mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
1.0.1.5 RC2
+ [CHANGED] Removing any base building items or wrecks will now require toolbox and a crowbar. + [CHANGED] Base building items now have a 10% chance * (de-constuction count) to break tools. + [ADDED] New base building item Metal Panel http://dayzepoch.com/wiki/index.php/Metal_panel_kit + [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance every 30 minutes. + [CHANGED] All crafting that creates a supply crate now requires an empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
This commit is contained in:
@@ -849,7 +849,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"storage_shed_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",5}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",3}};
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};
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};
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};
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@@ -876,11 +876,21 @@ class CfgMagazines {
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{
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text = "Craft Rusty Gate";
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script = "spawn player_craftItem1;";
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neednearby[] = {};
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"rusty_gate_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}};
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};
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class Crafting2
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{
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text = "Craft Metal Panel";
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script = "spawn player_craftItem2;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"metal_panel_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemPole",4},{"ItemTankTrap",4}};
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};
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};
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};
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@@ -1084,6 +1094,27 @@ class CfgMagazines {
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};
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};
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};
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class metal_panel_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Metal Panel";
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descriptionShort = "Metal Panel: Strong metal wall used for base defence.";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "MetalPanel_DZ";
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};
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};
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};
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class deer_stand_kit: CA_Magazine
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{
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scope = 2;
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@@ -1603,7 +1634,7 @@ class CfgMagazines {
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script = "spawn player_craftItem1;";
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neednearby[] = {"sawmil"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartWoodPlywood",1}};
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output[] = {{"bulk_empty",1}};
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input[] = {{"PartWoodLumber",4},{"PartGeneric",1}};
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};
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@@ -128,10 +128,10 @@ while {_isOk} do {
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};
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if(_brokenTool){
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if(_isRemovable) then {
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_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
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} else {
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if(_isWreck) then {
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_removeTool = "ItemToolbox";
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} else {
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_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
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};
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if([player,_removeTool,1] call BIS_fnc_invRemove) then {
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cutText [format["Tool (%1) broke cannot remove %2.",_removeTool,_objType], "PLAIN DOWN"];
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@@ -2047,6 +2047,22 @@ class Citizen1; // External class reference
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constructioncount = 5;
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removeoutput[] = {{"ItemTankTrap",1}};
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};
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// Metal Panel
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class MetalPanel_DZ: BuiltItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0.5};
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model = "\ca\structures\wall\wall_indcnc2_3.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Metal Panel";
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vehicleClass = "Fortifications";
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constructioncount = 10;
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removeoutput[] = {{"metal_panel_kit",1}};
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};
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class Generator_DZ: BuiltItems
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{
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scope = 2;
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@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
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- Function
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- [] call fnc_usec_selfActions;
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************************************************************/
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private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_canmove","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors"];
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private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_canmove","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild"];
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if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
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@@ -162,7 +162,16 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
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//Allow player to delete objects
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if((_isDestructable or _isWreck or (_isRemovable and ("ItemCrowbar" in _itemsPlayer))) and _hasToolbox and _isAlive) then {
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_player_deleteBuild = false;
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if(_isAlive) then {
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if(_isDestructable or _isWreck or _isRemovable) then {
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if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
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_player_deleteBuild = true;
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};
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};
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};
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if(_player_deleteBuild) then {
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if (s_player_deleteBuild < 0) then {
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s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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@@ -171,6 +180,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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s_player_deleteBuild = -1;
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};
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// Allow Owner to lock and unlock vehicle
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if(_isVehicle and _isAlive and !_isMan and _ownerID != "0") then {
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if (s_player_lockUnlock_crtl < 0) then {
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@@ -1,5 +1,6 @@
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/*
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INITILIZATION
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For DayZ Epoch
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// Addons Credits:
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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@@ -24,8 +25,9 @@ MaxVehicleLimit = 50; // Default = 50
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MaxDynamicDebris = 100; // Default = 100
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dayz_MapArea = 4000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
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dayz_fullMoonNights = true;
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DZEdebug = true;
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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