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Should fix building issues with player sliding
The change in module_build will only fix items that d ono have an offset set in the config. BoundingBox can be a bit generous but the player should be able to work with any overestimation in size.
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@@ -624,7 +624,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
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scope = public;
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destrType = "DestructBuilding";
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//cost = 100;
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offset[] = {0,2.5,1};
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offset[] = {0,3,1};
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armor = 800;
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displayName = "Wooden Shed";
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vehicleClass = "Fortifications";
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