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix parachute bug
Thx @ch0c
This commit is contained in:
@@ -3,9 +3,9 @@ uiSleep 0.01;
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//--- HALO -------------------------------------------------------------------------------------------------------------------------------------
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if (typename _this == typename objnull) then {
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_unit = _this;
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//--- Eject!
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waituntil {(vehicle _unit) iskindof "ParachuteBase" || !isnil {_unit getvariable "bis_fnc_halo_now"}};
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if (!local _unit) exitwith {};
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@@ -14,7 +14,7 @@ if (typename _this == typename objnull) then {
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_parachute = vehicle _unit;
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if (_parachute != _unit) then {
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deletevehicle _parachute;
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};
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};
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//--- Init
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_dir = ([[0,0,0],velocity _unit] call bis_fnc_dirto);
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@@ -54,7 +54,7 @@ if (typename _this == typename objnull) then {
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/* 17 */ "",
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/* 18 */ player
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];
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bis_fnc_halo_clouds = "#particlesource" createVehicleLocal _pos;
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bis_fnc_halo_clouds = "#particlesource" createVehicleLocal _pos;
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bis_fnc_halo_clouds setParticleParams _parray;
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bis_fnc_halo_clouds setParticleRandom [0, [100, 100, 0], [0, 0, 0], 0, 0, [0, 0, 0, 0], 0, 1];
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bis_fnc_halo_clouds setParticleCircle [00, [00, 00, 00]];
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@@ -65,7 +65,7 @@ if (typename _this == typename objnull) then {
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bis_fnc_halo_ppRadialBlur = ppeffectcreate ["RadialBlur",464];
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bis_fnc_halo_ppRadialBlur ppEffectAdjust [0.01,0.01,0.3,0.3];
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bis_fnc_halo_ppRadialBlur ppEffectCommit 0.01;
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bis_fnc_halo_ppRadialBlur ppEffectEnable true ;
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bis_fnc_halo_ppRadialBlur ppEffectEnable true ;
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bis_fnc_halo_soundLoop = time;
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playsound "BIS_HALO_Flapping";
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@@ -111,11 +111,11 @@ if (typename _this == typename objnull) then {
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[] spawn {
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_time = time - 0.1;
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while {alive player && vehicle player == player && isnil {player getvariable "bis_fnc_halo_terminate"} && (([player] call FNC_GetPos) select 2) > DZE_HaloOpenChuteHeight} do {
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//--- FPS counter
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_fpsCoef = ((time - _time) * 60) / acctime; //Script is optimized for 60 FPS
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_time = time;
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bis_fnc_halo_velLimit = 0.2 * _fpsCoef;
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bis_fnc_halo_velAdd = 0.03 * _fpsCoef;
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bis_fnc_halo_dirLimit = 1 * _fpsCoef;
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@@ -165,7 +165,7 @@ if (typename _this == typename objnull) then {
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bis_fnc_halo_ppRadialBlur ppEffectAdjust [0.02,0.02,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef];
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bis_fnc_halo_ppRadialBlur ppEffectCommit 0.01;
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*/
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if (DZE_HaloAltitudeMeter && !isNil "Dayz_loginCompleted") then {
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if (DZE_HaloAltitudeMeter && {!isNil "Dayz_loginCompleted"}) then {
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titleText [
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format [
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localize "str_halo_altitude_speed",
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@@ -174,7 +174,7 @@ if (typename _this == typename objnull) then {
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],"PLAIN DOWN",0.01
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];
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};
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uiSleep 0.01;
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};
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//--- End
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@@ -199,7 +199,7 @@ if (typename _this == typename objnull) then {
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player switchmove "adthppnemstpsraswrfldnon_1";
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player setvelocity [0,0,0];
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} else {
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if (DZE_HaloOpenChuteHeight > -1 && isNil "bis_fnc_halo_para_dirAbs") then {
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if (DZE_HaloOpenChuteHeight > -1 && {isNil "bis_fnc_halo_para_dirAbs"}) then {
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//Auto open chute
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[player] spawn BIS_fnc_Halo;
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};
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@@ -244,10 +244,10 @@ if (typename _this == typename []) then {
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_unit spawn bis_fnc_halo;
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};
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//-------------
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_para = objnull;
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_vel = [];
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_unit allowDamage false; //Prevent glitch death when opening chute
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_unit allowDamage false; //Prevent glitch death when opening chute
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_paraPosition1 = [_unit] call FNC_GetPos;
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_para = createVehicle ["ParachuteWest", _paraPosition1, [], 0, "CAN_COLLIDE"];
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//_para = "BIS_Steerable_Parachute" createVehicle position _unit;
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@@ -345,6 +345,17 @@ if (typename _this == typename []) then {
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(-bis_fnc_halo_para_vel * 75) + 0.5*(sin (time * 180)),
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(+bis_fnc_halo_para_dir * 25) + 0.5*(cos (time * 180))
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] call bis_fnc_setpitchbank;
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_para = vehicle player;
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_speed = abs speed _para;
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if ((_para != player) && {_speed > 13}) then {
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_velocity = velocity _para;
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_y = 0.8;
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if (_speed > 20) then {_y = 0.1;};
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_drop = [(_velocity select 0) * _y, (_velocity select 1) * _y, (_velocity select 2) * 1.1];
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_para SetVelocity _drop;
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};
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};
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bis_fnc_halo_para_mousemoving_eh = (finddisplay 46) displayaddeventhandler ["mousemoving","_this call bis_fnc_halo_para_loop;"];
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