1.0.1.5 RC2

+ [CHANGED] Removing any base building items or wrecks will now require
toolbox and a crowbar.
+ [CHANGED] Base building items now have a 10% chance * (de-constuction
count) to break tools.
+ [ADDED] New base building item Metal Panel
http://dayzepoch.com/wiki/index.php/Metal_panel_kit
+ [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance
every 30 minutes.
+ [CHANGED] All crafting that creates a supply crate now requires an
empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
This commit is contained in:
vbawol
2013-07-07 09:24:58 -05:00
parent 3a15a66200
commit 293e7b9990
5 changed files with 69 additions and 10 deletions

View File

@@ -849,7 +849,7 @@ class CfgMagazines {
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemCrowbar"}; requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"storage_shed_kit",1}}; output[] = {{"storage_shed_kit",1}};
input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",5}}; input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",3}};
}; };
}; };
}; };
@@ -876,11 +876,21 @@ class CfgMagazines {
{ {
text = "Craft Rusty Gate"; text = "Craft Rusty Gate";
script = "spawn player_craftItem1;"; script = "spawn player_craftItem1;";
neednearby[] = {}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"}; requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"rusty_gate_kit",1}}; output[] = {{"rusty_gate_kit",1}};
input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}}; input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}};
}; };
class Crafting2
{
text = "Craft Metal Panel";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"metal_panel_kit",1}};
input[] = {{"bulk_empty",1},{"ItemPole",4},{"ItemTankTrap",4}};
};
}; };
}; };
@@ -1084,6 +1094,27 @@ class CfgMagazines {
}; };
}; };
}; };
class metal_panel_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Metal Panel";
descriptionShort = "Metal Panel: Strong metal wall used for base defence.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "MetalPanel_DZ";
};
};
};
class deer_stand_kit: CA_Magazine class deer_stand_kit: CA_Magazine
{ {
scope = 2; scope = 2;
@@ -1603,7 +1634,7 @@ class CfgMagazines {
script = "spawn player_craftItem1;"; script = "spawn player_craftItem1;";
neednearby[] = {"sawmil"}; neednearby[] = {"sawmil"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}}; output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",4},{"PartGeneric",1}}; input[] = {{"PartWoodLumber",4},{"PartGeneric",1}};
}; };

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@@ -128,10 +128,10 @@ while {_isOk} do {
}; };
if(_brokenTool){ if(_brokenTool){
if(_isRemovable) then { if(_isWreck) then {
_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
} else {
_removeTool = "ItemToolbox"; _removeTool = "ItemToolbox";
} else {
_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
}; };
if([player,_removeTool,1] call BIS_fnc_invRemove) then { if([player,_removeTool,1] call BIS_fnc_invRemove) then {
cutText [format["Tool (%1) broke cannot remove %2.",_removeTool,_objType], "PLAIN DOWN"]; cutText [format["Tool (%1) broke cannot remove %2.",_removeTool,_objType], "PLAIN DOWN"];

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@@ -2047,6 +2047,22 @@ class Citizen1; // External class reference
constructioncount = 5; constructioncount = 5;
removeoutput[] = {{"ItemTankTrap",1}}; removeoutput[] = {{"ItemTankTrap",1}};
}; };
// Metal Panel
class MetalPanel_DZ: BuiltItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0.5};
model = "\ca\structures\wall\wall_indcnc2_3.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Metal Panel";
vehicleClass = "Fortifications";
constructioncount = 10;
removeoutput[] = {{"metal_panel_kit",1}};
};
class Generator_DZ: BuiltItems class Generator_DZ: BuiltItems
{ {
scope = 2; scope = 2;

View File

@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
- Function - Function
- [] call fnc_usec_selfActions; - [] call fnc_usec_selfActions;
************************************************************/ ************************************************************/
private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_canmove","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors"]; private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_canmove","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild"];
if (TradeInprogress) exitWith {}; // Do not allow if any script is running. if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
@@ -162,7 +162,16 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
//Allow player to delete objects //Allow player to delete objects
if((_isDestructable or _isWreck or (_isRemovable and ("ItemCrowbar" in _itemsPlayer))) and _hasToolbox and _isAlive) then { _player_deleteBuild = false;
if(_isAlive) then {
if(_isDestructable or _isWreck or _isRemovable) then {
if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
};
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then { if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
}; };
@@ -170,6 +179,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
player removeAction s_player_deleteBuild; player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1; s_player_deleteBuild = -1;
}; };
// Allow Owner to lock and unlock vehicle // Allow Owner to lock and unlock vehicle
if(_isVehicle and _isAlive and !_isMan and _ownerID != "0") then { if(_isVehicle and _isAlive and !_isMan and _ownerID != "0") then {

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@@ -1,5 +1,6 @@
/* /*
INITILIZATION For DayZ Epoch
// Addons Credits:
*/ */
startLoadingScreen ["","RscDisplayLoadCustom"]; startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"]; cutText ["","BLACK OUT"];
@@ -24,8 +25,9 @@ MaxVehicleLimit = 50; // Default = 50
MaxDynamicDebris = 100; // Default = 100 MaxDynamicDebris = 100; // Default = 100
dayz_MapArea = 4000; // Default = 10000 dayz_MapArea = 4000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40 dayz_maxLocalZombies = 40; // Default = 40
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
dayz_fullMoonNights = true;
DZEdebug = true;
//Load in compiled functions //Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)