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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.1.5 RC2
+ [CHANGED] Removing any base building items or wrecks will now require toolbox and a crowbar. + [CHANGED] Base building items now have a 10% chance * (de-constuction count) to break tools. + [ADDED] New base building item Metal Panel http://dayzepoch.com/wiki/index.php/Metal_panel_kit + [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance every 30 minutes. + [CHANGED] All crafting that creates a supply crate now requires an empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
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@@ -849,7 +849,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"storage_shed_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",5}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",3}};
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};
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};
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};
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@@ -876,11 +876,21 @@ class CfgMagazines {
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{
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text = "Craft Rusty Gate";
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script = "spawn player_craftItem1;";
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neednearby[] = {};
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"rusty_gate_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}};
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};
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class Crafting2
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{
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text = "Craft Metal Panel";
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script = "spawn player_craftItem2;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"metal_panel_kit",1}};
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input[] = {{"bulk_empty",1},{"ItemPole",4},{"ItemTankTrap",4}};
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};
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};
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};
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@@ -1084,6 +1094,27 @@ class CfgMagazines {
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};
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};
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};
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class metal_panel_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Metal Panel";
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descriptionShort = "Metal Panel: Strong metal wall used for base defence.";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "MetalPanel_DZ";
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};
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};
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};
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class deer_stand_kit: CA_Magazine
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{
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scope = 2;
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@@ -1603,7 +1634,7 @@ class CfgMagazines {
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script = "spawn player_craftItem1;";
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neednearby[] = {"sawmil"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartWoodPlywood",1}};
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output[] = {{"bulk_empty",1}};
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input[] = {{"PartWoodLumber",4},{"PartGeneric",1}};
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};
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