1.0.1.5 RC2

+ [CHANGED] Removing any base building items or wrecks will now require
toolbox and a crowbar.
+ [CHANGED] Base building items now have a 10% chance * (de-constuction
count) to break tools.
+ [ADDED] New base building item Metal Panel
http://dayzepoch.com/wiki/index.php/Metal_panel_kit
+ [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance
every 30 minutes.
+ [CHANGED] All crafting that creates a supply crate now requires an
empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
This commit is contained in:
vbawol
2013-07-07 09:24:58 -05:00
parent 3a15a66200
commit 293e7b9990
5 changed files with 69 additions and 10 deletions

View File

@@ -849,7 +849,7 @@ class CfgMagazines {
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"storage_shed_kit",1}};
input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",5}};
input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",3}};
};
};
};
@@ -876,11 +876,21 @@ class CfgMagazines {
{
text = "Craft Rusty Gate";
script = "spawn player_craftItem1;";
neednearby[] = {};
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"rusty_gate_kit",1}};
input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}};
};
class Crafting2
{
text = "Craft Metal Panel";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"metal_panel_kit",1}};
input[] = {{"bulk_empty",1},{"ItemPole",4},{"ItemTankTrap",4}};
};
};
};
@@ -1084,6 +1094,27 @@ class CfgMagazines {
};
};
};
class metal_panel_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Metal Panel";
descriptionShort = "Metal Panel: Strong metal wall used for base defence.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "MetalPanel_DZ";
};
};
};
class deer_stand_kit: CA_Magazine
{
scope = 2;
@@ -1603,7 +1634,7 @@ class CfgMagazines {
script = "spawn player_craftItem1;";
neednearby[] = {"sawmil"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",4},{"PartGeneric",1}};
};