Consolidate duplicate sell distance variables

This commit is contained in:
ebaydayz
2016-09-12 14:14:38 -04:00
parent 2bb5c5942c
commit 29c16dc59f
10 changed files with 20 additions and 105 deletions

View File

@@ -68,15 +68,7 @@ if (_finished) then {
_canAfford = false;
if(_bos == 1) then {
_distance = dayz_sellDistance_vehicle;
if (_part_in isKindOf "Air") then {
_distance = dayz_sellDistance_air;
};
if (_part_in isKindOf "Ship") then {
_distance = dayz_sellDistance_boat;
};
_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]);
if (_count >= _qty_in) then {
_canAfford = true;
};
@@ -149,17 +141,8 @@ if (_finished) then {
format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
};
} else {
//sell
_distance = dayz_sellDistance_vehicle;
if (_part_in isKindOf "Air") then {
_distance = dayz_sellDistance_air;
};
if (_part_in isKindOf "Ship") then {
_distance = dayz_sellDistance_boat;
};
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
_objects = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
//diag_log format["DEBUG vehicle sell objects: %1", _objects];